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I've found a small issue.Consider this: When the player is flashed, the screen goes black.Problem is that since the SAI in painted ontop of the screen with an interaction, the SAI is still showing:anyone know of a way to (in Unrealscript) detect if a player is flashed?
When a player is flashed the code must be decreasing or fading the screen brightness somewhere, if you could read that brightness variable somewhere?
Humancontroller(myController)._FlashSoundTimeHumancontroller(myController)._FlashSoundIntensity
It's like shaving your pubes to make your junk look bigger.Might look bigger, but it aint.....
Seems the bool variable bDisabled is what I was looking for.
I just have to say, great job!! I only got one question, when you report enemie, can you do it without any "delay"? I'm just asking because the probability of some idiot spend the whole round reporting is very high...
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