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It's like shaving your pubes to make your junk look bigger.Might look bigger, but it aint.....
Alpha Version 0.3 OF 2.5 SAIBleeding icon now shows properlyAdded SAI Information for SAI_MapName=EandE SAI_MapName=HQ_Raid SAI_MapName=MP_Canyon SAI_MapName=MP_Steamroller SAI_MapName=MOUT_McKenna SAI_MapName=Woodland_OutpostShut the SAI when flashedAdded a option in SAI.ini for TransparencyRemoved the option to show the Classic Compass when SAI is activeThe position och size of SAI is now fullt configurableResolution also is not a problem anymore.Temporary added openslots Code, so That I test all positions/ELiZ /2013-08-02
The positions on the sai will need to be based on percentage of screen resolution because I often switch between full screen and window mode which are different resolutions.
//2, Bottom,Left SAIoffset.X=0+20; SAIoffset.Y=Canvas.SizeY-((540*SAIScale)/2)-80;
Looks nice Eliz!But question: is it also possible to play without sai and without compass?
Server admin chooses whether it's classic compass or SAI. If admin chooses SAI, the compass will be gone and it's up to you to enable/disable the SAI.
I've added the possibility to decide the Size of the SAI yourself.For instanceSAIScale=0.5
Seems the bool variable bDisabled is what I was looking for.
I found out that in some cases(Objectives are also used for detecting Civilian Damage)However, I could use this function to detect if it should be on the radar:AGP_Objective.IsOnCompass()So all is good
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