Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: develop radar  (Read 10644 times)

0 Members and 1 Guest are viewing this topic.

Offline Go_Cat75

  • Full Member
  • ***
  • Posts: 193
  • Hospital GOD
    • View Profile
Re: develop radar
« Reply #30 on: Wednesday, February 08, 2012, 06:00:28 AM »
adf have several active and retired servicemen, I'll ask my clanmates if they are issued 3d mini maps that spot bad guys or if they usually just verbally or physically report shit.

I seen it on TV so it must be true. 

It would be good to find out if they do use this from the real guys..

Offline Dialects

Re: develop radar
« Reply #31 on: Wednesday, February 08, 2012, 07:49:40 AM »
The most relevant question here is not whether radars are used in RL or not --At least not until AA proves 90% accurate with their fight simulations and consequential environmental progression through which the necessary and most befitting tactics are applied.

Instead, our focus should lie in understanding exactly how it is that radars are being used in-game and how effective they prove in live action. Prior releases to 2.3 (if my memory serves!) had no radar. Due to this, gamestyle was rougher and brighter. Players would not risk foul plays on a dubious report by a fellow team-mate; the dubious comes in effect against experienced players, against people that know their ABCs outright, with no need for second guesses (i.e:. Never fire two consequential bursts from the same one place, never reload a gun until you are 100% sure you're well covered and free-of-risk, do not wait around the corner, know how to trick your enemy into thinking he's got a sure-shot, and so on). Given these simple notions I've outlined it is, infact, very fair to conclude that radar helps new players killing equally-new opponents. However, when en-consideration for the most experienced players, the radar and whatever purpose it had is rendered useless.

After 2.7, with the appearance of the further-detailed radars, one could easily take notice of the sudden gamestyle evolution; to one a lot slower, sneakier and to a certain extent, heavily pre-cautious. Albeit my personal preference in gamestyle and GUI aesthetics, there is one thing I believe we all agree in --That what comes before the whole argument between "OH, but the radar is GODLY!" or the "Fuck the radar. That's liek, for puzzi3s!!" is the pursuit for the understanding and comprehension of the worthy exploits and tactical-aid the radar could provide in a game such as AA2.5 
"The object of war is not to die for your country but to make the other bastard die for his." - George S. Patton

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,333
  • Hmmm rainbows.
    • View Profile
Re: develop radar
« Reply #32 on: Wednesday, February 08, 2012, 13:58:18 PM »
The most relevant question here is not whether radars are used in RL or not --At least not until AA proves 90% accurate with their fight simulations and consequential environmental progression through which the necessary and most befitting tactics are applied.

Instead, our focus should lie in understanding exactly how it is that radars are being used in-game and how effective they prove in live action. Prior releases to 2.3 (if my memory serves!) had no radar. Due to this, gamestyle was rougher and brighter. Players would not risk foul plays on a dubious report by a fellow team-mate; the dubious comes in effect against experienced players, against people that know their ABCs outright, with no need for second guesses (i.e:. Never fire two consequential bursts from the same one place, never reload a gun until you are 100% sure you're well covered and free-of-risk, do not wait around the corner, know how to trick your enemy into thinking he's got a sure-shot, and so on). Given these simple notions I've outlined it is, infact, very fair to conclude that radar helps new players killing equally-new opponents. However, when en-consideration for the most experienced players, the radar and whatever purpose it had is rendered useless.

After 2.7, with the appearance of the further-detailed radars, one could easily take notice of the sudden gamestyle evolution; to one a lot slower, sneakier and to a certain extent, heavily pre-cautious. Albeit my personal preference in gamestyle and GUI aesthetics, there is one thing I believe we all agree in --That what comes before the whole argument between "OH, but the radar is GODLY!" or the "Fuck the radar. That's liek, for puzzi3s!!" is the pursuit for the understanding and comprehension of the worthy exploits and tactical-aid the radar could provide in a game such as AA2.5

Very very nice, deep and well explained opinion :) especially in the last part.

Offline ^^UnDiSpUtEd^^

Re: develop radar
« Reply #33 on: Wednesday, February 08, 2012, 16:52:49 PM »
I would say strong no for radar. It would be much easier...I think we should keep original AA as it is without radars. To know where is the enemy first step is to:

Put headphones:-If you don't have use it with speaker if you can:)
Then Turn the volume full blast or as high as you can, then you hear running, walking:)
Have fun with no radars that makes easier, lets play like a hardcore:)

Offline Go_Cat75

  • Full Member
  • ***
  • Posts: 193
  • Hospital GOD
    • View Profile
Re: develop radar
« Reply #34 on: Thursday, February 09, 2012, 03:25:00 AM »
I don't want a Radar I want a SAI (Situational Awareness Indicator) think thats the abv. 
You basically have that now and on narrow maps like bridge ect with the compass it give you almost the same awareness.

