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Who wants em?

Me
1626 (83%)
Nobody
334 (17%)

Total Members Voted: 43

Author Topic: Fists  (Read 11541 times)

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Offline Ganja

Re: Fists
« Reply #15 on: Friday, August 09, 2013, 13:53:53 PM »
and ability to have fists + 2 weapons instead of this being a weapon of it's own.

Don't really agree on this one. In my opinion you shouldn't be able to use fists with 2 weapons, it's up to you to have at least one of them reloaded. Players should always have fists (sounds strange lol) but could only use them if they have 1 gun ... my 2 cents

And what would be the power of it? Because the radius of a nade is pretty large. You can't just run on bridge (crossing) for example, through smoke and randomly using the fist option in any direction ...

Offline zoxee

Re: Fists
« Reply #16 on: Friday, August 09, 2013, 13:58:10 PM »
frequency of hitting tied to health/stamina meter

nice
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Alex

Re: Fists
« Reply #17 on: Friday, August 09, 2013, 14:22:37 PM »
I'd say, give it a try, because as a matter of fact this is still very realistic. But it's a big change, so don't change it if only 50 people vote ... perhaps block access to assist for people who haven't voted ...
How is shooting bullets out of your hands realistic?

Offline Spanky

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Re: Fists
« Reply #18 on: Friday, August 09, 2013, 14:28:48 PM »
Don't really agree on this one. In my opinion you shouldn't be able to use fists with 2 weapons, it's up to you to have at least one of them reloaded. Players should always have fists (sounds strange lol) but could only use them if they have 1 gun ... my 2 cents

And what would be the power of it? Because the radius of a nade is pretty large. You can't just run on bridge (crossing) for example, through smoke and randomly using the fist option in any direction ...


Right, maybe it could be checked if you have 2 weapons, you can't use fists. Like grenades.

I would say you would have to be real close. It wouldn't be anywhere near a nade radius. You would have to get realistically close.

I think this would be a big advantage. It's not realistic to stand still or take time to reload while the enemy is 10ft from you. You'll whack that fucker upside the head.
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Might look bigger, but it aint.....

Offline denial.

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Re: Fists
« Reply #19 on: Friday, August 09, 2013, 14:47:49 PM »
nobody wants them!

Offline Alex

Re: Fists
« Reply #20 on: Friday, August 09, 2013, 14:52:11 PM »

Right, maybe it could be checked if you have 2 weapons, you can't use fists. Like grenades.

I would say you would have to be real close. It wouldn't be anywhere near a nade radius. You would have to get realistically close.

I think this would be a big advantage. It's not realistic to stand still or take time to reload while the enemy is 10ft from you. You'll whack that fucker upside the head.
I think fists would be kinda cool if they actually worked properly. Instead, it's just like the shotgun mod, a novelty that isn't realistic at all. As awesome as punching bullets at people sounds, it doesn't belong in AA.

Offline Spanky

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Re: Fists
« Reply #21 on: Friday, August 09, 2013, 14:52:45 PM »
nobody wants them!

Thank you for your well-written argument against the possibility of adding this feature.


Killa, it wouldn't be punching bullets, have you read anything I've said?
It's like shaving your pubes to make your junk look bigger.
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Offline Alex

Re: Fists
« Reply #22 on: Friday, August 09, 2013, 14:55:54 PM »
Thank you for your well-written argument against the possibility of adding this feature.


Killa, it wouldn't be punching bullets, have you read anything I've said?
I saw you talking about nade radius' but not about how you're actually going to do it. Even if the bullets don't go far, it's still punching out bullets.

Offline Dav3

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Re: Fists
« Reply #23 on: Friday, August 09, 2013, 15:28:34 PM »
Waste of time, and hope this "feature" never makes it out.

If it does, it better be on mod only/  non official, or extremely limited and realistic.

Offline Ganja

Re: Fists
« Reply #24 on: Friday, August 09, 2013, 15:51:12 PM »
How is shooting bullets out of your hands realistic?

Well I'm not sure I understood it correctly then  :shock:

What about a normal punch? It is realistic isn't it ...

If it does, it better be on mod only/  non official, or extremely limited and realistic.

Yup, make it very limited, like one punch ever minute or something like that, and damage doesn't has to be high. In fact I was more thinking of the following effect: You punch the enemy, he loses a bit of life, but he is kinda knocked out so he can not shoot for like 3 seconds ... You know, so you have time to reload your gun ;)

About the poll result, if there isn't a clear advantage for the 'we want them' it should just be an option in modded server, or shouldnn't exist at all if you don't have time for it ;)
« Last Edit: Friday, August 09, 2013, 16:01:00 PM by Ganja »

Offline Spanky

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Re: Fists
« Reply #25 on: Friday, August 09, 2013, 16:06:45 PM »
This is just a discussion. I don't know if it's possible and I wouldn't know how to go about it. Being that ELiZ ported the SAI and added features, we could implement this in ANY way we wanted. It could have a half-stun effect on the other player, it could remove 10% health, it could have a radius. Who knows. That's the whole point of this discussion.
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Offline BiG_SerGiO

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Re: Fists
« Reply #26 on: Friday, August 09, 2013, 16:08:49 PM »
Firsts were in the first game version:
Americas Army Recon 1.0

They were removed for some good reason...
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline ForgottenOne

Re: Fists
« Reply #27 on: Friday, August 09, 2013, 16:33:25 PM »
Wow, thats pretty cool, nice job on the fists, love the 'Bring it' emote, Well done in actually getting a new idea into the gameplay of americas army, Looks pretty strange seeing something we are not all used to i suppose, and can see why some people think its a bad idea, but to be fair, its not THAT big a change, its not a function everyone would be obliged to use, take the smoke grenade for example, Loads of people use it, Tactical movement, stopping people from hearing, or even a decoy, people use it well, Some people have played AA for years, and never even thought about throwing a smoke, Its not essential, but some people like it, i see this as being similar to that, you dont HAVE to use it, but would love to see if it can be fully functional and can be incorperated into the live game, If this can be done, and done to the high standard of the original AA code (lol), Then it could be the start in creating our own 'Perfect' game, You gotta think outside the box sometimes, Everyone is gonna have the opinion on this addition, i say why the fuck not, :)

Sorry if this dont make sense, just smoked a fatty
<3

Offline Spanky

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Re: Fists
« Reply #28 on: Friday, August 09, 2013, 16:36:25 PM »
ForgottenOne, maybe lay off the drugs. This WAS in AA, in the first couple of versions. The video is simply gameplay from AA1. The point of the thread is to discuss whether or not people would like this feature, what ideas/suggestions they have for making it realistic and if the code can be ported to 2.5.
It's like shaving your pubes to make your junk look bigger.
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Offline ~=W!CK!D=~

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Re: Fists
« Reply #29 on: Friday, August 09, 2013, 20:28:57 PM »
good job and all makn the video spanky looks cool and all, but i wouldn't wanna see this in game would kill the game all together

 

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