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Author Topic: Assist v7.51 News  (Read 1886 times)

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Offline ELiZ

Assist v7.51 News
« on: Tuesday, October 08, 2013, 23:49:03 PM »
Small update
Added SAI images for all the remaining maps
Several changes regarding Security.

7 updated mAAp Maps:
Quote
Breakout - Changed weapon sounds to be indoor, removed fog, fixed z-fighting on projection panel mesh, adjusted lighting, widened doorways, fixed zone issues.
Added new textures, fixed remaining zone issues,custom fit all zone portals, input carriable objective , removed SpankyCameraTextureClient.u, removed fog, increased lighting, added 2 additional ways to second floor, increased number of CommLocations, added more visual aspects, lowered players nade count, added more coverage, added forklift with working forks, added 1 small visual easter egg, added new mission briefing packet, added 1 unique CommLocation basement elevator access
9/25 added a new spawn point for assault in a sewer system, added more rooms, added vent system, moved defense spawn points, added breachable door inorder to grab carriable objective, added 1 breacher to each of the Assault Roles, added additional CommLocations, added helicopter on roof for extraction of objective, increased size of conference room and encased the conference room in glass walls with 2 entrance/exit doors
9/26 added 3 rooms on the first floor, Door breachers are now pipe bombs when enemy views them in hand or on breachable object, added sloped floors for forklift paths, added warehouse shelving, added trash, debris and pipes with player blocking volumes to the tunnels


mAAp Pipeline - Changed surrounding trees to always display, regardless of detail level, fixed alignments of minor objects, rearranged defense spawn points, removed some ladders, lowered lighting quality to save texture size.
Bridge Construction - Fixed ladders.
Forest - Added some more trees, tested textures.
SF Contingency - More fog and reduced lighting quality on some surfaces.
8/23 mAAp Petrol - Fixed Zone problems. converted restaurant into Radio station. Now able to walk behind restaurant/radio station. Removed APC. Added bushes and random clutter for cover. Filled dumpster behind fast food joint.
8/24 mAAp Petrol - Fixed/added CommLocations. Various obstacle work.
8/25 mAAp Petrol - Fixed Objective letters. Re-did lighting.
8/28 Added Missing SAI Images, updated Petrol SAI /ELiZ
9/7 mAAp Petrol - Converted gas pumps to static Meshes. Added to mesh file. Other various fixes.
9/7 mAAp Petrol - Actually converted gas pumps properly this time. Note to other devs, don't create a mesh out of BSP with a texture in mylevel. It will not work once you reload the map in the editor.
9/7 mAAp City Block - Fixed fence that blocked bullets. Reworked lighting. Sound fixes.

« Last Edit: Wednesday, October 09, 2013, 02:23:56 AM by ELiZ »

Offline ELiZ

Re: Assist v7.49 News:
« Reply #1 on: Wednesday, October 09, 2013, 00:09:06 AM »
Seems to some issues on some server to come up again automatic after update.
Manual startup should work.

Offline Rapture

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Re: Assist v7.49 News:
« Reply #2 on: Wednesday, October 09, 2013, 00:13:15 AM »
ok yeah we r noticing some small issues. in admin panel and the cpanel for the server. we are manually restarting servers and everything. putting it to startup on MP_Breakout starts it on Insurgent Camp  lol

Offline ELiZ

Re: Assist v7.49 News:
« Reply #3 on: Wednesday, October 09, 2013, 00:14:32 AM »
ok yeah we r noticing some small issues. in admin panel and the cpanel for the server. we are manually restarting servers and everything. putting it to startup on MP_Breakout starts it on Insurgent Camp  lol

Dedicated server or client/Server?

Offline Rapture

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Re: Assist v7.49 News:
« Reply #4 on: Wednesday, October 09, 2013, 00:14:46 AM »
dedicated

Offline Rapture

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Re: Assist v7.49 News:
« Reply #5 on: Wednesday, October 09, 2013, 00:16:23 AM »
tried home client/server and it does the same when i try to start it on Breakout

Offline Rapture

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Re: Assist v7.49 News:
« Reply #6 on: Wednesday, October 09, 2013, 00:22:10 AM »
maybe the name change for breakout from [mAAp] Breakout to MP_Breakout?
idk just a though

Offline ELiZ

Re: Assist v7.49 News:
« Reply #7 on: Wednesday, October 09, 2013, 00:22:42 AM »
tried home client/server and it does the same when i try to start it on Breakout

rgr

it fails with this error:

Code: [Select]
Browse: MP_Breakout?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
No localization: Engine.Progress.LoadingMap (int)
Missing Package Package T-mAAp_Pack_7.pump
Missing Package Package T-mAAp_Pack_7.pump
Missing Texture Texture T-mAAp_Pack_7.pump.pump
Failed to load 'myLevel': Can't find file for package 'myLevel'

I can only guess you have a different version of that file in your Editor folders

I'll invesigate

Offline Spanky

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Re: Assist v7.49 News:
« Reply #8 on: Wednesday, October 09, 2013, 00:25:30 AM »
Rapture what did you do?!?!?! Not even a dev for a month and you broke Assist OMG!!
so it's like trying holding on to  5 cats in your hands at the same time

Offline ELiZ

Re: Assist v7.49 News:
« Reply #9 on: Wednesday, October 09, 2013, 00:25:52 AM »
Do you have Pump in yours?


Offline Rapture

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Re: Assist v7.49 News:
« Reply #10 on: Wednesday, October 09, 2013, 00:28:50 AM »
i dont see a pump anywhere

Offline ELiZ

Re: Assist v7.49 News:
« Reply #11 on: Wednesday, October 09, 2013, 00:31:22 AM »
I get this when opening MP_Breakout in the editor:


Offline ELiZ

Re: Assist v7.49 News:
« Reply #12 on: Wednesday, October 09, 2013, 00:37:10 AM »
Can you upload your  T-mAAp_Pack_7.utx from your editor/Textures folder to dropbox?

Offline Rapture

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Re: Assist v7.49 News:
« Reply #13 on: Wednesday, October 09, 2013, 00:39:21 AM »
done. i was just about to reopen in editor with the new mesh and texture files. i honestly never even seen that before
its in db now

Offline Rapture

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Re: Assist v7.49 News:
« Reply #14 on: Wednesday, October 09, 2013, 00:40:20 AM »
Rapture what did you do?!?!?! Not even a dev for a month and you broke Assist OMG!!


OMG!!!! I Knowwwwwwwwwwwwwwwwwwwwwww

 

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