The SAI allow you to see where your buddies are to know they are covering you as a team.  What you describe above is that very game play.  Realistically it is difficult to let people know what your doing using console text as VoIP is not available like you would have in real life.  So the SAI makes up for this.
You can still only see the members on your own fire team so again it goes to the team work scenario.
I like it, it also allow you to find objectives easier on complex maps that noobs could spend the whole round not finding with the compass.

Offline soupcakes

  • Full Member
  • ***
  • Posts: 173
  • no soup for 4 U!
    • View Profile
  • AA: soul
Re: develop radar
« Reply #35 on: Monday, February 13, 2012, 10:18:20 AM »



You can still only see the members on your own fire team so again it goes to the team work scenario.
I like it, it also allow you to find objectives easier on complex maps that noobs could spend the whole round not finding with the compass.

I agree with that statement, but in all honesty, I personally don't want SAI on my screen while playing, i feel its unrealistic for a game thats based on realism since 1.0, I feel thats where the devs went wrong was limiting movements and radar.

But I do absolutely agree, that some players NEED SAI after comin from 2.8,  so they dont cap me in the back and can learn report locations... so all in all, im for throwing SAI or radar in the future, all i ask is you make a hotkey, like f9 or f10 (somethin, don matter) that disables it for old skoolers like myself.
You gotta have a nuclear soul
To melt down all your sorrowful load
And you gotta have a mercury soul
To weigh down any glimmer of gold

Offline Go_Cat75

  • Full Member
  • ***
  • Posts: 193
  • Hospital GOD
    • View Profile
Re: develop radar
« Reply #36 on: Wednesday, February 15, 2012, 08:35:34 AM »
I agree with that statement, but in all honesty, I personally don't want SAI on my screen while playing, i feel its unrealistic for a game thats based on realism since 1.0, I feel thats where the devs went wrong was limiting movements and radar.

But I do absolutely agree, that some players NEED SAI after comin from 2.8,  so they dont cap me in the back and can learn report locations... so all in all, im for throwing SAI or radar in the future, all i ask is you make a hotkey, like f9 or f10 (somethin, don matter) that disables it for old skoolers like myself.

You can disable it in the Hud and the server side can also disable it in the Admin console I beleive.

Yeah I'm getting Tked quite alot in 2.5 as I rush in and assault the E even when on defence and get shot and spammed allot by nades.

I also noticed the E is in different commo than in later versions.  Still hard for me to tell who is who again.

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,894
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: develop radar
« Reply #37 on: Wednesday, February 15, 2012, 10:29:48 AM »
rush in and assault the E even when on defence
derp
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Go_Cat75

  • Full Member
  • ***
  • Posts: 193
  • Hospital GOD
    • View Profile
Re: develop radar
« Reply #38 on: Friday, February 17, 2012, 05:26:06 AM »
derp

Not sure how, most people camp and wait for assault to rush.

pls dont use code & quote sp to me

Offline Ganja

Re: develop radar
« Reply #39 on: Friday, February 17, 2012, 06:09:58 AM »
True, however I don't see the use of the shout 'Enemy spotted' if thre isn't any radar o.O
And btw nice work for the locations on yeti map, love them ;)

Offline ^^UnDiSpUtEd^^

Re: develop radar
« Reply #40 on: Friday, February 17, 2012, 06:29:14 AM »
No radar, only noobs would like radars, stick with harder way:)

Offline StrongArchangel

  • Jr. Member
  • **
  • Posts: 11
    • View Profile
The minimap
« Reply #41 on: Thursday, March 01, 2012, 09:29:05 AM »
I really liked the minimap in 2.8.5 version and found that it is bad that it's missing in 2.5.0, and therefore i'm asking, is there like anyway possible to get the minimap to the 2.5.0 version please? It really is a helpful addition to the game, i could of seen my teammates in the minimap, and where they are located, so i could go and help them, or just see who is located where. Just saying that it really would help out alot of people, because the little "radar" on the upper screen really isn't that good. Please if you can implement it into this version, or atleast think of it. Hooah!

Strong

Jonnym

  • Guest
Re: The minimap
« Reply #42 on: Thursday, March 01, 2012, 09:43:14 AM »
I can refer you to this thread...
http://aao25.com/america%27s-army/denvelop-radar/

Offline StrongArchangel

  • Jr. Member
  • **
  • Posts: 11
    • View Profile
Re: The minimap
« Reply #43 on: Thursday, March 01, 2012, 09:44:25 AM »
I can refer you to this thread...
http://aao25.com/america%27s-army/denvelop-radar/

Yeh i checked that out after i made the topic xD Sad news though. The minimap in 2.8.x was really good. Oh well  :-\

Offline Ganja

Re: The minimap
« Reply #44 on: Thursday, March 01, 2012, 09:57:03 AM »
Maybe u should make it, and people who don't like it can disable it ? Loved it too :(

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager