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Author Topic: SAI Mod BETA Test  (Read 34630 times)

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Offline ELiZ

Re: SAI Mod BETA Test
« Reply #60 on: Sunday, August 11, 2013, 03:37:40 AM »
Current EnemySpotted time is 8 Seconds.


Looking though the original code there is a concept of fading players(Dead or Alive)

Dead fade 4 times faster than Alive
Dead starts to fade when the die.

I think Alive starts to fade when they are x distance away from player, does that sound logical?

JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #61 on: Sunday, August 11, 2013, 03:42:51 AM »
I think live team members show show constantly like they do now, only the name text should fade with distance, tho that's not to important as you can turn that off.

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #62 on: Sunday, August 11, 2013, 04:44:11 AM »
I've added an exec function that allows the player to enable/Disable SAIPlayerInfo (Playername)


Code: [Select]
exec Function ToggleSAIPlayerInfo ()
{
bRadarShowPlayerInfoNames=! bRadarShowPlayerInfoNames;
}

This can be Bound to a key or written in Console.

Jonny, Can you add this bind as well?

« Last Edit: Sunday, August 11, 2013, 04:51:37 AM by ELiZ »

JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #63 on: Sunday, August 11, 2013, 04:47:52 AM »
which key?

JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #64 on: Sunday, August 11, 2013, 04:49:26 AM »
Am thinking about doing the update in a few hours, we have a lot of new players waiting to get activated. I think SAI is in a good state to be releases, It can be very easily updated after release using the AP update process.
It that ok with you eliz?

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #65 on: Sunday, August 11, 2013, 04:52:23 AM »
Am thinking about doing the update in a few hours, we have a lot of new players waiting to get activated. I think SAI is in a good state to be releases, It can be very easily updated after release using the AP update process.
It that ok with you eliz?

I'll package the current build, give me 10 minutes

JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #66 on: Sunday, August 11, 2013, 04:53:29 AM »
which key for toggle names?

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #67 on: Sunday, August 11, 2013, 05:00:19 AM »
which key for toggle names?


in 2.8.5 it was bound like this.

Semicolon=ToggleSAIPlayerInfo

I belive that is empty as default in 2.5.0, but I'm not a guru on these things.

JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #68 on: Sunday, August 11, 2013, 05:40:37 AM »
Thats done
 ; for toggle names.

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #69 on: Sunday, August 11, 2013, 05:42:21 AM »
Beta 0.11 uploaded to Dropbox.
only changed file is Antipoke.u

JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #70 on: Sunday, August 11, 2013, 05:45:03 AM »
what does bSAiDrawDebug do, it is set to true in the sai package.

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #71 on: Sunday, August 11, 2013, 05:49:56 AM »
what does bSAiDrawDebug do, it is set to true in the sai package.


Absolutely nothing anymore, if you like, you can remove it from the ini file
I'll remove the boll variable in the  next release.

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #72 on: Sunday, August 11, 2013, 05:51:11 AM »

Absolutely nothing anymore, if you like, you can remove it from the ini file
I'll remove the boll variable in the  next release.

You want beta0.12 with it removed?

JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #73 on: Sunday, August 11, 2013, 05:51:48 AM »
No, leave it, if does nothing.
Come join the server so i can see you die.

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #74 on: Sunday, August 11, 2013, 05:55:03 AM »
No, leave it, if does nothing.
Come join the server so i can see you die.

if we are just 2 people, the score menu will show up before the icon completely fades.

 

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