0 Members and 1 Guest are viewing this topic.
Breakout - Changed weapon sounds to be indoor, removed fog, fixed z-fighting on projection panel mesh, adjusted lighting, widened doorways, fixed zone issues. Added new textures, fixed remaining zone issues,custom fit all zone portals, input carriable objective , removed SpankyCameraTextureClient.u, removed fog, increased lighting, added 2 additional ways to second floor, increased number of CommLocations, added more visual aspects, lowered players nade count, added more coverage, added forklift with working forks, added 1 small visual easter egg, added new mission briefing packet, added 1 unique CommLocation basement elevator access9/25 added a new spawn point for assault in a sewer system, added more rooms, added vent system, moved defense spawn points, added breachable door inorder to grab carriable objective, added 1 breacher to each of the Assault Roles, added additional CommLocations, added helicopter on roof for extraction of objective, increased size of conference room and encased the conference room in glass walls with 2 entrance/exit doors9/26 added 3 rooms on the first floor, Door breachers are now pipe bombs when enemy views them in hand or on breachable object, added sloped floors for forklift paths, added warehouse shelving, added trash, debris and pipes with player blocking volumes to the tunnelsmAAp Pipeline - Changed surrounding trees to always display, regardless of detail level, fixed alignments of minor objects, rearranged defense spawn points, removed some ladders, lowered lighting quality to save texture size.Bridge Construction - Fixed ladders.Forest - Added some more trees, tested textures.SF Contingency - More fog and reduced lighting quality on some surfaces.8/23 mAAp Petrol - Fixed Zone problems. converted restaurant into Radio station. Now able to walk behind restaurant/radio station. Removed APC. Added bushes and random clutter for cover. Filled dumpster behind fast food joint.8/24 mAAp Petrol - Fixed/added CommLocations. Various obstacle work. 8/25 mAAp Petrol - Fixed Objective letters. Re-did lighting.8/28 Added Missing SAI Images, updated Petrol SAI /ELiZ9/7 mAAp Petrol - Converted gas pumps to static Meshes. Added to mesh file. Other various fixes.9/7 mAAp Petrol - Actually converted gas pumps properly this time. Note to other devs, don't create a mesh out of BSP with a texture in mylevel. It will not work once you reload the map in the editor.9/7 mAAp City Block - Fixed fence that blocked bullets. Reworked lighting. Sound fixes.
ok yeah we r noticing some small issues. in admin panel and the cpanel for the server. we are manually restarting servers and everything. putting it to startup on MP_Breakout starts it on Insurgent Camp lol
tried home client/server and it does the same when i try to start it on Breakout
Browse: MP_Breakout?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255No localization: Engine.Progress.LoadingMap (int)Missing Package Package T-mAAp_Pack_7.pumpMissing Package Package T-mAAp_Pack_7.pumpMissing Texture Texture T-mAAp_Pack_7.pump.pumpFailed to load 'myLevel': Can't find file for package 'myLevel'
so it's like trying holding on to 5 cats in your hands at the same time
Rapture what did you do?!?!?! Not even a dev for a month and you broke Assist OMG!!
Help keep Assist going. Donate to cover our server costs.