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Do you think that the SAI should be implemented in 2.5?

Yes
1654 (83.7%)
No
322 (16.3%)

Total Members Voted: 57

Author Topic: SAI Mod  (Read 37444 times)

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Offline ELiZ

Re: SAI Mod
« Reply #165 on: Friday, August 02, 2013, 15:04:06 PM »
Seems the bool variable bDisabled is what I was looking for.

I found out that in some cases(Objectives are also used for detecting Civilian Damage)

However, I could use this function to detect if it should be on the radar:
AGP_Objective.IsOnCompass()

So all is good

Offline Possessed

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Re: SAI Mod
« Reply #166 on: Friday, August 02, 2013, 15:21:24 PM »
I found out that in some cases(Objectives are also used for detecting Civilian Damage)

However, I could use this function to detect if it should be on the radar:
AGP_Objective.IsOnCompass()

So all is good
keep teh good work :)
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: SAI Mod
« Reply #167 on: Friday, August 02, 2013, 22:14:12 PM »
Here is the current version(Alpha0.3)

[youtube]T7RKZQ7cwSI[/youtube]


« Last Edit: Friday, August 02, 2013, 22:18:57 PM by ELiZ »

Offline Spanky

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Re: SAI Mod
« Reply #168 on: Friday, August 02, 2013, 22:23:46 PM »
Incredible work :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline bollie

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Re: SAI Mod
« Reply #169 on: Saturday, August 03, 2013, 02:08:47 AM »
Very nice! I'm impressed by ur nerd skills ;)

Offline Alex

Re: SAI Mod
« Reply #170 on: Saturday, August 03, 2013, 02:29:34 AM »
Awesome work so far.

Offline Calevey

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Re: SAI Mod
« Reply #171 on: Saturday, August 03, 2013, 06:05:16 AM »
Really nice, good job!
- Getting old, cold and slow -


Offline ELiZ

Re: SAI Mod
« Reply #172 on: Saturday, August 03, 2013, 21:29:26 PM »
I've updated to Alpha 0.4

Here is a video showing of the new full size SAI

[youtube]3Fgpnbo8W74[/youtube]

Here is the readme.txt for this release
Code: [Select]
Added SAi information for
SAI_MapName=Border
SAI_MapName=Dusk
SAI_MapName=JRTC_Farm
SAI_MapName=Mountain_Ambush
SAI_MapName=Mountain_Pass
SAI_MapName=Mountain_Pass_SE
SAI_MapName=MP_Canyon
SAI_MapName=MP_District
SAI_MapName=MP_Interdiction
SAI_MapName=MP_RiverVillage
SAI_MapName=MP_Pool_Day
SAI_MapName=MP_SF_OldTown
SAI_MapName=MP_SF_Floodgate
SAI_MapName=Pipeline

It is now possible to activate full screen radar
In User.ini add this bind
F4=ToggleSAISize

Fixed bug that cased the map to be zoomed wrong.


Other binds related to the SAI

F5=EnemySpotted
Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn


To Active SAI on a server dd these to the ini file for the server

ServerActors=SAI.logoloader
ServerActors=SAI.Replicator
ServerPackages=SAI

Offline Spanky

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Re: SAI Mod
« Reply #173 on: Saturday, August 03, 2013, 21:42:30 PM »
Get out! That's awesome! Was that in 2.8.5 or is this your creativity?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: SAI Mod
« Reply #174 on: Saturday, August 03, 2013, 21:47:04 PM »
Get out! That's awesome! Was that in 2.8.5 or is this your creativity?
it was in 2.8
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: SAI Mod
« Reply #175 on: Saturday, August 03, 2013, 22:17:18 PM »
it was in 2.8

2.5.0

Video was recorded at 1280*800, So I cropped it instead of scaling it, so the 80 top pixels don't show, but here is the video Scaled to 1280*720 instead, you can clearly see that it's 2.5.0
[youtube]DEFBJwNnk3k[/youtube]

The rest of the HUD also clearly indicate that it's 2.5.0

Offline Spanky

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Re: SAI Mod
« Reply #176 on: Saturday, August 03, 2013, 22:36:24 PM »
ELiZ, I was asking if that feature was ever in AA before. I think I've only played a half-dozen or so rounds on 2.8.x so I didn't know.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: SAI Mod
« Reply #177 on: Saturday, August 03, 2013, 23:29:12 PM »
ELiZ, I was asking if that feature was ever in AA before. I think I've only played a half-dozen or so rounds on 2.8.x so I didn't know.
ah..
Yes it was..


Offline ELiZ

Re: SAI Mod
« Reply #178 on: Saturday, August 03, 2013, 23:50:08 PM »
I'm trying to implement what I can see as the last part - ESSObjectiveReport

I never played a real round with ESS, can someone explain..
I had the notion that the objectives you could carry was ESS, but reading though the code, I'm not so sure.

Seems to be Objective that after you report them(ESSObjectiveReport), and wait a few seconds, then it turns into an objective

Is ESS even in AA2.5?


Offline Possessed

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Re: SAI Mod
« Reply #179 on: Sunday, August 04, 2013, 00:33:37 AM »
I'm trying to implement what I can see as the last part - ESSObjectiveReport

I never played a real round with ESS, can someone explain..
I had the notion that the objectives you could carry was ESS, but reading though the code, I'm not so sure.

Seems to be Objective that after you report them(ESSObjectiveReport), and wait a few seconds, then it turns into an objective

Is ESS even in AA2.5?
idk what ESS is, in 2.8.5 theres ES2 objs that you can report, I'm not sure if they appear on SAI
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


 

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