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Author Topic: Game Crashes  (Read 1414 times)

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Offline august

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Game Crashes
« on: Wednesday, March 28, 2012, 23:02:03 PM »
Hey all

tried to join the Warrior server tonight, but the game crashed and gave this

Code: [Select]
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3200 MHz with 4095MB RAM
Video: ATI Radeon HD 5670 (1119)

General protection fault!

History: AActor::UpdateRenderData <- AntiPortalActor Weapons_Cache.AntiPortalActor17 <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::findBase <- ULevel::SpawnActor <- (AGP_Character) <- InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Weapons Cache <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Any ideas?

Thanks

Offline Alex

Re: Game Crashes
« Reply #1 on: Wednesday, March 28, 2012, 23:06:17 PM »
Is it a common occurrence? AA crashes from time to time and unless you get them frequently it's nothing to worry about.

Offline Possessed

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Re: Game Crashes
« Reply #2 on: Wednesday, March 28, 2012, 23:16:27 PM »
if ur game is only crashing when joining Weapons Cache, ur map might be corrupt. something like this happened to before with the same map lol
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
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Offline Spanky

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Re: Game Crashes
« Reply #3 on: Thursday, March 29, 2012, 00:10:12 AM »
See if you can load WC offline or on another server. If not, let us know the file size in bytes and we'll compare it to healthy ones.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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