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Do you think it's a good idea to add COOP funtionallity to 25Assist?

Yes
No

Author Topic: Coop Mod in 25Assist?  (Read 5992 times)

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Offline Spanky

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Re: Coop Mod in 25Assist?
« Reply #15 on: Sunday, August 11, 2013, 20:48:42 PM »
but which maps will have that option??

Ideally, all of them. Perhaps somehow we can add them to all maps and then the server admin could switch it on or off.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline shadi123

Re: Coop Mod in 25Assist?
« Reply #16 on: Sunday, August 11, 2013, 20:49:45 PM »
Plz do it its so much better to be in here i was speaking to Spanky to do votes for it

- keep your caps lock off -
« Last Edit: Monday, August 12, 2013, 02:57:36 AM by Koden »

Offline Froster

Re: Coop Mod in 25Assist?
« Reply #17 on: Sunday, August 11, 2013, 20:53:18 PM »
Ideally, all of them. Perhaps somehow we can add them to all maps and then the server admin could switch it on or off.

That sounds good also , is there going to be any new maps "Custom maps" to be played on Co-op mod only ?

Offline Spanky

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Re: Coop Mod in 25Assist?
« Reply #18 on: Sunday, August 11, 2013, 21:24:45 PM »
That sounds good also , is there going to be any new maps "Custom maps" to be played on Co-op mod only ?

If we can't turn co-op on/off and have it on all maps, you can bet that there will be custom maps with co-op on it. Snakeplain, Interdiction and other official ones would be re-converted with AI.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Froster

Re: Coop Mod in 25Assist?
« Reply #19 on: Sunday, August 11, 2013, 21:29:53 PM »
If we can't turn co-op on/off and have it on all maps, you can bet that there will be custom maps with co-op on it. Snakeplain, Interdiction and other official ones would be re-converted with AI.

In snakeplain ..Is the function of driving the jeep will be available ?
Hopefully, i think.

Offline Spanky

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Re: Coop Mod in 25Assist?
« Reply #20 on: Sunday, August 11, 2013, 21:38:04 PM »
I imagine that would require a LOT more work than AI would. For now, we would just remove vehicles and move up the spawns.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline shadi123

Re: Coop Mod in 25Assist?
« Reply #21 on: Sunday, August 11, 2013, 21:38:59 PM »
wtf read by 128 one and just 27 vote come on people vote.

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« Last Edit: Monday, August 12, 2013, 02:55:36 AM by Koden »

Offline shadi123

Re: Coop Mod in 25Assist?
« Reply #22 on: Sunday, August 11, 2013, 21:40:16 PM »
Spanky do u know then ur going to do coop mod or jjust give what u think in 1 week or ?
« Last Edit: Monday, August 12, 2013, 02:56:19 AM by Koden »

Offline Spanky

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Re: Coop Mod in 25Assist?
« Reply #23 on: Sunday, August 11, 2013, 21:41:47 PM »
I wouldn't know how to do it, ELiZ is thinking about it. I don't think he has looked to see if it's 100% possible or not.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline shadi123

Re: Coop Mod in 25Assist?
« Reply #24 on: Sunday, August 11, 2013, 21:48:14 PM »
OK

Offline Koden

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Re: Coop Mod in 25Assist?
« Reply #25 on: Monday, August 12, 2013, 02:53:06 AM »
I imagine that would require a LOT more work than AI would. For now, we would just remove vehicles and move up the spawns.

Then you you might have to move closer even the POW and the random objectives, having to walk from the Fort to Viper Veranda isn't a option on Snakeplain, playing a single round would take ages...oh and well T62's and BMP's should be removed aswell, lacking the code and resources behind...

Offline [SWISS]Merlin

Re: Coop Mod in 25Assist?
« Reply #26 on: Monday, August 12, 2013, 07:45:18 AM »
HELL YEAH, They can help fill the servers. Bring AI!
This is one election I feel should be rigged for a yes vote.
+1

Offline Froster

Re: Coop Mod in 25Assist?
« Reply #27 on: Monday, August 12, 2013, 10:25:08 AM »
If you can actually turn it off theres no need for a poll since u can just turn them off if u don't want it.

JonnyM

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Re: Coop Mod in 25Assist?
« Reply #28 on: Monday, August 12, 2013, 10:51:02 AM »
We need to know if it's worth investing our time in.
For me it is.

Offline Spanky

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Re: Coop Mod in 25Assist?
« Reply #29 on: Monday, August 12, 2013, 11:03:20 AM »
We need to know if it's worth investing our time in.

And if it's possible to implement on all maps, that makes it much more desirable imo.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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