1. Weapon's Cache
Putting defense anywhere other than on 3rd floor would make it possible to totally lock everything down, hence make assaulting totally impossible. Give me 4 players to demonstrate if conviction is needed.
2. Bridge Crossing
Do whatever the fuck you want with this one, there's 1 way to go, this is the only map it would work on and won't make a diffrence at all. Spams would need to be timed diffrent but since spams on this map is random it would still be spam and kills.
3. Mout Mckenna
Don't see how you could, change spawns without inbalancing the whole map since there are obtainable objectives that are takable from both sides. Sure you can move both spawns on other side of main road, without doing any "mixing up" at all. Spams will be easier, and again. The team who takes one building first, will hold it.
4. Insurgent Camp
Nothing you can do here, you can put assault in south corner sure, and defense top floor, although this already accours in big enough servers. Give me a suggestion on this one and if it's good enough, which isn't possible unless you just want to change things for the hell of it without thought on how it will effect gameplay and "KNOWING WHERE ENEMY COMES FROM". Okay you could have assault spawn on the back of building, and get campfest.
5. SF CSAR
There is nothing you can do here either,like with ALL other maps they are designed to be played with static spawns, if they would have been designed in a diffrent way, we wouldn't have the same point of origin in this disussion. There's a narrow corridor on the majority of the maps which on some point you have to get through, no matter where you spawn this can never change unless you change the mapdesign. Although you could move up spawn for assault to junction building, but it would still be stop in defense junction building and firehole (whatever its called) North would still be covered with a RPG and make it impossible to break through.
6. Pipeline
No matter where assault spawns here, they wouldn't have any other advantages of breaching the obj's.
7. Collapsed Tunnel
A map where timeing and flashing is everything. If you put attacking spawn closer to the door, they would be able to own the whole map without even flashing T crossing. No spam, flash or superbreach on defense's part would make any diffrence. Moving forward spawn on defense would make no diffrence, the only thing attacking would have to change is to delay their flashes a couple of seconds to make their way, the exact same way to extraction.
Urban Assault
What random spawns would be good for, is to mix up gameplay. Make things possible that weren't before. On urban, mout and sandstorm, where objectives are takable from both sides. I see no reason why you would want to double the confusion and spawnposition, unless, like I said, would want to change things just for the sake of change.
Swamp raid
Assault COULD spawn around the map, this is something I would like, although it would make assault easier than defense, havint to push in on that small camp from diffrent directions would be too much to handle for defense. Unless you make defense spawn out in the swamp aswell, and remove the objective, put a yeti in each tower and add snow, Although this could work with random spawns. This and bridge are the ones, so far.
SF Hospital
VIP random spawn inside the hospital, although it wouldn't change since one side always gets inside hospital, and are able to take over it no matter where vip spawns. Only thing a random VIP spawn would do is to put the VIP at more harms way, further away from his teammates, which he depends on.
SF Sandstorm
Random spawns would not change a thing on the positive side, it would only make it closer to 1 objective, AND further away from the other 2. Sandstorm is a tough map to play, if you loose 1 objective which you are supposed to have (depending on what side you start) You are fucked and you loose. So if you randomize spawns here, the skill level is taken out and chance is the biggest factor on what rounds you win.
With this being said, I am, and will always be a competitive players. Together with a few others I have endured the rollercoaster which we all learned to like. (or got tired of)
Fact is, randomzing spawnpoints will totally kill the competitive side of AA, you might not care. But sit back and think about that for a second, without competitive players, HT server will be gone, HT is one of the most active competitive teams (i just addded this having seen it's the most popular server) If they continue paying for the server although competitive playing will die, i don't know, just a theory. All the players that like competitive playing, say it's 1/3 of todays active players. That loss in players WILL be the death of this game, a total of what, 200 players on a good night? You will not change one thing, nor give less skilled players a better chance, Or as some of you like to put it "tweaking, hacking, ghosting, soundhacking mofos" Will still be able to outaim, prefire, listen, think, and people will ALWAYS look for a static playingstyle, find their corner, set up their tent and sit there the whole round.
We had a talk about this in the chat tonight, I know I come out as a cocky, disturbed idiot who don't want change. I'm ALL for change, if it's for the better, which THIS WILL NOT BE. This will, because of how the maps are created and designed be, the death of AA. If you disagree with me, so be it. Denial isn't just a river in India. No matter where you spawn, it would take me, and any other decent player 1-5 seconds to figure out where you spawned, and adapt thereafter. Things wouldn't change gameplay vice one bit no matter how much you want to belive it spanky. It would change the angle of approach to the other team, that's it.
Edit: there are ofcourse more maps, which like these wouldn't benifit from random spawn points, will add comments on those too if needed. And also, how long will the poll be open so i know how long i have on me to get every player on my buddylist on tracker to login to assist and vote it down.
To all you haters of competitive gaming and these opinions of mine, I will back this up. Give me 3 players to prove my points to you and your disbelivers and we will prove you wrong. Things will not change with random spawnpoints.