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Author Topic: SAI Mod BETA Test  (Read 34598 times)

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JonnyM

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Re: SAI Mod BETA Test
« Reply #45 on: Saturday, August 10, 2013, 14:32:27 PM »
It is done.

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Re: SAI Mod BETA Test
« Reply #46 on: Saturday, August 10, 2013, 16:12:55 PM »
I'm afraid that I'm only limited by my imagination.
AA 2.8.5 say's otherwise :P

have you added the Damage Indicator yet?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: SAI Mod BETA Test
« Reply #47 on: Saturday, August 10, 2013, 16:37:31 PM »
AA 2.8.5 say's otherwise :P

have you added the Damage Indicator yet?

Not easily done, that information is not recorded on 2.5

JonnyM

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Re: SAI Mod BETA Test
« Reply #48 on: Saturday, August 10, 2013, 16:42:25 PM »
I don't think that matters, it shows when you call for medic.

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Re: SAI Mod BETA Test
« Reply #49 on: Saturday, August 10, 2013, 16:45:02 PM »
I don't think that matters, it shows when you call for medic.

2:40 take a look at SAI when he got shot.
« Last Edit: Saturday, August 10, 2013, 16:47:18 PM by Possessed »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Froster

Re: SAI Mod BETA Test
« Reply #50 on: Saturday, August 10, 2013, 19:30:26 PM »
Can i test the beta please ? if theres any way ?

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Re: SAI Mod BETA Test
« Reply #51 on: Saturday, August 10, 2013, 19:32:38 PM »
Check the original post, I edited it with info and the download link.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Froster

Re: SAI Mod BETA Test
« Reply #52 on: Saturday, August 10, 2013, 19:37:15 PM »
Check the original post, I edited it with info and the download link.


can't find it can u please post it here.. thanks!

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Re: SAI Mod BETA Test
« Reply #53 on: Saturday, August 10, 2013, 20:03:05 PM »
The original post as in the first post of this thread. It's there.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

JonnyM

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Re: SAI Mod BETA Test
« Reply #54 on: Sunday, August 11, 2013, 03:08:00 AM »
So, what work remains to be done on the SAI? I think I am finished with my training aware auth setup.

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Re: SAI Mod BETA Test
« Reply #55 on: Sunday, August 11, 2013, 03:12:34 AM »
I remember a few things were mentioned:

- Player names clogging up the space. This might be fixed with only showing playernames within a certain distance or perhaps instead drawing them on the screen like mAAp TeamView? Or just have this as an option?
- Add a little space between the left edge of the screen, maybe 10px at most.

I don't think there's anything major to do. As it is, it's got a very production-level feel to it. I like every single aspect of it.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

JonnyM

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Re: SAI Mod BETA Test
« Reply #56 on: Sunday, August 11, 2013, 03:14:24 AM »
I've added an option in assist settings to turn of the player names.
We do need the dead players to fade out though, like the enemy reported icon fades.

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #57 on: Sunday, August 11, 2013, 03:15:41 AM »
The bug that showed players that just joined your team as a "DeadIcon" is Solved

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #58 on: Sunday, August 11, 2013, 03:17:52 AM »
I've added an extra 10 pixels buffer to screen edge on mode 1-4

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Re: SAI Mod BETA Test
« Reply #59 on: Sunday, August 11, 2013, 03:18:23 AM »
I've added an option in assist settings to turn of the player names.
We do need the dead players to fade out though, like the enemy reported icon fades.

I dunno, I kind of like that. Maybe just keep the player icon? OR have the enemy reported take longer to fade and then fade the dead player the same length. If you're in a firefight, you don't suddenly forget where your buddy died or where your buddy said the enemy was. However, we can't possibly have reported enemy stay on there the whole round, that would be a way to get griefed. There's got to be a good balance. What's the current spotted time to fade? I'd say 15 seconds. That gives you time to find cover and look at the SAI more closely.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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