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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Poll

Do you think that the SAI should be implemented in 2.5?

Yes
1654 (83.7%)
No
322 (16.3%)

Total Members Voted: 57

Author Topic: SAI Mod  (Read 37410 times)

0 Members and 1 Guest are viewing this topic.

Offline Bart!

Re: SAI Mod
« Reply #30 on: Tuesday, July 23, 2013, 13:04:29 PM »
How complex should the 2.5 SAI be?

Show Friendlies
Show Reported Enemies
Show Objectives
Show Reported ESS

What have I forgotten?
It was so long since I played 2.8.5 I've forgotten most things about the 2.8.5 SAI.
In 2.8.5 it was this way:
Never show reported enemies, only friendlies in sight of you, your teamleader. Reporting enemies only made a marked spot on the minimap at the place the reporter was looking at. You would never see an enemy straight up reported.

Offline zoxee

Re: SAI Mod
« Reply #31 on: Tuesday, July 23, 2013, 14:41:29 PM »
this silly thing covers too much screenspace
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline ]-KTA-[Helldiver

Re: SAI Mod
« Reply #32 on: Tuesday, July 23, 2013, 14:54:51 PM »
bah nobody needs SAI it sux :)

Offline Spanky

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Re: SAI Mod
« Reply #33 on: Tuesday, July 23, 2013, 14:55:23 PM »
You guys should go read the original post...
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: SAI Mod
« Reply #34 on: Tuesday, July 23, 2013, 15:14:02 PM »
You guys should go read the original post...

I read what you wrote in the other thread.

I added the poll here so that I could test the waters before adding some effort of making it myself.
Naturally it would be up to whoever makes these decisions around here now days after the people has their say on the matter if it really would be something valuable to add.

Offline Spanky

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Re: SAI Mod
« Reply #35 on: Tuesday, July 23, 2013, 15:18:47 PM »
I read what you wrote in the other thread.

I added the poll here so that I could test the waters before adding some effort of making it myself.
Naturally it would be up to whoever makes these decisions around here now days after the people has their say on the matter if it really would be something valuable to add.

Haha :) Did you ever see TeamView? I don't have the source but maybe you could decompile it...
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

JonnyM

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Re: SAI Mod
« Reply #36 on: Tuesday, July 23, 2013, 16:03:30 PM »
If there is a vote then the outcome of that vote will be honored, especially when there is a clear majority. There could always be an option for server owners to turn it on or off on their servers.

JonnyM

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Re: SAI Mod
« Reply #37 on: Wednesday, July 24, 2013, 08:52:07 AM »
Bump, need some more votes in this.

Offline [SWISS]Merlin

Re: SAI Mod
« Reply #38 on: Thursday, July 25, 2013, 07:03:13 AM »
There could always be an option for server owners to turn it on or off on their servers.

yes, exactly my words :D

Offline ~=W!CK!D=~

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Re: SAI Mod
« Reply #39 on: Thursday, July 25, 2013, 07:27:48 AM »
bah nobody needs SAI it sux :)

Amen to that, we don't need it

JonnyM

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Re: SAI Mod
« Reply #40 on: Thursday, July 25, 2013, 07:28:48 AM »
The votes say something different

Offline krIz+

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Re: SAI Mod
« Reply #41 on: Thursday, July 25, 2013, 13:18:15 PM »
sai was good option in 2.8.5 and everyone liked it, just do it like bart said

Offline Vanoke

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Re: SAI Mod
« Reply #42 on: Thursday, July 25, 2013, 15:34:17 PM »
Show reported enemies is good for the guy s that do not have teamspeak .
Thats way i vote yes!

Offline Ganja

Re: SAI Mod
« Reply #43 on: Thursday, July 25, 2013, 15:36:33 PM »
Show reported enemies is good for the guy s that do not have teamspeak .
Thats way i vote yes!

Or for newcomers that still have to learn the map, voted yes too

Offline Bart!

Re: SAI Mod
« Reply #44 on: Thursday, July 25, 2013, 16:40:37 PM »
Or for newcomers that still have to learn the map, voted yes too
plus its easier to see for them if its a teammate they are shooting at ;)

 

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