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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Website improvements  (Read 37290 times)

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Offline Spanky

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Re: Website improvements
« Reply #60 on: Tuesday, May 15, 2012, 16:44:25 PM »
Well, I must tell you Spanky that if you hoped to beat or even approach the popularity of "normal" maps with maap, then you aimed really high. I doubt _anyone_ would be able to create maps, that could match the popularity of standard maps that have been played over the years, and have become a classics.

Where were you 4 years ago to tell me this? :D

Seriously though, I only aimed high because of reception. If I could quantify interest in the form of weights on a scale versus the actual play time, you would see that it's highly imbalanced. There has been so many "yea that's cool dude" and "omg custom maps, sweet!" kind of comments. People seem to think it's a good idea and that's why I invested time but when it comes down to it, those enthusiastic people are off playing Urban Assault. It's either a massive troll or a slap in the face, I'm still not sure which.
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Offline pit-23

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Re: Website improvements
« Reply #61 on: Tuesday, May 15, 2012, 16:50:19 PM »
Where were you 4 years ago to tell me this? :D

Seriously though, I only aimed high because of reception. If I could quantify interest in the form of weights on a scale versus the actual play time, you would see that it's highly imbalanced. There has been so many "yea that's cool dude" and "omg custom maps, sweet!" kind of comments. People seem to think it's a good idea and that's why I invested time but when it comes down to it, those enthusiastic people are off playing Urban Assault. It's either a massive troll or a slap in the face, I'm still not sure which.

Neither I think. Judging a map and (frequent) playing it are different worlds. I really see no contradiction in that people liked your maps when looking at them but didn't play it. Because you don't play the map alone just because it's fine, you play it because there are servers with that map full of people, because you are accustomed to it, and know it, etc. It's just about the momentum, which the standard map have, and it's almost impossible to beat them with anything created, no matter how brilliant - people are just used to older maps.

Having said that, I was really impressed by the skill you guys have with editing/creating maps. And I agree with you here: I would also be pissed off, if I would create those maps and people wouldn't play it :-D.
« Last Edit: Tuesday, May 15, 2012, 16:53:05 PM by pit-23 »

Offline Alex

Re: Website improvements
« Reply #62 on: Tuesday, May 15, 2012, 17:27:19 PM »
Where were you 4 years ago to tell me this? :D

Seriously though, I only aimed high because of reception. If I could quantify interest in the form of weights on a scale versus the actual play time, you would see that it's highly imbalanced. There has been so many "yea that's cool dude" and "omg custom maps, sweet!" kind of comments. People seem to think it's a good idea and that's why I invested time but when it comes down to it, those enthusiastic people are off playing Urban Assault. It's either a massive troll or a slap in the face, I'm still not sure which.
It's more down to people playing the maps they're used to and know. Hell, half of the normal AA maps don't get played, it's not just about mAAp. Not to mention people would rather join servers with people already in them. If we actually tried to get mAAp servers up we could with 4 people. Hell, we've had over 20 people on your server before. Blue and I got 10 people on SF_Refinery at like 4am before just by ourselves. The interest to play custom maps is there, I've been in full mAAp servers before, there just needs to be a bit of a jump start to get people to join. A new update might spark some interest, but again, we need to have a willingness to play the game to get people to join the servers, which I know you lack.

Kind of unrelated, but I can't help but feel that we would have way more players had they done 2.8.5 instead of 2.5.
« Last Edit: Tuesday, May 15, 2012, 17:29:15 PM by KiLLaMaN »

Offline pit-23

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Re: Website improvements
« Reply #63 on: Tuesday, May 15, 2012, 17:46:35 PM »
I've been in full mAAp servers before, there just needs to be a bit of a jump start to get people to join.

Exactly. Jump starting the server is the whole magic. Damn, I sometimes can't even play on my favourite hosp, because those damn retards on urban/pipeline/whatever :-DDD.
« Last Edit: Tuesday, May 15, 2012, 17:58:11 PM by pit-23 »

Offline Spanky

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Re: Website improvements
« Reply #64 on: Tuesday, May 15, 2012, 17:57:01 PM »
I completely agree that it's the community that likes the old maps like UA, IC, Bridge and Hospital. That's exactly the problem though. If the community doesn't use/like/appreciate what I have to offer, why should I continue to offer it? I have been pushing mAAp HARD, updating and improving everything I can, making screenshots and videos to show off, posting on various forums about it to no success.

It's the community that is narrow-minded and not willing to try new things. Whores playing the same map for 3 hours or more a day. It's boring. That's why I don't play AA, and now, that's why I'm not going to put any more effort into the game. I've spent my time, I've tried, it's loud and clear that the bulk of the community doesn't care.

The last of my work is in a pending update on Dropbox, that's all you'll see from me.

For the current devs; I give permission to modify my maps, code or anything else I've created. If you guys are interested, I can pack up all the files I have archived from old mAAp versions to test maps, files, code, everything you can imagine and more for AA and make a DVD to send to you guys. I did it before with a mAAp DVD.
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Offline Archeh

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Re: Website improvements
« Reply #65 on: Tuesday, May 15, 2012, 18:17:51 PM »
Lemme know if you need beta testers for your Assaultcube-based game
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Offline Spanky

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Re: Website improvements
« Reply #66 on: Tuesday, May 15, 2012, 18:22:09 PM »
:) We've been down that road before, twice I believe. I doubt I'll work on another game. I do have a desire to create something but PHP might fill that void.
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Offline Calevey

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Re: Website improvements
« Reply #67 on: Tuesday, May 15, 2012, 18:32:12 PM »
First of all, huge thanks to all the people, current and the former, who keep this site and Assist running and make it possible to us to play the game we love.

