We are able to recode it, and make it looks and bechieve just like original. We just have to extract some constats like: movement speed, air friction, ground fricition, bouncing, throw distance....
You have no idea what you talking about ...
Besides, porting to a different engine it's a worst scenario - translating the code / phisics will be impossibe in term of duplicate AA2.5 game mechanics.
... if ever (I suggested this before ...) the best option is to port this game to UE3 - UDK is for free (I would suggest UDK-2009-11-BETA ... installer is very lightweight (only 600MB), very stable and it has all you need to create a new game. UnrealScript can be ported directly because of backward compatibility. Models and animations can be use from AA3 - only its Net code needs to be rewrite from scratch.
BTW:
Jeśli jednak jesteście zbyt leniwi, żeby ruszyc wasz tłuste p?łnocno-amerykańskie dupska, to walcie się na ryj.
... Behave ...