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Author Topic: honor server + why AA2.5?  (Read 35851 times)

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Offline Spanky

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Re: honor server + why AA2.5?
« Reply #45 on: Tuesday, February 14, 2012, 17:08:30 PM »
I'm gonna have to agree with you in some part.

That map version for AA2.8.5 is just an ugly map. But you guys really made it look awesome on the 2.5 specially with the change of the wall for the boxes and with the collisions on the barrels and on the boxes...

And I'm sorry for not liking much ur pipeline map  :). I really like and appreciate your job there, but it's really that map from AA3 that looks confusing, strange, and like a pipeline out of real life, though it would look very awesome in a game like resident evil... But it's just tastes, we can't discuss them  ;).

ps: But do you somehow made it for the AA 2.8.5?

For me, it's not the 2.8 version compared to the 2.5 version. It's the map itself. PBall is highly unrealistic in this game. I'm sure this was a reason on the list of why the developers didn't want to release the mission editor, and why it ultimately failed (mission depot). I regret converting PBall from 2.8. I will not convert shitty aim-style maps from 2.8 again. I favor mAAp maps like Pipeline (bias is there), Berg, Breakout, Aztec, Square and other more realistic maps (Aztec isn't really realistic but it's a good map). My goal with mAAp is to create quality, not quantity. It's just disheartening when people flock to PBall and other maps similar.

It's not just you Guily, it's the bulk of the AA community. Granted there's people here that appreciate quality maps and appreciate my work in Pipeline but... as of right now, the top 4 servers in 2.5 are: SF Hospital, Urban Assault, SF Hospital and Bridge. 5th is Berg with 9 people. 9 out of 101 current players. There's also a total of 4 populated SF Hospital servers right now. Again Guily, this isn't really meant towards you, it's just a vent of frustration on my part. A lot of effort and it's still the boring same old maps being played since version 1 of AA. The good mAAp maps and the good SF maps in AA never get played.
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Jonnym

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Re: honor server + why AA2.5?
« Reply #46 on: Tuesday, February 14, 2012, 17:12:35 PM »
2 of my best mates quit AA a couple of years ago both siting the reason as being bored with the game. But the one ONLY ever played insurgent camp and the other ONLY ever played Bridge. I'm like FFS maybe you wouldn't be bored if... and then its like, oh my frag rate!

Offline Spanky

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Re: honor server + why AA2.5?
« Reply #47 on: Tuesday, February 14, 2012, 17:18:36 PM »
2 of my best mates quit AA a couple of years ago both siting the reason as being bored with the game. But the one ONLY ever played insurgent camp and the other ONLY ever played Bridge. I'm like FFS maybe you wouldn't be bored if... and then its like, oh my frag rate!

That's pretty much the reason why I don't play. I get bored on Hospital/Bridge/Insurgent Camp. Let's see some SF Taiga servers or something. I mean, it's not the servers, it's the lack of people in the ones with good maps :) I bet you've toyed with the notion of blocking Bridge servers, I know I would if I was in your position :D
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Jonnym

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Re: honor server + why AA2.5?
« Reply #48 on: Tuesday, February 14, 2012, 17:20:23 PM »
Lol we could have no bridge or hosp or urban days. could be easily done. but thats evil.

Offline pit-23

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Re: honor server + why AA2.5?
« Reply #49 on: Tuesday, February 14, 2012, 17:20:54 PM »
This has changed from when I read in your post earlier, you have edited it.
What you said earlier went something also the lines of I know how to make some hacks undetectable and i probably will. Or I probably will make some undetectable hacks.
I banned your account and your hardware when I read that. I cannot allow someone to destroy all the work this team has put into this project, and over the years i'm talking maybe 1000's of hours on my part, thats a huge investment of my time, I cannot have people coming here and hacking it up, I have to protect my project and the security of the people who use it. I will consider removing the bans now you have revised your post but i'm going to take some time to think about it.

Wow, this is really absurd. Are you gonna ban e.g. me also, cause I asked for .u script sources, and my intentions are unknown?

First of all, if you're so much concerned about security, you'd better use some other means than obscuring the source code. You know, there are many projects much more more important from security point of view than an FPS game, and still the _whole_ source code is available. Take ssh/sshd for example. I was really impressed and positively sursprised, that you made those .rbp files available. But then you declined to give the .u files, so we were back on the same track again.

