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Author Topic: Little somethin' I've been working on.  (Read 26260 times)

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Offline Dialects

Re: Little somethin' I've been working on.
« Reply #75 on: Tuesday, July 27, 2010, 16:58:31 PM »
"I am the guy you all, at one point, hated the most"

That one?

P.S:. Nate, make me Administrator in here.
« Last Edit: Tuesday, July 27, 2010, 17:05:45 PM by Klaasillu »
"The object of war is not to die for your country but to make the other bastard die for his." - George S. Patton

Offline Spanky

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Re: Little somethin' I've been working on.
« Reply #76 on: Tuesday, July 27, 2010, 17:07:26 PM »
Yes. No.
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Offline BlueBlaster

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Re: Little somethin' I've been working on.
« Reply #77 on: Tuesday, July 27, 2010, 17:23:18 PM »
Spanky if you look up the documentation for ucc.exe I think that you can export entities from packages so you might be able to mass export resources from AA and then import it into KF. Obviously there's tools for mass import and export for unreal because I doubt the devs individually imported and modified every texture and sound :)

As far as KF goes, I habve to register on the forum and see what you guys said. Sounds like fun but playing against zombies is kinda boring to me; those arn't really the games the I play :P



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Re: Little somethin' I've been working on.
« Reply #78 on: Tuesday, July 27, 2010, 17:26:01 PM »
Sounds like fun but playing against zombies is kinda boring to me; those arn't really the games the I play :P

Same here. I quit Left 4 Dead and didn't finish it. Apparently in Killing Floor, you can add AI soldiers... There's also mods and stuff that I haven't checked out. Seems like UT, Left 4 Dead and AA mixed together.
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Offline BlueBlaster

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Re: Little somethin' I've been working on.
« Reply #79 on: Tuesday, July 27, 2010, 17:43:34 PM »
We can probably just add a custom game type where it uses the human controlled characters and we can just give them alternate textures. Itd be a game type similar to AA which is probably easy to implement. Hell we can even do respawn like UT if we wanted to; an "arcade" mode :)



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Re: Little somethin' I've been working on.
« Reply #80 on: Tuesday, July 27, 2010, 17:57:16 PM »
It seems fully customizable, just like UT. People adding mutators and shit.

Blue, are you interested enough to check it out? I have a sneaking suspicion that you already have it and have been mapping for a few months since you always seem to be silently ahead of everyone  :P
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Offline Knight

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Re: Little somethin' I've been working on.
« Reply #81 on: Tuesday, July 27, 2010, 18:36:55 PM »
Ah the more I'm seeing of this the more I'm liking. Very much reminds me of the good old days of mAAp. I'll grab the game and check out the editor and see what I can contribute to this new project.
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Offline Spanky

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Re: Little somethin' I've been working on.
« Reply #82 on: Tuesday, July 27, 2010, 18:40:54 PM »
I'll grab the game and check out the editor and see what I can contribute to this new project.

Does everyone realize the game costs $20?
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Re: Little somethin' I've been working on.
« Reply #83 on: Tuesday, July 27, 2010, 19:06:19 PM »
O.O I assumed it was free.
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Offline BlueBlaster

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Re: Little somethin' I've been working on.
« Reply #84 on: Tuesday, July 27, 2010, 19:26:08 PM »
lol I forgot about this so fast. I still have to register at that forum, baaaaaaaaaaaaaaaaad admining over there.



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Re: Little somethin' I've been working on.
« Reply #85 on: Tuesday, July 27, 2010, 19:26:38 PM »
O.O I assumed it was free.

No. That's why I said I pirated it to see if it was worthwhile.
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Offline BlueBlaster

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Re: Little somethin' I've been working on.
« Reply #86 on: Tuesday, July 27, 2010, 19:31:57 PM »
Ahh, wtf. KF has direct downloading of maps? WTH, the government has been taking out all the fun of AA :(

Question, how much is available to us in the editor? I'm actually curious if theres a version of Impersonator in it like in AA (the lip syncing engine).



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Re: Little somethin' I've been working on.
« Reply #87 on: Tuesday, July 27, 2010, 19:32:47 PM »
Download just finished, I'll let you know momentarily.
It's like shaving your pubes to make your junk look bigger.
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Offline Dialects

Re: Little somethin' I've been working on.
« Reply #88 on: Tuesday, July 27, 2010, 19:54:48 PM »
This atmosphere feels right. I have been lurking around KF forums, (with special attention to weapon variations; community-made maps, of which textures, light sources, environment, colour palettes; gameplay modes, and an array of other complex items (such as: the game inventory and the likes.) and I rest in content to see such an active and thrilling community is at the range of my creative mind. Undoubtedly, these are the kind of things I am obliged to, for their gracious spacey money minds flying off around. In other words, for the sense of freedom that seems so easy to grasp. Call me day dreamer, or poetically platoon-passionate, but as a perfections myself, I believe it is in the details that lie many of the most interestingly exoteric things in life -and games are nothing but a simulation of hand-picked parcels of life.

I can not figure Crunk out, but I can understand why he felt a sparkly shiny will to create for KF's world. I know we (and by we I mean Nate, Dennis, Kody and those who may not yet be involved but are, over time, most likely to get involved.) are still in trial-phase, but that will not put me down, not one second. I will create for KF. I have long awaited to get in the game scene. I haven't, and I have had reasons not to. As we speak, all that my mind can think of is: Interior design, Exterior design, Textures --all of which require the game to be downloaded and UE2 to be mastered. It will take time, but I will not be an idle force left around to spawn mindlessly this time around. This is a promise made to myself, not some tangling momentum-based promise I made to any of your infidel bastards.

Why did I post this? I don't know. No one here needs convincing. I just felt like sharing this tad bit.
« Last Edit: Tuesday, July 27, 2010, 19:57:52 PM by Klaasillu »
"The object of war is not to die for your country but to make the other bastard die for his." - George S. Patton

Offline Knight

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Re: Little somethin' I've been working on.
« Reply #89 on: Tuesday, July 27, 2010, 19:57:06 PM »
Nice post Dann. Ever since this KF thing started I have been walking around and think "oh that would be cool to have in a map" lol. I haven't even played the game and am already trying to design maps for it. I'm with Dann this feels right.
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