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Author Topic: AA3_Pipeline Bug Reports  (Read 2718 times)

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Offline ArmyAntiCheat

AA3_Pipeline Bug Reports
« on: Thursday, January 02, 2014, 16:28:21 PM »
I don't know, it looks unrealistic to me, so i though i throw an opinion. Its up to spanky and eliz if they wan't this changing.

In AA2 version you used to jump on the ledge to jump down, but on AA3 pipe you can just run on it which is a bit of advantage of speed.

Here is what I mean, this includes to all 2nd floor:


And I think this is what Ganja was talking about where u can throw nade just at the beginning of the round for defensive team. It makes hard to get to the entrance point... There are more windows on the roof, can all of the be covered?
« Last Edit: Thursday, January 02, 2014, 16:48:50 PM by ArmyAntiCheat »

Offline Mixk

Re: AA3_Pipeline Bug Reports
« Reply #1 on: Thursday, January 02, 2014, 17:18:38 PM »
I noticed the rail seemed a little low myself. went down and broke my ankles. LOL That hole in the roof was that way in aa3 also, you just learned to expect a nade there. I threw a couple frags and a smoke there. One frag and the smoke went out like aa3 and the other frag like it was swallowed by the truss and disappeared and never exploded.
I won't be wronged. I won't be insulted. I won't be laid a-hand on. I don't do these things to other people, and I require the same from them.

Offline teddy_grizzly_bear

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Re: AA3_Pipeline Bug Reports
« Reply #2 on: Thursday, January 02, 2014, 18:20:40 PM »
One frag and the smoke went out like aa3 and the other frag like it was swallowed by the truss and disappeared and never exploded.
yeah, that tends to happen to projectiles in AA2 when they're too close to a corner.


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Offline defeateR

Re: AA3_Pipeline Bug Reports
« Reply #3 on: Friday, January 03, 2014, 11:04:22 AM »
West Entrance is kinda blocked, at least I cannot enter the door straight away, have to take a jump to get in. Fixed -killa

When players get killed on the stairs, dead bodies usually fall thru the solid obstacle, which obviously is impossible and deceitful for the other players who are still alive, since the body isn't at it's real death position.
I don't think there is anything we can do about that. -killa

I tried to put a smoke thru the windows that of main corridors and break room, but it got swallowed and didn't trigger.
I don't think there is anything we can do about that either. There's nothing blocking it. -killa

Those are the bugs that I noticed so far.
« Last Edit: Sunday, January 05, 2014, 21:15:45 PM by KiLLaMaN »

Offline Mixk

Re: AA3_Pipeline Bug Reports
« Reply #4 on: Friday, January 03, 2014, 12:35:29 PM »

I tried to put a smoke thru the windows that of main corridors and break room, but it got swallowed and didn't trigger.

My nade eating ghost strikes again. :rofl:
I won't be wronged. I won't be insulted. I won't be laid a-hand on. I don't do these things to other people, and I require the same from them.

Offline teddy_grizzly_bear

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Re: AA3_Pipeline Bug Reports
« Reply #5 on: Sunday, January 05, 2014, 05:12:43 AM »
First of all, climbing trees is fun! :)

But you can get out of the map from here as well:
http://i.imgur.com/ribII3u.jpg
Fixed -killa
« Last Edit: Sunday, January 05, 2014, 21:16:29 PM by KiLLaMaN »


"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline Spanky

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Re: AA3_Pipeline Bug Reports
« Reply #6 on: Sunday, January 05, 2014, 14:19:59 PM »
You're a fucking monkey Teddy.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline teddy_grizzly_bear

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Re: AA3_Pipeline Bug Reports
« Reply #7 on: Sunday, January 05, 2014, 14:39:02 PM »
I thought you'd lough at me :D


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Offline Alex

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Re: AA3_Pipeline Bug Reports
« Reply #8 on: Sunday, January 05, 2014, 21:20:53 PM »
I added playerblocks to the fences by assault spawn so people can't jump on them. I also fixed west entrance and having to jump to get in the door. I'm not going to touch the railings in main pump room for now. Were they higher in AA3? Does anyone remember?

Offline Spanky

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Re: AA3_Pipeline Bug Reports
« Reply #9 on: Sunday, January 05, 2014, 21:30:33 PM »
Were they higher in AA3? Does anyone remember?
Players were shorter in AA3 thus it would make sense that their jump/mantle height is shorter.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: AA3_Pipeline Bug Reports
« Reply #10 on: Wednesday, January 08, 2014, 06:20:51 AM »
New version of the map has been pushed to all Server/Clients

 

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