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Author Topic: The 203 disabled on hospital.  (Read 126140 times)

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Offline Endy

Re: The 203 disabled on hospital.
« Reply #30 on: Saturday, October 04, 2014, 15:43:29 PM »
How many times do we see players ingame bitching about getting blown by 203?
I dont think ive seen one complaint ingame in months and the last time was someone asking ppl not to spam nade

^ THIS


One of the DEV team (he can come forward himself) was complaining about 203 in hosp so yeah no wonder they took it out for a week.

How about making a non 203 hosp map and let the original hosp map be as it is so people can choose themselves whether they want to play non 203 hosp.

Everyone happy

Offline Bart!

Re: The 203 disabled on hospital.
« Reply #31 on: Saturday, October 04, 2014, 16:00:54 PM »
Endy, fingerpointing etc. will not add any value in a discussion. If you talk about me, yes I regularly say this, because I still beleive with the experience I got from many maps, fps games and beta tests I've done, that the 203 as it is used on this map does not add the element of fun to the game for for example newer players.

HOWEVER I was NOT the one who decided that 203s had to be removed, but when the discussion was there, I was in favour of exactly this solution, because it is a middle way and then we can see what the community in general wants..

I think jammax is right about 1 thing: the fact that newer players do not get the chance to take the sf, get fed up with worse guns and get blown up instantly in the start.

The way it used to be, with spam and such, the weapon 18C was too powerful compared with other weapons. Now there is a week test to see how it is without the m203. if you don't like it, then so be it, there will be a public vote about it. If you beleive everybody agrees that the 203 should stay, then the vote will show this.

How about, instead of flaming, pointing fingers, and telling who should or should not have an opinion, we will summarize the good and the bad about 203s, so we can actually make a meaningful discussion. These kind if fingerpointings will not get you anywhere.

Good:
- More ways to kill people hiding at a certain place, like west wing roof.
- One of the ways to stop fast rushers
- Adds an extra element to the battlefield, you can't just hide and feel safe.

Bad
- Lots of spam, blindfire of 203s in an hospital area is against the ROE in general, and I do not see the added value of blindfire and spams, in general a lot of veteran FPS players dislike the use of 203s for this.
- "Cheap kills", used a lot of times just for a free kill, people walk in the open with 203 out (that's very tactical?), just to click the lmb and get a free kill.

The problem I mainly see in the map, is that a lot of people only use the 203 for either spam, or cheap kills. A lot of times people just walk around with 203 open, waiting for a free kill to show up.

If people got anything to add about good or bad things, please do so.

And don't forget as we said, there will be a vote afterwards, if you beleive that the majority agrees that 203s are good for this map, then there is nothing to worry about.

Offline Vanoke

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Re: The 203 disabled on hospital.
« Reply #32 on: Saturday, October 04, 2014, 16:10:15 PM »
I enjoy assist now dares to change or at least looking for opportunities and improvements in existing game folders.
About the change that is made in hospital,it  will not effect the game negatieve, simple reason is whitout 203 you have more
change to survive, you are hit,get medic and go go go!
Hospital is a game to bring VIP home gif all a m9 and one 1 smoke and 2 flash 2 granade and you still got a great game.

It is a habit issue!!.
But the customer is your client  :style:
« Last Edit: Saturday, October 04, 2014, 16:13:00 PM by Vanoke »

Offline Endy

Re: The 203 disabled on hospital.
« Reply #33 on: Saturday, October 04, 2014, 16:20:01 PM »
Endy, fingerpointing etc. will not add any value in a discussion. If you talk about me

Now now, don't feel attacked.
If you read my post again i said that the person can come forward himself.
If i wanted to backstab you then yeah i would've said your name but i'm not like that  ;)

I added my 2 cents into the discussion and i'm staying with it: Make 2 hospital maps: original & custom non 203 and let the people decide themselves which one they want to play.

Offline Jammax716uk

Re: The 203 disabled on hospital.
« Reply #34 on: Saturday, October 04, 2014, 17:00:25 PM »
I tell ya what, endy and myself have had ample run ins ingame and out in previous months but i cannot deny his proposal is the best i have seen yet,
Put a server up without 203's and allow players/clans to have original load out if they so please, that would indeed keep everyone happy.
It doesn't take a politician to know that even if and when you put this to a vote there are going to be far more players voting to rid of 203, players that love the other maps and poor players that lack the common sense to learn/avoid 203's outnumber the 30/40 or so regular hosp players that prefer it to stay as it is.
Sf hosp has always been the most popular map for a reason, if it aint broken dont fix it, if you insist on making changes instead of taking something out put something in!, take emphasis away from getting good frag rates, kill tracker, give us all thermites, give us all rpg's, alternate the weapons round by round automatically, i could go on forever lol!
Great proposal endy anyway that was the best i have seen yet.

Offline [HT]-d0n-@-KeIIo-

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Re: The 203 disabled on hospital.
« Reply #35 on: Saturday, October 04, 2014, 17:40:21 PM »
hospi and no 203 is same like urban and no nades...

a full urban server in first 10 sec mutch kills by spam nades.but guys how know good this map,dont die mutch times bcs he know what he have to do.

Offline Vanoke

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Re: The 203 disabled on hospital.
« Reply #36 on: Saturday, October 04, 2014, 18:03:31 PM »
This topic you can say what you think about 203 out of hospital so please stop telling people that they do wrong in ther thinking . thx

Offline Ganja

Re: The 203 disabled on hospital.
« Reply #37 on: Saturday, October 04, 2014, 18:35:29 PM »
hospi and no 203 is same like urban and no nades...

a full urban server in first 10 sec mutch kills by spam nades.but guys how know good this map,dont die mutch times bcs he know what he have to do.