Second, it should be obvious to you that by opening the whole thing, you can attract more people to hack (in the true, positive sense) on it, and improve/extend the system. One one hand you say I request feature needed only by me, and you don't have time for it, no one donates, etc. etc. On the other hand you give the source, but not all.

And third, why are you so afraid of cheaters, that you are ready to shut the whole system in case some of them become problematic? In practice they can be spotted just by other experienced gamers, and eliminated, even that technically their hacks are undetected. Of course, sometimes really talented players may be misjudged that way, but that's another story.

The whole discussion is even more absurd, when we take into account the fact, that the game is basically dying. Yeah, the effort of assist project has resurrected it for some time, but it's still an "intensive care patient". Fucking zombie game so to speak, but we all love this zombie, and that's why such arguments in this community are ridiculous.

And finally, although I spoke in somewhat aggressive way, I'm really not your enemy. You really did a great job, and i'm really impressed by your AA knowledge. Ok, I don't like this realbasic code, but that's a detail ;-D (btw. why didn't you do this in e.g. python?).

Cheers.
« Last Edit: Tuesday, February 14, 2012, 17:31:51 PM by pit-23 »

Jonnym

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Re: honor server + why AA2.5?
« Reply #50 on: Tuesday, February 14, 2012, 17:29:59 PM »
I used realbasic cos i don't have any coding skills. i have no idea how to use python.

There are elements of the realbasic source that are removed from the public source code. you notice you cannot log-in to the system using that code, there are some vital and sensitive areas not included. and the U script is also in that category.
Look 2.8 was a hack fest, at the moment 2.5 is not, we need to be careful to keep it this way. Would you go to the AA devs and demand they release source code?
BTW ban removed (you may not have seen it, but he did say he was going to make hacks, maybe cos of bad English)

Offline Spanky

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Re: honor server + why AA2.5?
« Reply #51 on: Tuesday, February 14, 2012, 17:33:54 PM »
Pit, I'll just comment on a bit of your post. Those experienced in UScript can easily decompile Jonny's work. If I can do it, anybody can. So, if someone experienced in either RealBasic or UScript wants to help by improving the work that's been done or making things easier, that's fantastic and we'll allow it and encourage it.
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Offline guily6669

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Re: honor server + why AA2.5?
« Reply #52 on: Tuesday, February 14, 2012, 17:34:42 PM »
Pit-23, plz calm down, I don't wanna be guilty for inspiring your post...


But yeah, AA2.5 is kinda lot more hackable than 2.8.5. But on the other hand this couldn't have been easily done on the 2.8.5, unless some "ninja" would give his compiler. There have been out some uscript hack already for 2.8.5.


Probably you guys could try to contact that guy and see if he would like to join the correct side. This have been happening a lot specially on ACI\ACE which have been recruiting some of the good old hacks :-\

ps: I think I will stay in this forum for a long time!
Keep Cool
« Last Edit: Tuesday, February 14, 2012, 17:43:07 PM by guily6669 »

Offline pit-23

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Re: honor server + why AA2.5?
« Reply #53 on: Tuesday, February 14, 2012, 17:39:22 PM »
I used realbasic cos i don't have any coding skills. i have no idea how to use python.

There are elements of the realbasic source that are removed from the public source code. you notice you cannot log-in to the system using that code, there are some vital and sensitive areas not included. and the U script is also in that category.
Look 2.8 was a hack fest, at the moment 2.5 is not, we need to be careful to keep it this way. Would you go to the AA devs and demand they release source code?
BTW ban removed (you may not have seen it, but he did say he was going to make hacks, maybe cos of bad English)

I see you don't buy my "open the damn source" manifest. Well, I just hope you remember the days when you had to reverse-engineer those all AA/gamespy/etc. protocols, and thought to yourself "fuck them, this should all be documented")... :-D

And wait, there is something I still don't get. On one hand you guys say 2.5 is better, since it's easier to code for it. On the other, you say 2.8 is hackfest as opposed to 2.5. Those two statements seem in contradiction for me. Why is 2.8 easier to hack, when at the same time it's harder to code for?
« Last Edit: Tuesday, February 14, 2012, 17:43:12 PM by pit-23 »

Offline pit-23

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Re: honor server + why AA2.5?
« Reply #54 on: Tuesday, February 14, 2012, 17:42:20 PM »
Pit, I'll just comment on a bit of your post. Those experienced in UScript can easily decompile Jonny's work. If I can do it, anybody can. So, if someone experienced in either RealBasic or UScript wants to help by improving the work that's been done or making things easier, that's fantastic and we'll allow it and encourage it.

