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Poll

Do you think that the SAI should be implemented in 2.5?

Yes
1654 (83.7%)
No
322 (16.3%)

Total Members Voted: 57

Author Topic: SAI Mod  (Read 84709 times)

0 Members and 2 Guests are viewing this topic.

Offline KARI-30

Re: SAI Mod
« Reply #90 on: Monday, July 29, 2013, 04:19:03 AM »
So when the SAI is up and running I cannot disable it in-game and use the standard compass?

JonnyM

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Re: SAI Mod
« Reply #91 on: Monday, July 29, 2013, 05:03:23 AM »
I'm not sure but I think it will be upto the server admin to decide if they will use sai on their server.

Offline Ganja

Re: SAI Mod
« Reply #92 on: Monday, July 29, 2013, 05:32:58 AM »
stops a lot of dropshots ;)

I've spent so many hours trying random dropshots on bridge crossing, imma be so lost :D

Offline Possessed

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Re: SAI Mod
« Reply #93 on: Monday, July 29, 2013, 09:55:16 AM »
Any idea how to solve the keybind problem?

Code: [Select]
Aliases[41]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[42]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
..
..
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn

My limited knowledge sadi it would work, but it don't
I'm not sure but, 2.5 has a limit of 39 Aliasses, use 23, 24, 29, 30 and 31 they are useless.
and SAIZoom must be an EXEC function.
« Last Edit: Monday, July 29, 2013, 09:58:46 AM by Possessed »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
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Offline ELiZ

Re: SAI Mod
« Reply #94 on: Monday, July 29, 2013, 11:24:03 AM »
Latest version:


I've been able to turn off the classic Compass.
So now the client can be configured in 4 states

SAI on, Classic on
SAI off, Classic on
SAI on, Classic off
SAI off, Classic off


Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn

Worked, thx.

Offline ELiZ

Re: SAI Mod
« Reply #95 on: Monday, July 29, 2013, 11:50:25 AM »
I've also been able to move some of the hardcoded values into the ini file:


Code: [Select]
[SAI.MyInteraction]
bRadarShow=True
bRadarShowClassic=False
bRadarShowPlayerInfoNames=True
bRotateRadarAroundPlayer=True
RadarDrawOpacity=255

SAI_MapName=Bridge
SAI_MapOffset=(X=2176.000000,Y=-966.000000,Z=0.000000)
SAI_MapSize=14000.000000

SAI_MapName=Bridge_SE
SAI_MapOffset=(X=656.000000,Y=-768.000000,Z=0.000000)
SAI_MapSize=13000.000000

SAI_MapName=SFSandstorm
SAI_MapOffset=(X=-3616.000000,Y=-14496.000000,Z=0.000000)
SAI_MapSize=13500.000000

SAI_MapName=SFvillage
SAI_MapOffset=(X=-2467.000000,Y=1906.000000,Z=0.000000)
SAI_MapSize=5500.000000

SAI_MapName=FLS
SAI_MapOffset=(X=-1328.000000,Y=-2464.000000,Z=0.000000)
SAI_MapSize=12000.000000

JonnyM

  • Guest
Re: SAI Mod
« Reply #96 on: Monday, July 29, 2013, 12:51:01 PM »
So, does the server admin decide or does the client decide if sai is to be used?

Offline ELiZ

Re: SAI Mod
« Reply #97 on: Monday, July 29, 2013, 12:54:28 PM »
So, does the server admin decide or does the client decide if sai is to be used?

dunno.. what do you think would be the best?

Offline Possessed

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Re: SAI Mod
« Reply #98 on: Monday, July 29, 2013, 13:07:16 PM »
dunno.. what do you think would be the best?
as an interaction and inside AP, theres almost no option to SV owners. unless you dont allow to report enemies or make Ap read from the sv.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: SAI Mod
« Reply #99 on: Monday, July 29, 2013, 13:18:56 PM »
as an interaction and inside AP, theres almost no option to SV owners. unless you dont allow to report enemies or make Ap read from the sv.

SV=Server?

Offline Spanky

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Re: SAI Mod
« Reply #100 on: Monday, July 29, 2013, 13:32:37 PM »
SV=Server?

Possessed doesn't know how to use language. I believe he's falling victim to the same disease many teenage Americans have. It's a shame. Soon his posts will purely consist of emoticons.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

JonnyM

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Re: SAI Mod
« Reply #101 on: Monday, July 29, 2013, 14:10:19 PM »
I think it should be a server option, that way everyone in the server is seeing the same thing... but that just my opinion, see what everyone else thinks?

Offline noobslayer

Re: SAI Mod
« Reply #102 on: Monday, July 29, 2013, 14:51:44 PM »
I think it should be a server option

+1
I only slay noobs, so if you die to me, you're a noob.

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Offline Alex

Re: SAI Mod
« Reply #103 on: Monday, July 29, 2013, 15:36:32 PM »
I haven't been following this closely, will it have the same functionality as the 2.8.5 one? Like showing enemies spotted locations and what not?

Offline Spanky

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Re: SAI Mod
« Reply #104 on: Monday, July 29, 2013, 15:39:32 PM »
I think it should be a server option, that way everyone in the server is seeing the same thing... but that just my opinion, see what everyone else thinks?

I'm 100% with you. Server-side option. That way dropshots can be fair, so one little twat doesn't ruin it for the rest of the server. I believe SAI should be enabled by default and that all 4 options should be available on the server.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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