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Author Topic: MaaP pipeline bug.  (Read 3293 times)

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Offline True-Grit

MaaP pipeline bug.
« on: Wednesday, January 30, 2013, 16:32:49 PM »
WTF is this?
  and how do i fix it. only happens when i try to load this map.  Thx



 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 650 (1090)

CreateTexture failed(8007000E).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- AAGP_Sun::ApplyGlowEffects <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level [mAAp] Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

 

Offline bollie

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Re: MaaP pipeline bug.
« Reply #1 on: Wednesday, January 30, 2013, 18:08:05 PM »
Its a CE ?

Offline MothaGoosE

Re: MaaP pipeline bug.
« Reply #2 on: Wednesday, January 30, 2013, 18:15:13 PM »
WTF is this?
  and how do i fix it. only happens when i try to load this map.  Thx



 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 650 (1090)

CreateTexture failed(8007000E).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- AAGP_Sun::ApplyGlowEffects <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level [mAAp] Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

what exactly happened before you go this error? Do you get this error a lot?

Offline True-Grit

Re: MaaP pipeline bug.
« Reply #3 on: Wednesday, January 30, 2013, 18:25:09 PM »
I wasnt doing any thing in particular selected map it went to AA entrance logo then gave me the error warning.
maybe a reinstall will work but seems strange didnt do it for other maps.

Offline MothaGoosE

Re: MaaP pipeline bug.
« Reply #4 on: Wednesday, January 30, 2013, 18:41:18 PM »
I wasnt doing any thing in particular selected map it went to AA entrance logo then gave me the error warning.
maybe a reinstall will work but seems strange didnt do it for other maps.

If the error has only happened one time, try loading the map again. If you still get an error, let us know. I'll try to take a loop, but I'm not familiar with mAAp Pipeline like Spanky is. I'll see if Spanky can take a look at it.

Offline BiG_SerGiO

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Re: MaaP pipeline bug.
« Reply #5 on: Wednesday, January 30, 2013, 19:56:24 PM »
Quote
CreateTexture failed(8007000E).

Some mAAp Pipeline texture failing maybe? Have you tried to reinstall/repair game?
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

https://vortexservers.com/clients/aff.php?aff=406

Offline Possessed

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Re: MaaP pipeline bug.
« Reply #6 on: Thursday, January 31, 2013, 03:20:08 AM »
if you have edited CacheSize in ArmyOps.ini, lower it to 128
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: MaaP pipeline bug.
« Reply #7 on: Thursday, January 31, 2013, 03:20:31 AM »
It's corrupted files or driver issues. You have a modern GPU so it's not a lack of features (shaders or whatever) on your card. If you can play Oasis (it also has an AGP_Sun actor) then you should be fine with mAAp Pipe.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline True-Grit

Re: MaaP pipeline bug.
« Reply #8 on: Thursday, January 31, 2013, 08:44:06 AM »
if you have edited CacheSize in ArmyOps.ini, lower it to 128

Thx that did it. Initially raised it because thought it might help (need all the help i can get, These dam high pingers on US servers always getting the best of me). Had it on 1028.
Lowered it and it let me in thx.  256 works too:)
I figured since i had the memory in the card it wouldnt hurt going higher.
1028 works for at least regular pipeline and a couple others.
Thx.
« Last Edit: Thursday, January 31, 2013, 08:45:55 AM by True-Grit »

Offline Possessed

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Re: MaaP pipeline bug.
« Reply #9 on: Thursday, January 31, 2013, 08:51:04 AM »
did you tried maap pipe again? SF Oasis?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline True-Grit

Re: MaaP pipeline bug.
« Reply #10 on: Thursday, January 31, 2013, 09:27:07 AM »
Sry could not find MaaP SFOasis, found regular SF Oasis and it works.
Think thats what you mean.
 

Offline Possessed

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Re: MaaP pipeline bug.
« Reply #11 on: Thursday, January 31, 2013, 09:31:14 AM »
yea regular oasis, so, all working fine now?
to load maap pipe off line, type: open mp_pipeline
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


 

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