I totally agree. I'm completely new to this, but I already found that people offer tons of decompilers for this :-D. So you should get my point: by obscuring this source code, you won't prevent those really bad guys from doing their work, but you just make it harder to understand for the good people.

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Re: honor server + why AA2.5?
« Reply #55 on: Tuesday, February 14, 2012, 17:43:50 PM »
Cos for the last 6/7 years people have been making hacks for 2.8.
for the last 6/7 years punkbuster has caught up with the hacks available for 2.5.
No one here has the access to the 2.8 coded needed to do the things we do here.

Offline guily6669

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Re: honor server + why AA2.5?
« Reply #56 on: Tuesday, February 14, 2012, 17:49:43 PM »
Cos for the last 6/7 years people have been making hacks for 2.8.
for the last 6/7 years punkbuster has caught up with the hacks available for 2.5.
No one here has the access to the 2.8 coded needed to do the things we do here.
Yup, that's the big problem.

Pit-23 since u want to really help, why don't you join their team then and help improve the code? I bet you would get the source without having to reverse-engineer it :P

You sound just like someone I used to know pretty well from smirl who entered people's pc's to steal their code, and then release them unchanged...
Keep Cool

Offline pit-23

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Re: honor server + why AA2.5?
« Reply #57 on: Tuesday, February 14, 2012, 17:53:36 PM »
Cos for the last 6/7 years people have been making hacks for 2.8.
for the last 6/7 years punkbuster has caught up with the hacks available for 2.5.
No one here has the access to the 2.8 coded needed to do the things we do here.

So if I understand correctly, the only reason is that bad guys just lost interest and didn't do new hacks for 2.5, while they were working on new versions? And in fact there is nothing technical which prevents from making hacks as easy on 2.5 as they are on 2.8?

I'm just asking from technical curiosity, cause in fact I don't care much about cheaters, I was one of admins on 2.8 server for a long time, and it was never a problem to catch them (of course it was not me who did this, i'm noob, my much more experienced colleagues did this :-D). Just fuck them, why care so much...


Offline Spanky

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Re: honor server + why AA2.5?
« Reply #58 on: Tuesday, February 14, 2012, 17:57:48 PM »
Cos for the last 6/7 years people have been making hacks for 2.8.
for the last 6/7 years punkbuster has caught up with the hacks available for 2.5.
No one here has the access to the 2.8 coded needed to do the things we do here.

Also, to code hacks on 2.8 you do it in C++ or LUA or whatever it's called. From what I understand, that's more of a universal thing now and it's been the norm for many games, not just AA. So, for quite a while UScript has been dying more and more, at least for hacks. Crusade was one of the last coders for it that really understood AA. VendorX is learning it to help us and while he knows more about Unreal, he doesn't know as much about AA as the old UScript coders used to.

Pit, it's unlikely that there's "bad guys" that will want to hack our (I use that term loosely, it's really Jonny's, I put no work into it) system. Hackers tend to go for the most recent or most popular version, to piss off the most people. Hiding certain sources and having certain advantages to the system, we deter those less skilled that might want to try and hack our system with 7+ year old UScript code from, say, MPC Forum. Again, if there's people that want to hack for good, hack to help us out, speak up! We would love the help. I won't hand out any sources for Jonny's stuff (not that I have it anyway) because that's up to him to deal with how he wants but the offer is extended to maps and mods that I help create, let me know and let's create something better :)

*EDIT*
In response to your last post. Yea, it's very easy to create hacks for 2.5. Not so easy that anybody could do it (I probably couldn't even though I have tons of source code for hacks and compiling methods) but it should be easier to create hacks for 2.5 than it is 2.8. That's just my guess though.
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Offline pit-23

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Re: honor server + why AA2.5?
« Reply #59 on: Tuesday, February 14, 2012, 18:00:22 PM »
Yup, that's the big problem.

Pit-23 since u want to really help, why don't you join their team then and help improve the code? I bet you would get the source without having to reverse-engineer it :P

Well, if you would read my posts, you would know that i'm just trying to do this. I encountered a problem with running 2.5 assist dedicated server on a host with multiple network interfaces. I was ready to solve that myself. I discovered that there is some source, and I was happy. Then I discovered that the source is not complete, and then I was unhappy :-DDD.

You sound just like someone I used to know pretty well from smirl who entered people's pc's to steal their code, and then release them unchanged...
Keep Cool

I won't even comment on that.

 

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