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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Do you think that the SAI should be implemented in 2.5?

Yes
1654 (83.7%)
No
322 (16.3%)

Total Members Voted: 57

Author Topic: SAI Mod  (Read 84174 times)

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Offline Spanky

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Re: SAI Mod
« Reply #180 on: Sunday, August 04, 2013, 00:54:54 AM »
Carrying objectives are simply called CarryableObjective if I remember right. I have no idea what ESS is, I've never seen it in mapping for 2.5. Must be a 2.8 feature only.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: SAI Mod
« Reply #181 on: Sunday, August 04, 2013, 01:07:53 AM »
Carrying objectives are simply called CarryableObjective if I remember right. I have no idea what ESS is, I've never seen it in mapping for 2.5. Must be a 2.8 feature only.

Same goes for the other name ES2 as well?

Offline Spanky

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Re: SAI Mod
« Reply #182 on: Sunday, August 04, 2013, 01:10:58 AM »
Same for ES2. I remember when ES2 was announced for 2.8, I'm more sure on that one. ESS, I've never heard it for any version.
It's like shaving your pubes to make your junk look bigger.
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Offline ELiZ

Re: SAI Mod
« Reply #183 on: Sunday, August 04, 2013, 01:16:33 AM »
In a way, that is some great news.
That means that all the components needed are now in place, and I can start working on optimizing the code.
Only thing that is not "functioning" right now is the replication of EnemySpotted to all team members.

So I think it will only be a day or two before I can test it with some clients with a special version of the 25Assist Client.
« Last Edit: Sunday, August 04, 2013, 01:20:44 AM by ELiZ »

Offline ELiZ

Re: SAI Mod
« Reply #184 on: Sunday, August 04, 2013, 01:46:02 AM »
I see a fair deal of 2.8.5 Uscript that handles AI.

Perhaps, after I finish the SAI, I can look into bringing CoOp to Assist?
No Promises.

Offline Koden

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Re: SAI Mod
« Reply #185 on: Sunday, August 04, 2013, 02:04:12 AM »
I see a fair deal of 2.8.5 Uscript that handles AI.

Perhaps, after I finish the SAI, I can look into bringing CoOp to Assist?
No Promises.

That would be awesome! 

Offline Possessed

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Re: SAI Mod
« Reply #186 on: Sunday, August 04, 2013, 03:04:49 AM »
I see a fair deal of 2.8.5 Uscript that handles AI.

Perhaps, after I finish the SAI, I can look into bringing CoOp to Assist?
No Promises.
You will probably face DLL links.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: SAI Mod
« Reply #187 on: Sunday, August 04, 2013, 05:16:13 AM »
You will probably face DLL links.


That is a possibility.
Looking through AGP_AI, the only native calls I can find are those related to AGP_AI_PBVerification, and those I wont be using anyway. But I'll look into it later on.

Offline Ganja

Re: SAI Mod
« Reply #188 on: Sunday, August 04, 2013, 05:32:42 AM »
Perhaps, after I finish the SAI, I can look into bringing CoOp to Assist?

You sir will make the entire community jeez in their pants  :D

Offline zoxee

Re: SAI Mod
« Reply #189 on: Sunday, August 04, 2013, 07:59:38 AM »

That is a possibility.
Looking through AGP_AI, the only native calls I can find are those related to AGP_AI_PBVerification, and those I wont be using anyway. But I'll look into it later on.

Pleaze make sure the bots don't cheat ok
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Offline ]-KTA-[Helldiver

Re: SAI Mod
« Reply #190 on: Sunday, August 04, 2013, 11:36:30 AM »
You sir will make the entire community jeez in their pants  :D

Nope I dont shit my pants  :D

Offline Spanky

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Re: SAI Mod
« Reply #191 on: Sunday, August 04, 2013, 11:56:10 AM »
In a way, that is some great news.
That means that all the components needed are now in place, and I can start working on optimizing the code.
Only thing that is not "functioning" right now is the replication of EnemySpotted to all team members.

So I think it will only be a day or two before I can test it with some clients with a special version of the 25Assist Client.

Yea, I think you've got most all the major features of SAI. I mean, personally, if I had rotation, map image, players and enemy spotted I would call it good.

Is porting these features easier than getting 2.8.5 to work with Assist?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: SAI Mod
« Reply #192 on: Sunday, August 04, 2013, 16:09:03 PM »
Problem with 2.8.5 was that even when I got it working, it was a dead end. Don't get me wrong, I got to the point where all current functionally of 25Assist was working in 2.8.5(Assist Client/Server, Auth and Antipoke).


Offline Spanky

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Re: SAI Mod
« Reply #193 on: Sunday, August 04, 2013, 16:38:53 PM »
Dead end how? I mean, I know the weapon issue but what else was there? I'm not complaining or anything, I don't really even care about 2.8.5 and it's great you're coming up with these awesome features. I'm just wondering why 2.5 and not 2.8.5.

If you want a test exercise for AI, maybe check out the editor's SoarAI. It's not replicated (that I know of) but they were pretty smart and could add some single-player fun to AA.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: SAI Mod
« Reply #194 on: Monday, August 05, 2013, 22:40:43 PM »
Good news everyone..

EnemySpotted are now replicated. So the last part is implemented.
Still a lot of bugs that will need to be fixed before doing the Beta.

 

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