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Author Topic: Weapons+objectives AA3  (Read 7315 times)

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Offline Vanoke

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Re: Weapons+objectives AA3
« Reply #15 on: Tuesday, September 30, 2014, 11:48:49 AM »
I will tell you our secret hope you understand ,and stop telling that all must play like you want .>>>>

Its all about having fun.   and we have it and a lot others to.  Its not only SF / Classic but also different possibilities that makes this game intresting. make your clan and make them happy gif them a choise.
if the players do not like it they go away simple.

Leds go back to topic sorry assist.
 
« Last Edit: Tuesday, September 30, 2014, 18:24:48 PM by Vanoke »

Offline [SWISS]Merlin

Re: Weapons+objectives AA3
« Reply #16 on: Wednesday, October 01, 2014, 03:56:30 AM »
we do play Impact very often. so please do not change it. its just great like it is now.
thank you!

if you do want change something, then please optimize stronghold. a wonderful map, but laggy like hell. therefor its not played

Offline teddy_grizzly_bear

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Re: Weapons+objectives AA3
« Reply #17 on: Wednesday, October 01, 2014, 05:57:18 AM »
we do play Impact very often. so please do not change it. its just great like it is now.
thank you!

if you do want change something, then please optimize stronghold. a wonderful map, but laggy like hell. therefor its not played
All the AA3 maps are hard on the computer on this engine. The reason for that is the new engine and all the new 'fancy' stuff the new versions have added and that were brought to this version of AA with the map port. The old engine (ours) just wasn't meant to support that stuff.

As far as I know, Stronghold optimization has been worked on for hours by both Spanky and ELiZ (maybe someone else as well), and they did get the framerate up quite considerably. But it's still a rather large map with a lot of details that were never meant to be in this engine.


"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline [SWISS]Merlin

Re: Weapons+objectives AA3
« Reply #18 on: Wednesday, October 01, 2014, 06:11:24 AM »
ok, thanks for the feedback teddy.

Offline Ares

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Re: Weapons+objectives AA3
« Reply #19 on: Wednesday, October 01, 2014, 09:16:22 AM »
we do play Impact very often. so please do not change it. its just great like it is now.
 

if you do want change something, then please optimize stronghold. a wonderful map, but laggy like hell. therefor its not played
thank you!


you play impact, but if you want other people playing it aswell, they better do something about the weapon loadout.

Offline [SWISS]Merlin

Re: Weapons+objectives AA3
« Reply #20 on: Wednesday, October 01, 2014, 09:57:59 AM »
oh no!
not me, a lot of other players do play this map - like it is :)
sorry, bad news for you, right :D

Offline Vanoke

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Re: Weapons+objectives AA3
« Reply #21 on: Wednesday, October 01, 2014, 16:39:58 PM »
7 - AA3_Shantytown   34 slots   s24/m9 , shotgun , 1 grenade 1 smoke , 2 flash
In the begin I did try to make players intrested for this map, already fast players leave
for:
1 -  The rain sound ( just like the wind in Range) to loud !!!!
2 -  Big guns in a cramped map like Shanty is always must i shoot ore hit  you whit my to big gun.
So i did puth in S24 whit m9  , now i think this is one of the best gun setting for this map one klick 1 bullet, the sniper its it must be the sec. weapon not the first.  / Smoke  the obj is viseble from all sides it helps if 2 ore 3 guy s can trow it to that place ore in the corridors for  confusion ore to get the obj sector.
Shotgun : gif one guy Shotgun / Ganade and 2 Flash
Vintoress :  gif one guy  Vintoress  / Ganade and 2 Flash
I think this can make shanty a playable map but first the Rain sound!!!!!   
One adder idear >>>>  :idea:
I wood be intresting if WE self can puth weapons in the slots .  :up:
« Last Edit: Friday, October 03, 2014, 20:36:26 PM by Vanoke »

Offline Marcio

Re: Weapons+objectives AA3
« Reply #22 on: Thursday, October 02, 2014, 20:44:22 PM »
Good night!

Gentlemen love maps from AA3 the problem is the intense noise ... more come from trying to put maps from AA3 in..Ba ^ La.. the result has been bringing problem is the noise of impact and bridge ...

Offline [SWISS]Merlin

Re: Weapons+objectives AA3
« Reply #23 on: Friday, October 03, 2014, 03:02:22 AM »
yes, beside the performance its the worst problem. to much noise in deed.

Offline Ganja

Re: Weapons+objectives AA3
« Reply #24 on: Friday, October 03, 2014, 05:00:23 AM »
There's this button in the right lower corner of your screen to lower volume ... Ah but yeah you won't be able to soundwhore anymore though

Offline [SWISS]Merlin

Re: Weapons+objectives AA3
« Reply #25 on: Friday, October 03, 2014, 06:22:31 AM »
 :hug:

as a lazy one, i just don't want to screw around with the volume on every map.
watching tv, i also do not want to settle down the volume when i change the channel, right?
you  :D
« Last Edit: Friday, October 03, 2014, 06:24:53 AM by [SWISS]Merlin »

Offline Spanky

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Re: Weapons+objectives AA3
« Reply #26 on: Friday, October 03, 2014, 12:47:30 PM »
IMO, the "noise" is pretty well suited. Compare it to your foot steps and gunfire. I don't imagine in a warzone with all the equipment these guys carry that you can hear your footsteps as the loudest sound around you.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline [SWISS]Merlin

Re: Weapons+objectives AA3
« Reply #27 on: Friday, October 03, 2014, 13:36:15 PM »
yes, thats a good point. but the map still isn't played because of that :(

Offline Spanky

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Re: Weapons+objectives AA3
« Reply #28 on: Friday, October 03, 2014, 13:47:29 PM »
Are you saying we need to raise volume on all non-AA3 maps? :D
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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