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When a player is flashed the code must be decreasing or fading the screen brightness somewhere, if you could read that brightness variable somewhere?
Humancontroller(myController)._FlashSoundTimeHumancontroller(myController)._FlashSoundIntensity
It's like shaving your pubes to make your junk look bigger.Might look bigger, but it aint.....
Seems the bool variable bDisabled is what I was looking for.
I just have to say, great job!! I only got one question, when you report enemie, can you do it without any "delay"? I'm just asking because the probability of some idiot spend the whole round reporting is very high...
On the question on Position and Scale.I think the current location is the most logical.Higher up and it will cover part of the console.
It is a good spot but some people play on horribly small resolutions so scaling/moving would be good. Also as you said, right now it's coded to be in one spot. Maybe you could pull the current resolution and make the location -400 of what the height is and +300 for the width? I just think more flexibility is better with different resolutions and whatnot. Maybe people only want to see the top half of the SAI so they put it halfway below the bottom of the screen?
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