Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Poll

Do you think that the SAI should be implemented in 2.5?

Yes
1654 (83.7%)
No
322 (16.3%)

Total Members Voted: 57

Author Topic: SAI Mod  (Read 84700 times)

0 Members and 2 Guests are viewing this topic.

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,896
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: SAI Mod
« Reply #210 on: Tuesday, August 06, 2013, 13:20:29 PM »
No it crashes. segmentation fault. Lol, I don't really think its appropriate to drop multiplatform support for some flares that fall on the floor.

Exactly. I'm thinking now that a spraypainted X is the best way to go. Not super realistic but low graphic requirements on a big server and cross-platform support.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Froster

Re: SAI Mod
« Reply #211 on: Tuesday, August 06, 2013, 13:28:01 PM »
Yes please an update is always welcome :)
and it also looks amazing!
keep up the good work !

Offline ELiZ

Re: SAI Mod
« Reply #212 on: Tuesday, August 06, 2013, 22:14:48 PM »
I've noticed an issue:
When I turn off the Classic Compass, the Location, and Text listing the Objectives also dissapears

Classic+SAI


SAI



I see 3 options

1) Screw it, Location and Objectivelist is not important
2) Let the old compass stay, so that both are showing
3) Have the SAI add the same information on it's own

I'm investigating option 3.

Offline Alex

Re: SAI Mod
« Reply #213 on: Tuesday, August 06, 2013, 22:36:21 PM »
I think 3 would be the best option. It's not like it takes up much space.

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,896
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: SAI Mod
« Reply #214 on: Tuesday, August 06, 2013, 23:02:10 PM »
Yea, have it add it's own and then maybe you can do a keybind to give more information on the objectives. Maybe just display the name and when you hit N you get an explanation or something. Or perhaps just show detailed objective information in the full screen view?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: SAI Mod
« Reply #215 on: Tuesday, August 06, 2013, 23:28:20 PM »
This is the current version



It uses the already bool value MyController.bHUDHideObjectives to decide if it should show information or not.

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,896
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: SAI Mod
« Reply #216 on: Tuesday, August 06, 2013, 23:45:05 PM »
Looks good!
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

  • bWpnRecoil == False;
  • Administrator
  • Epic Poster
  • *
  • Posts: 3,625
  • You suffer, but why?!
    • View Profile
  • AA: Possessed
Re: SAI Mod
« Reply #217 on: Tuesday, August 06, 2013, 23:54:50 PM »
is everything working fine ELiZ? replication working?
what happens when you load a map that haven't a SAI image? does it show a GRID image like in 2.8.5?
« Last Edit: Tuesday, August 06, 2013, 23:57:43 PM by Possessed »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: SAI Mod
« Reply #218 on: Wednesday, August 07, 2013, 00:10:40 AM »
is everything working fine ELiZ? replication working?
what happens when you load a map that haven't a SAI image? does it show a GRID image like in 2.8.5?

Yes, I used the same green grid

Offline ELiZ

Re: SAI Mod
« Reply #219 on: Wednesday, August 07, 2013, 02:15:58 AM »
Next issue.


When a Squad leader set a objective as a Squad Target

With Classic Compass it underlined the Objective Letter so that the squad could see what objective to take
With 2.8.5 the Objective in question blinked in yellow for 10 seconds, then stopped blinking, from what I can see nothing after the 10 seconds gave any hint what obj was set as target.

With the SAI, I cant do what the Classic(Underline) did
With the SAI, I cant do what 2.8.5 does(Blinking)

At normal gameplay, the Objectives are drawn in Yellow, What I suggest is that I paint the Objective set as Squad Target in another color, in this video I choose a Cyan color.

[youtube]SGYtdWGnXDU[/youtube]

After an Objective is taken by Your team, it turns Green
After an Objective is taken by Other team, it turns Red


Alphav0.5 is now uploaded:

the ReadMe:
Code: [Select]
Added SAi information for
SAI_MapName=SFPCR
SAI_MapName=SFrecon
SAI_MapName=SFtaiga
SAI_MapName=SFWaterTreatment
SAI_MapName=Swamp_Raid
SAI_MapName=Tunnel
SAI_MapName=Weapons_Cache
SAI_MapName=Weapons_Cache_SE
SAI_MapName=Urban_Assault

EnemySpotted Reports are now replicated to all teamMembers
Added location and objective information, this infomation is now set by the SAI.
Objective Selected to be Squad target, now shows as Cyan
After an Objective is taken by Your team, it turns Green
After an Objective is taken by Other team, it turns Red

JonnyM

  • Guest
Re: SAI Mod
« Reply #220 on: Wednesday, August 07, 2013, 02:17:39 AM »
Impressive indeed

Offline ELiZ

Re: SAI Mod
« Reply #221 on: Wednesday, August 07, 2013, 02:19:12 AM »
is everything working fine ELiZ? replication working?
what happens when you load a map that haven't a SAI image? does it show a GRID image like in 2.8.5?

Yes, replication works fine.

Offline Possessed

  • bWpnRecoil == False;
  • Administrator
  • Epic Poster
  • *
  • Posts: 3,625
  • You suffer, but why?!
    • View Profile
  • AA: Possessed
Re: SAI Mod
« Reply #222 on: Wednesday, August 07, 2013, 02:29:33 AM »
theres a way to make textures blink, see the Bleeding icon above the CE meter, early I put the same texure in a weapon and the weapon was blinking lol, I will find how
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: SAI Mod
« Reply #223 on: Wednesday, August 07, 2013, 02:37:28 AM »
theres a way to make textures blink, see the Bleeding icon above the CE meter, early I put the same texure in a weapon and the weapon was blinking lol, I will find how

You misunderstood, I have no problem blinking the Icon.
Problem is that when TeamMember1 sets target, it will start blinking on all teammembers, then after 10 seconds, it stops. But the variable that hold this information(Blinkstarttime) don't exists on 2.5

So at this time I prefer to change the color instead, I think it looks better

Offline Possessed

  • bWpnRecoil == False;
  • Administrator
  • Epic Poster
  • *
  • Posts: 3,625
  • You suffer, but why?!
    • View Profile
  • AA: Possessed
Re: SAI Mod
« Reply #224 on: Wednesday, August 07, 2013, 02:46:38 AM »
replicate the variable :P?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager