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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Time per round  (Read 11559 times)

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Offline Farer

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Time per round
« on: Thursday, May 01, 2014, 06:05:00 AM »
Hello~ soldiers.
I have a question.
Why isn't there any server set time as 10 minutes per round ?
For example large maps such as Bridge SE, Radio Tower have to be set as 10.
Of course it is very convenient to gather points with short time per round.
But we all know AAO can give us deep excitement with calm strategies.
So I want somebody makes the server as I said for the soldiers like me.

What do you think about it ?
Please tell me. :)

Offline Farer

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Re: Time per round
« Reply #1 on: Thursday, May 01, 2014, 06:06:14 AM »
And.....

Is it possible to host a server only on Windows ( not on Mac ) ?

Offline bollie

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Re: Time per round
« Reply #2 on: Thursday, May 01, 2014, 06:08:04 AM »
And...
Its a server admin decision.

my personal opinion; dont like long rounds cause most of the time im dead in the first 2 minutes ;-)

Offline Farer

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Re: Time per round
« Reply #3 on: Thursday, May 01, 2014, 06:14:36 AM »
And...
Its a server admin decision.

my personal opinion; dont like long rounds cause most of the time im dead in the first 2 minutes ;-)

Yeah I know.
But that's also the point what I like. lol.

There are many other maps to play fast.

Offline zoxee

Re: Time per round
« Reply #4 on: Thursday, May 01, 2014, 06:35:14 AM »
dont like long rounds cause most of the time im dead in the first 2 minutes ;-)

<3 <3
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Ganja

Re: Time per round
« Reply #5 on: Thursday, May 01, 2014, 06:46:04 AM »
I must admit this game was supposed to be super tactical. But times have changed, it has become a little more like CoD or whatever (only a little). A lot of people prefer to get fast kills rather than move forward slowly. I think the community is divided on this matter, not sure though

Offline Bart!

Re: Time per round
« Reply #6 on: Thursday, May 01, 2014, 06:55:06 AM »
I am all in favor of those slower rounds as well, I miss the long distance maps :)

Offline [SWISS]Merlin

Re: Time per round
« Reply #7 on: Thursday, May 01, 2014, 08:04:32 AM »
Hello~ soldiers.
I have a question.
Why isn't there any server set time as 10 minutes per round ?
For example large maps such as Bridge SE, Radio Tower have to be set as 10.
Of course it is very convenient to gather points with short time per round.
But we all know AAO can give us deep excitement with calm strategies.
So I want somebody makes the server as I said for the soldiers like me.

What do you think about it ?
Please tell me. :)

you can have the joice to do so on

[SWISS]ClanServer III

start assist, select "join as spectator admin" - the password is:  aao25

then you can select the round time and map as you like. enjoy.

Offline JunK

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Re: Time per round
« Reply #8 on: Thursday, May 01, 2014, 09:31:55 AM »
I am all in favor of those slower rounds as well, I miss the long distance maps :)

I mis everything what AA made great and BIG!

Offline Farer

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Re: Time per round
« Reply #9 on: Thursday, May 01, 2014, 14:23:53 PM »
you can have the joice to do so on

[SWISS]ClanServer III

start assist, select "join as spectator admin" - the password is:  aao25

then you can select the round time and map as you like. enjoy.

Wow. Thanks a lot.
I tried just before.
But I was kicked.
What's wrong ?

Offline [SWISS]Merlin

Re: Time per round
« Reply #10 on: Friday, May 02, 2014, 03:27:26 AM »
i did see it. you were kicked by pb restrictions.
should not be, so please try again today - after server did restart at 08.30 CEST.

Offline Farer

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Re: Time per round
« Reply #11 on: Friday, May 02, 2014, 12:24:50 PM »
i did see it. you were kicked by pb restrictions.
should not be, so please try again today - after server did restart at 08.30 CEST.

Ok. I'll try again.
Thanks. :)

Offline [SWISS]Merlin

Re: Time per round
« Reply #12 on: Friday, May 02, 2014, 16:27:16 PM »
would be nice to get a feedback :)
thanks

Offline Farer

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Re: Time per round
« Reply #13 on: Saturday, May 03, 2014, 14:01:09 PM »
would be nice to get a feedback :)
thanks

Is your server restarted ?
I tried just before.
It still has same problem.  :shock:

Offline rmcdzk

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Re: Time per round
« Reply #14 on: Saturday, May 03, 2014, 14:51:46 PM »
I am all in favor of those slower rounds as well, I miss the long distance maps :)

Sure, you're right but the major case people don't play longrange anymore is round times set hilariously long combined with lack of knowledge of the map and open area behaviour. Time goes on and you can hardly meet someone who knows things, who raised and learnt the game on those maps when level was so much higher than nowadays. Problem lays in psyche of people, they join open area map, get killed pretty fast, that happens few rounds, the guy gets bored and leaves the server after 30 min. Doesn't surprise me to be honest. Main problem is Hospital and acog4x raised community, people who have never learnt how to control M16 and M249 recoil, people who are amazed that you shoot in one point when you have 100% health and cem. Pity that you can't do much about it Bart ;)

I'm for minimizing round times to the logical maximum. On pub or matches, doesn't matter. As for me on publics, I prefer to play assault, it's easier to score heavy imho, faster rounds, more action, more movement, more kills, more fun. As for competitive gameplay, I've played 'a few' matches... In this game nothing works better than good organized rush, in cqb or open area, it just doesn't matter. Of course you know that very well , but I mean long rounds have no sense at all. 95% of maps in aao are one sided, so it comes down to good rush, 0 or 1. I've always laught even at good teams trying to play slow eg. at JTRC Farm Raid and got picked one by one 6 rounds in a row not trying to change anything. It's a state of mind... ;)       

 

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