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Author Topic: New major version of 25Assist(9.0.0) - Preplanning stage has begun  (Read 25787 times)

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Offline Alex

Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #15 on: Tuesday, December 29, 2015, 16:12:09 PM »
So since polls are done regarding 203's , will that be added back as well???
No idea. I don't plan on doing it. The editor doesn't like Windows 10 at all. It's unusable for me.
I think the real question is how many times are we going to put up the same poll and get different results?

Offline [SWISS]Merlin

Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #16 on: Tuesday, December 29, 2015, 19:21:21 PM »
to be precise: its not ronski tool ...

and put the map back like it was - hospi without rpg - but with 203. biggest shit i ever seen rpg on hospital.

Offline Robert

Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #17 on: Tuesday, December 29, 2015, 19:34:46 PM »
to be precise: its not ronski tool ...

and put the map back like it was - hospi without rpg - but with 203. biggest shit i ever seen rpg on hospital.

RPG was in hospital before, stop complaining you all and start making list of things that needs to be fixed.

Offline Galle

Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #18 on: Tuesday, December 29, 2015, 20:38:12 PM »
Yes RPG was originally in SF Hospital
Lasse Kukkonen, is there any better?

Offline teddy_grizzly_bear

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Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #19 on: Tuesday, December 29, 2015, 20:57:34 PM »
So where 203's and grenades

BTW merlin I thought ronski made that tool to force class all but vip??


ronski made a tool for it, but there might be others, I don't know.
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Offline Robert

Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #20 on: Tuesday, December 29, 2015, 21:29:47 PM »
So where 203's and grenades

BTW merlin I thought ronski made that tool to force class all but vip??

If you were to add 203 granade banter then I think TK would be an usual thing, would feel sorry for people who would get banned for it.

Offline ronski

Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #21 on: Wednesday, December 30, 2015, 00:58:03 AM »
Merlin do you have better info who made that tool what Wickid is talking about?  Here it is. Of course there can be similar tools for it as well, haven't seen any though.

Offline [SWISS]Merlin

Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #22 on: Wednesday, December 30, 2015, 06:48:03 AM »
yes, this is for sure from ronski - the gui looks nice.
i dont know who did write the old original one. i had a look for it but no name in there...

Offline teddy_grizzly_bear

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Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #23 on: Wednesday, December 30, 2015, 07:11:28 AM »
yes, this is for sure from ronski - the gui looks nice.
i dont know who did write the old original one. i had a look for it but no name in there...
That was the original one. Unless you're talking about something that was created more than 3 years ago and has never been mentioned on the forums.
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Offline ronski

Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #24 on: Wednesday, December 30, 2015, 07:19:46 AM »
If that was a windows application, it could overdrive earlier scripts every time you generate the script. This one is done with php, which sure could have permissions for file handling, but I guess only a few of us has apache running at home pc so running php locally would be a problem. And javascript doesn't have rights for file-handling at this level.

So even though it's a bit clumsy because you have to copy + paste + save stuff, it works quite well and every time you can be sure your random script is really random, it's not based on giving guns in decent order.

Offline teddy_grizzly_bear

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Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #25 on: Wednesday, December 30, 2015, 08:15:31 AM »
you can be sure your random script is really random
It's not really random now is it. There's an algorithm generating the numbers and if you initialize it with the same number (usually done with date/time), you will always get the same exact sequence of "random" numbers.

But I get your point ;)
For most scripts random meant each player ID got a specific randomly selected gun (but the same one each time).
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Offline ronski

Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #26 on: Wednesday, December 30, 2015, 08:47:24 AM »
It's not really random now is it. There's an algorithm generating the numbers and if you initialize it with the same number (usually done with date/time), you will always get the same exact sequence of "random" numbers.

But I get your point ;)
For most scripts random meant each player ID got a specific randomly selected gun (but the same one each time).
it's as random as php rand() can be :) odds to generate exactly same script twice are quite low.

btw I thought it was nerdy enough to create shit like this, but you managed to get it even nerdier :D
« Last Edit: Wednesday, December 30, 2015, 09:07:13 AM by ronski »

Offline [SWISS]Merlin

Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #27 on: Thursday, December 31, 2015, 08:50:30 AM »
That was the original one. Unless you're talking about something that was created more than 3 years ago and has never been mentioned on the forums.

you as a membe of swiss should know it - look at clanpage right side - downloads. since more then 2 years there...
but who cares really .

Offline teddy_grizzly_bear

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Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #28 on: Friday, January 01, 2016, 16:53:16 PM »

I guess it's possible you don't know what me and ronski are talking about. It's a tool that forceclass everyone but the VIP with a weapon (random or otherwise) that ronski made.
There is nothing of the sorts on our site's downloads list. There's only the usual scripts to forceclass everyone (plus other mods, but we're not talking about that atm).
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"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline [SWISS]Merlin

Re: New major version of 25Assist(9.0.0) - Preplanning stage has begun
« Reply #29 on: Sunday, January 03, 2016, 12:10:32 PM »
one more thing i would like to have with 9.0

disable the fast swap and other tricks please. this is killing the game (and not as some do say, it killing the game when you disable it).

i do see so many new players coming here, start again with aa2 or also start as a new one to play this game (coming from other games like aapg, aa3, insurgency and more). but the most do leave within the next 2-3 days. give us again a statistic about the new accounts and the playtime of them - from the last 6 month.

you will see that more then 90% did leave like i did say. for me, and i really mean this, the reason is of some advantages (not only, but often) to players who did play this game for a long time. i do not mean the praxis of the playtime - this for sure also - but i mean the sound advantages, the fast swaps, the glitches and much more others like headshots (no cheats, but settings). this is not good to this game. we will not be able to get more players - which is really needed.

i dont know if the fast swap or sound setting part to "optimize" is the right way to go, but i care about the leaving players. and yes, now it goes on with arguments to let it be like it is, always from a handful of players. but having 200 or more players new here against maybe loosing the handful players is not hard for me to let the handful go. btw the will never go, what can they do without this game (look at me as an example :)).

so what i want is that you think about this loosing new players by hundreds and more.

 

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