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Do you think that the SAI should be implemented in 2.5?

Yes
1654 (83.7%)
No
322 (16.3%)

Total Members Voted: 57

Author Topic: SAI Mod  (Read 37447 times)

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Offline Ganja

Re: SAI Mod
« Reply #105 on: Monday, July 29, 2013, 17:57:58 PM »
I think it should be a server option, that way everyone in the server is seeing the same thing... but that just my opinion, see what everyone else thinks?

I'd say, make it mandatory, but people will be angry at me lol :)

Offline Possessed

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Re: SAI Mod
« Reply #106 on: Monday, July 29, 2013, 18:01:00 PM »
I'd say, make it mandatory, but people will be angry at me lol :)
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline krIz+

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Re: SAI Mod
« Reply #107 on: Monday, July 29, 2013, 18:13:18 PM »
I'd say, make it mandatory, but people will be angry at me lol :)
why anyone will be angry at you? it has to be on for everyone, its a great feature

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Re: SAI Mod
« Reply #108 on: Monday, July 29, 2013, 18:22:42 PM »
why anyone will be angry at you? it has to be on for everyone, its a great feature
I don't see how this will affect anyone lol.
dropshots? huh.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: SAI Mod
« Reply #109 on: Monday, July 29, 2013, 19:40:35 PM »
I haven't been following this closely, will it have the same functionality as the 2.8.5 one? Like showing enemies spotted locations and what not?

That's my aim.

Offline ELiZ

Re: SAI Mod
« Reply #110 on: Wednesday, July 31, 2013, 21:06:23 PM »
Small update:

Internal version is now Alpha0.2.
I've spent some time diving into the world of replicating variables on Unreal Engine Games.
I've made some progress on the SAI.

Activating/Deactivation is now done on the Server.

Offline Spanky

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Re: SAI Mod
« Reply #111 on: Wednesday, July 31, 2013, 21:19:23 PM »
Great work. I've just had an idea, what about showing the player name and maybe health on players? Here's what I'm talking about:
https://dl.dropboxusercontent.com/u/464376/GameShots/ArmyOps%202009-07-04%2015-35-48-74.png

AA already has info when you get close enough to a friendly/enemy but I'm wondering what people would think if that was disabled in favor of the radar-style info that's tagged onto players? Maybe have a draw distance on it so you couldn't see it across the map but maybe if they're in the next room, you can see it? Maybe it's just a server-side option that's disabled by default?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: SAI Mod
« Reply #112 on: Wednesday, July 31, 2013, 21:28:47 PM »
Great work. I've just had an idea, what about showing the player name and maybe health on players? Here's what I'm talking about:
https://dl.dropboxusercontent.com/u/464376/GameShots/ArmyOps%202009-07-04%2015-35-48-74.png

AA already has info when you get close enough to a friendly/enemy but I'm wondering what people would think if that was disabled in favor of the radar-style info that's tagged onto players? Maybe have a draw distance on it so you couldn't see it across the map but maybe if they're in the next room, you can see it? Maybe it's just a server-side option that's disabled by default?
eh, I think part of the fun of AA is that you can't just look at some green or blue name to tell if it's a teammate or not.

Offline Rapture

Re: SAI Mod
« Reply #113 on: Wednesday, July 31, 2013, 22:26:51 PM »
Small update:

Internal version is now Alpha0.2.
I've spent some time diving into the world of replicating variables on Unreal Engine Games.
I've made some progress on the SAI.

Activating/Deactivation is now done on the Server.


so this hasnt been implemented into the game yet?

Offline ELiZ

Re: SAI Mod
« Reply #114 on: Wednesday, July 31, 2013, 22:27:53 PM »
I'll keep the first version as close to 2.8.5 as possible.
Perhaps after it's released we can see what needs changing.


so this hasnt been implemented into the game yet?

No, it's in production.
It is no where close to be in game at it's current State, I've just been coding it for a week.
Another Question:

in 2.8.5 there is something called LinkedToFTLeader and LinkedToSquadLeader. Anyone know what that could be?

Does the original SAI show the entire team or was it just the FT? It was so long, I cant remember.
« Last Edit: Wednesday, July 31, 2013, 22:30:16 PM by ELiZ »

JonnyM

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Re: SAI Mod
« Reply #115 on: Thursday, August 01, 2013, 01:55:32 AM »
It only showed to the FT leader and Squad leader as far as I remember.

Offline ELiZ

Re: SAI Mod
« Reply #116 on: Thursday, August 01, 2013, 02:28:03 AM »
It only showed to the FT leader and Squad leader as far as I remember.


Can you describe what you mean, did FTL and SQL have move visuals?

Offline Bart!

Re: SAI Mod
« Reply #117 on: Thursday, August 01, 2013, 02:47:45 AM »

Can you describe what you mean, did FTL and SQL have move visuals?
you could always see where the FTL and SQL are on the SAI.

Offline Possessed

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Re: SAI Mod
« Reply #118 on: Thursday, August 01, 2013, 05:22:14 AM »

Can you describe what you mean, did FTL and SQL have move visuals?
they have especial icons.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Ganja

Re: SAI Mod
« Reply #119 on: Thursday, August 01, 2013, 05:28:28 AM »
they have especial icons.

Was like a star in a circle if I remember correctly

 

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