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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: OpenGL  (Read 2088 times)

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Offline True-Grit

OpenGL
« on: Sunday, February 03, 2013, 14:56:07 PM »
 Just started to kick me, any help?

Cvar Open GLDnv.OpenGLRenderDevice MaxTextureUnits ArmyOps.ini(=0) must
be inside 8 to 64.
Cvar Open GLDnv.OpenGLRenderDevice  VARSize ArmyOps.ini (=0) must.... 

couldnt capture the rest.

Offline BiG_SerGiO

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Re: OpenGL
« Reply #1 on: Sunday, February 03, 2013, 16:47:48 PM »
Cvar OpenGLDrv.OpenGLRenderDevice DefaultTexMipBias ArmyOps.ini = 
Cvar OpenGLDrv.OpenGLRenderDevice Use16bitTextures ArmyOps.ini =
Cvar OpenGLDrv.OpenGLRenderDevice MaxTextureUnits ArmyOps.ini = 

Why are you even using OpeGL? On Linux or using any 3Dfx???
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline True-Grit

Re: OpenGL
« Reply #2 on: Monday, February 04, 2013, 10:49:43 AM »
I just deleted the armyops file and that took care of it
thx. Funny thing though I wasn't using any openGL at all.
I was using the D3DDrv.D3DRenderDevice.

 

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