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Author Topic: super laggy server after 1.5 hour playing  (Read 2957 times)

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Offline telvenes

super laggy server after 1.5 hour playing
« on: Sunday, February 21, 2016, 12:54:03 PM »
Anyone know why my server with 20 players becomes super laggy? what can i check?

Offline Pipez0r

Re: super laggy server after 1.5 hour playing
« Reply #1 on: Sunday, February 21, 2016, 14:30:39 PM »
I dont know about that but couple of optimizations for server: cachesizemegs=256

Tickrate=64

Offline telvenes

Re: super laggy server after 1.5 hour playing
« Reply #2 on: Sunday, February 21, 2016, 16:27:49 PM »
Quote
// AA25.ORG DEDICATED SERVER INI FILE

// Server port, default is 1716, also uses port+1 and port+2, 1716+1717 must be opened on router for incoming UDP, 1818 is for internal communication only.
// Server also needs to make outgoing UDP connections on 20046,20047 and 27900.
// This can also be set using optional command line argument Port=1716
// If your server has more than 1 IP address use the multihome option to bind the server to 1 address,
// Default is 0.0.0.0 which means listen on all available IP addresses. optional command line argument -multihome=0.0.0.0
port=1716
multihome=192.168.99.11


// WINDOWS ONLY, Process ID must be unique for each server running on this machine, If you have more than 1 server running
// with the same Process ID they will keep crashing each other.
// This can also be set using optional command line argument ID=001
processid=001

// Admin password is mandatory, gamepass word is for private servers.
// Enter as many player admins lines as you like, one name per line.
// playerslots(number of slots), roundsmatch(number of rounds per match), roundlength(minutes per round)
adminpassword=xxxxxxxx
gamepassword=
playeradmin=[tj]telvenes
playeradmin=[tj]PeltoR!
playeradmin=[tj]deca-
playeradmin=[tj]Fred.Jong.UN
playeradmin=[tj]norwaykiller
playeradmin=[tj]NooB

playerslots=26
roundsmatch=10
roundlength=4


// SERVER INFORMATION, repeatmessage(1 for yes, 0 for no), repeatminutes(minutes)
// Server name and messages colour can be set with colour=Red,Green,Blue (0 - 255)
servername=[tj]Norwegian - Tracked Server
motd1=Another 2.5Assist Dedicated Server, aao25.com
motd2=Server set-up and managed by 2.5 Assist Dedicated Server Manager
motd3=Americas Army 2.5, Play on Windows, Mac AND Linux
colour=255,255,255
adminname=[tj]telvenes
adminemail=Non-disclosed
repeatmessage=0
repeatminutes=5

// MAP CYCLING (use maps filename), enablecycling(1 for yes, 0 for no), cyclematches(cycle after x matches)
// forcecycle(cycles maps even if no-one is in server), forceminutes(time between forced map cycle)
// If you enable map cycling you must enter more than 1 map line below (map filename).
map=insurgent_camp
map=bridge
enablecycling=0
cyclematches=16
forcecycle=0
forceminutes=60

// Server Options(1 for yes, 0 for no)
hackhunter=1
pbscreenshots=1
weaponforcer=0
forceweapon=sf
damagemessages=0
miles=0
cheats=0
restartmap=0

// FURTHER ADVANCED CONFIGURATION can be carried out by editing /server/aa25srv.ini
// and aa-pbsv.cfg after it has been downloaded on first run.

cachesizemegs=96
maxspectators=3
maxadmins=3
bdeathmessages=1
bplayersbalanceteams=1
bautobalancebetweenrounds=1
bneverautobalance=0
benableroekick=1
minhonor=8
maxhonor=130
spamprotecttimenades=0
spamprotecttime203=0
sfmod=0
dropprotection=0
tournament=0


this is my config, mabey the linux install is buggy?
« Last Edit: Sunday, February 21, 2016, 16:30:20 PM by telvenes »

Offline Scorpy

Re: super laggy server after 1.5 hour playing
« Reply #3 on: Sunday, February 21, 2016, 17:36:14 PM »
cachesizemegs=96

read above.  cachesizemegs=256

Offline Scorpy

Re: super laggy server after 1.5 hour playing
« Reply #4 on: Sunday, February 21, 2016, 17:38:58 PM »
no true .. no 1 knows all  :shock:

Offline ronski

Re: super laggy server after 1.5 hour playing
« Reply #5 on: Monday, February 22, 2016, 00:48:14 AM »
There are server configurations at aa25srv.ini, these are the ones you need to focus on, I think these are pretty much those that Merlin is using and these are being shared in several places in this forum:

Code: [Select]
CacheSizeMegs=256
KeepAliveTime=0.6
MaxClientRate=15000
ServerTravelPause=6.0
NetServerMaxTickRate=35
LanServerMaxTickRate=35

I personally doubt the need of CacheSizeMegs value to be higher than its default 96, too high value might cause issues. 256 works still good though, I have tested with both values and I don't think I can spot the difference in any variable nor experience.

Offline Pipez0r

Re: super laggy server after 1.5 hour playing
« Reply #6 on: Monday, February 22, 2016, 05:31:05 AM »
My servers run with 256 cachesizmegs with no problem. Also both maxtickrates are probably good to set to 64 (mine are higher and isnt causing problems)

 

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