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Author Topic: Forceclass auto reload  (Read 1163 times)

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Offline nikoo

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Forceclass auto reload
« on: Wednesday, March 07, 2012, 05:22:52 AM »
Hi guys when I launch the command with the exec forceclass rpg.txt works perfectly, but once finished the 3 rpg supplied should I run again the command forceclass. I wanted to know if there is a chance to reload their weapons indefinitely with a few commands so you do not have to constantly run the command exec rpg.txt.

Offline Spanky

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Re: Forceclass autoreload
« Reply #1 on: Wednesday, March 07, 2012, 05:24:45 AM »
Forceclassing gives default ammo for a weapon coded in-game. A server mod could add as much ammo to a particular weapon as possible but it means the current weapon forcer mod would have to be edited.
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Offline nikoo

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Re: Forceclass auto reload
« Reply #2 on: Wednesday, March 07, 2012, 05:32:18 AM »
The mod should be made ​​in a txt file of the weapon? in rpg.txt?

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Re: Forceclass auto reload
« Reply #3 on: Wednesday, March 07, 2012, 05:35:12 AM »
No, I'm talking about a server mod that automatically forces at the beginning of a round. There's no possible way to add extra ammo via a .txt admin forceclass (except for AdminSet but that's a whole other can of beans). Basically, it comes down to you asking Jonny to add extra ammo to the forceclass mod so when you load your server, you just type "mutate rpg" and the server will hand out RPG with tons of ammo.
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