.

You do realize that nades can't be thrown from spawn to spawn right?

Offline OICURMT2!

Re: The 203 disabled on hospital.
« Reply #38 on: Saturday, October 04, 2014, 20:45:29 PM »
You do realize that nades can't be thrown from spawn to spawn right?

That depends on the gravitation constant...
--
Oh, I See You Are Empty Too !

Offline KARI-30

Re: The 203 disabled on hospital.
« Reply #39 on: Sunday, October 05, 2014, 04:31:52 AM »
How many times do we see players ingame bitching about getting blown by 203?
I dont think ive seen one complaint ingame in months and the last time was someone asking ppl not to spam nade, no problem with them having it just not spamming it!
Great point. I haven't seen anyone complain about 203's on Hospital for a very long time.


and do you honestly think that leaving things as they are now will get more? Do you honestly believe that new players which face hardcore main pump room camping and hardcore acog4x gameplay at hospital will stay with aao25? I fcking doubt that.
To answer your questions: No, and No. AA is facing a slow death. AA is too hard and too old for new players. The rest of your post was just you crying about how you are unable to play hospital and that all players should play "your" maps. Unrelevant to the issue at hand, so I am not bothered to reply.


You do realize that nades can't be thrown from spawn to spawn right?
Same like Hospital. You also can't 203 from spawn to spawn. Or what were you implying.


I will also summarize the good things and bad things of 203's on Hospital:

Good:
- It's original

Bad:
- (No con's needed because you dont f*ck with the original)


If you want new players to join. Make a server with honor limit 1-20. Make it something like featured, so its always on the top of the serverlist even if the server is empty. Name it: SERVER FOR NEW PLAYERS. Maybe this will make new players to stay. You can try that and see how it goes.
Removing 203's won't help the situation. It will only make half of the current people upset that they cannot play the map they love in the way they always have played it.




If it is, hell dont do things by half make pyrotechnics a things of the past go the whole hog and rip the shit out of every map in the game, get your banners out no more explosives no more flashbangs get rid of the smokes and hell take the weapons too and rename the game sim city!
Hahaha, awesome.  :D :up:  We are heading that direction. Next stop: Urban with no nades and flashes, and no AR. McKenna also no AR and no nades. And Insurgent camp, no 203's, cause its unrealistic spamming 203's into windows. I mean pfff, who spams windows, that not realistic. :D

Offline Vilkas

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Re: The 203 disabled on hospital.
« Reply #40 on: Sunday, October 05, 2014, 04:48:00 AM »
This is the biggest jokes I hear from these cry babes.

They proved their point, they want to play as they always played before and let the game die slow without trying anything. Kari I know you are upset m8, no more nading with that 203 no more fragging :) Just get over it and stop moaning. These guys like you and jammax who used to the same tactics with 203 will want it to stay :) You can't get 2,3 kills at the start when nading now do you? :) is this upsetting you?

Lets keep it original, it was supposed to be without 203 anyway.

Offline KARI-30

Re: The 203 disabled on hospital.
« Reply #41 on: Sunday, October 05, 2014, 05:02:59 AM »
You can't get 2,3 kills at the start when nading now do you? :)
Lets keep it original, it was supposed to be without 203 anyway.
Ehm, I can get plenty of kills without 203's. lol.
Yea, lets keep the original. I was with RPG. Now you are crying when you are naded....

Offline Koden

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Re: The 203 disabled on hospital.
« Reply #42 on: Sunday, October 05, 2014, 05:03:17 AM »
  :? So many still playing for their fragrate.  :P :D

Offline KARI-30

Re: The 203 disabled on hospital.
« Reply #43 on: Sunday, October 05, 2014, 05:07:36 AM »
  :? So many still playing for their fragrate.  :P :D
How is this relevant to the issue of 203's on hospital?

Offline Jammax716uk

Re: The 203 disabled on hospital.
« Reply #44 on: Sunday, October 05, 2014, 06:45:59 AM »
This is the biggest jokes I hear from these cry babes.

They proved their point, they want to play as they always played before and let the game die slow without trying anything. Kari I know you are upset m8, no more nading with that 203 no more fragging :) Just get over it and stop moaning. These guys like you and jammax who used to the same tactics with 203 will want it to stay :) You can't get 2,3 kills at the start when nading now do you? :) is this upsetting you?

Lets keep it original, it was supposed to be without 203 anyway.

Did you say let's keep it original? and you say rid of 203? make your mind up son!
It was never supposed to be without 203 at all wtf are you talking about?
It's very simple, sf hospital works just fine, in recent years this map is a big part of why the game still exists (not taking credit away from the assist guys),
Vilkas you have this belief that ppl are using 203 for easy kills yet i have not seen you complain even once prior to this about 203's, i don't recall seeing your name aquiring many kills via 203 either, i guess that puts you into the ''noob lacking the capacity to learn'' bracket.
Here is some sound advice to you, if you do not like sf hospital; the way it is you have many options, leave the map go join another map, leave the game go play another game, come here and provide ideas instead of just opposing other players views whenever the opportunity arises.
How can i put it into perspective for a teenager to understand hmmm.....Ok if you race someone on your bicycle and lose....what do you do before you race them again? Sabotage their bicycle? or make improvements to your own!!!

 

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