--- It's the community that is narrow-minded and not willing to try new things.

This is something that I don't understand really. If people are not interested in something or they do something else that you guys want, they are always narrow-minded, they don't appreciate what have been done, they are bitching etc. When people outside of the dev crew suggest something or ask if something could be done different way, which can be put in words in so many different ways, it's always bitching about things and not appreciating what has been done before. You seriously can't except the feedback to be in correct hamburger form: say something good, then the negative thing(s) and end with something good again.

It sure feels like a kick to the balls when things are not going as you have wished and hoped, and to realize that you have wasted your time trying to get to your goal without possible reaching it, but who's fault it really is?

Once again, I really appreciate the things you guys have done by far and I really hope the forums and Assist keep running. I'm sure there are lots of people that have been and still are willing to help any way they can, I included. As you have "wasted" your time, there are people who are willing to do the same - if it's not called bitching.
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Offline Alex

Re: Website improvements
« Reply #68 on: Tuesday, May 15, 2012, 18:41:34 PM »
First of all, huge thanks to all the people, current and the former, who keep this site and Assist running and make it possible to us to play the game we love.

This is something that I don't understand really. If people are not interested in something or they do something else that you guys want, they are always narrow-minded, they don't appreciate what have been done, they are bitching etc.

I don't think you are understanding the point. If they are too stuck in their old ways (playing maps like pipeline or Urban Assault) and they're not willing to try new things, that's being narrow minded. It has nothing to do with whether they like the new thing or not, but whether they're willing to try and accept the new thing. This is a topic we never really discussed. If the players tried mAAp maps and didn't like them, then we can't call them narrow minded. Also, there is a difference between suggesting changes and complaining about the current setup saying we need changes. I will say that Spanky seemed a little defensive to the suggestions, but really he's had to deal with a lot of people complain about his hard work he did for free.

Offline Archeh

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Re: Website improvements
« Reply #69 on: Tuesday, May 15, 2012, 18:58:18 PM »
I've been called names for wanting to play maps other than Pipe/WC/IC/UA
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Offline Yahoo

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Re: Website improvements
« Reply #70 on: Tuesday, May 15, 2012, 19:06:19 PM »
Seriously what do you expect about mAAp, i can barely see Woodland or SS servers... In spite of i do like the most of mAAps, players won't play them, it's a bit harsh but it's the truth, this game is dead  :-\

Offline Calevey

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Re: Website improvements
« Reply #71 on: Tuesday, May 15, 2012, 19:09:41 PM »
I don't think you are understanding the point. If they are too stuck in their old ways (playing maps like pipeline or Urban Assault) and they're not willing to try new things, that's being narrow minded. It has nothing to do with whether they like the new thing or not, but whether they're willing to try and accept the new thing. This is a topic we never really discussed. If the players tried mAAp maps and didn't like them, then we can't call them narrow minded. Also, there is a difference between suggesting changes and complaining about the current setup saying we need changes. I will say that Spanky seemed a little defensive to the suggestions, but really he's had to deal with a lot of people complain about his hard work he did for free.

I completely understand that point of view, but I still wouldn't call ppl narrow-minded if they don't try something new or different. If I don't ever try high heels instead of my precious army boots, am I narrow-minded? I'm pretty sure that people have accepted that there are new maps and some even enjoy playing them. You can't expect everyone do the same. People need time to explore, for some the whole mAAp thing is a completely new thing.

As I said about bitching, the feedback, there are so many ways to put things in words. Some people tend to say: "This fucking map thing sucks" when others like to be more clear and say: "Hey, nice job, but could this and this be done that way?". Way too often both ways are called bitching - at least it feels so if there's something negative in it. It's quite difficult to see the right feeling behind the lines sometimes without tons of little yellow heads.

I don't deny that there hasn't been any "bitching", but if we think how many people do play and have played overall, the amount of complains is really small. You just have to leave the shit behind and move on when you know what you're doing. As in most cases, usually the negative things pop up first and the good words are not said.
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Offline Alex

Re: Website improvements
« Reply #72 on: Tuesday, May 15, 2012, 19:17:57 PM »
I completely understand that point of view, but I still wouldn't call ppl narrow-minded if they don't try something new or different.
But that is the very definition of being narrow minded. An unwillingness to try new things.

Offline Calevey

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Re: Website improvements
« Reply #73 on: Tuesday, May 15, 2012, 19:26:25 PM »
But that is the very definition of being narrow minded. An unwillingness to try new things.
And the whole point is, people get called narrow-minded if they don't try something new right away, which has been the case all the time. That doesn't mean that they wouldn't try something new in some point. Even I may try the high heels some day although I'm not interested to try them this year. Give people time before judging.
- Getting old, cold and slow -


Offline Spanky

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Re: Website improvements
« Reply #74 on: Tuesday, May 15, 2012, 19:36:44 PM »
People need time to explore, for some the whole mAAp thing is a completely new thing.

*checks watch* Hmmm. mAAp v5 (3 or so versions ago) was released roughly 3 years ago. That was release #8 if I remember right. I think the community has had plenty of time to adjust. The jury is in, they don't give a shit.
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