Difference between revisions of "Console Commands"

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AddCurrentToFavorites ()
 
AddCurrentToFavorites ()
 +
 
addDebug (Actor.EDebugTag Debug)
 
addDebug (Actor.EDebugTag Debug)
 +
 
Admin (string CommandLine)
 
Admin (string CommandLine)
 +
 
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)
 
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)
 +
 
AdminSay (string Msg)
 
AdminSay (string Msg)
 +
 
AGPGameMenu ()
 
AGPGameMenu ()
 +
 
AGPHUD (bool B)
 
AGPHUD (bool B)
 +
 
AGPMainMenu ()
 
AGPMainMenu ()
 +
 
AIDebug ()
 
AIDebug ()
 +
 
AimDebug ()
 
AimDebug ()
 +
 
AK47 ()
 
AK47 ()
 +
 
AK74su ()
 
AK74su ()
 +
 
AllAmmo ()
 
AllAmmo ()
 +
 
AllWeapons ()
 
AllWeapons ()
 +
 
AltFire (optional float F)
 
AltFire (optional float F)
 +
 
AMMO_556_200 ()
 
AMMO_556_200 ()
 +
 
AMMO_556_30 ()
 
AMMO_556_30 ()
 +
 
Amphibious ()
 
Amphibious ()
 +
 
AT4 ()
 
AT4 ()
 +
 
AutoTraceDebug ()
 
AutoTraceDebug ()
 +
 
Avatar (string ClassName)
 
Avatar (string ClassName)
 +
 
BanPlayer (string PlayerName)
 
BanPlayer (string PlayerName)
 +
 
BehindView (bool B)
 
BehindView (bool B)
 +
 
bind (string Command)
 
bind (string Command)
 +
 
binoculars ()
 
binoculars ()
 +
 
Bloom (string parm)
 
Bloom (string parm)
 +
 
CallMedic ()
 
CallMedic ()
 +
 
CauseEvent (name EventName)
 
CauseEvent (name EventName)
 +
 
ChangeFireMode ()
 
ChangeFireMode ()
 +
 
ChangeSize (float F)
 
ChangeSize (float F)
 +
 
ChangeTeam (int N)
 
ChangeTeam (int N)
 +
 
ChangeWpnFOV (float new_fov)
 
ChangeWpnFOV (float new_fov)
 +
 
ChangeWpnPosX (float pos)
 
ChangeWpnPosX (float pos)
 +
 
ChangeWpnPosY (float pos)
 
ChangeWpnPosY (float pos)
 +
 
ChangeWpnPosZ (float pos)
 
ChangeWpnPosZ (float pos)
 +
 
ChangeWpnScale (float fScale)
 
ChangeWpnScale (float fScale)
 +
 
ChatDebug ()
 
ChatDebug ()
 +
 
CheatView (class<Actor> aClass, optional bool bQuiet)
 
CheatView (class<Actor> aClass, optional bool bQuiet)
 +
 
Class (string ClassName)
 
Class (string ClassName)
 +
 
ClearAllDebugLines ()
 
ClearAllDebugLines ()
 +
 
ClearProgressMessages ()
 
ClearProgressMessages ()
 +
 
Cls ()
 
Cls ()
 +
 
Command (string RecognizedString)
 
Command (string RecognizedString)
 +
 
CommoCycle ()
 
CommoCycle ()
 +
 
CommoGlobal ()
 
CommoGlobal ()
 +
 
CommoHand ()
 
CommoHand ()
 +
 
CommoRadio ()
 
CommoRadio ()
 +
 
CommoSendMessage (int i)
 
CommoSendMessage (int i)
 +
 
CommoShout ()
 
CommoShout ()
 +
 
CommoSquad ()
 
CommoSquad ()
 +
 
CommoWhisper ()
 
CommoWhisper ()
 +
 
ConsoleClose ()
 
ConsoleClose ()
 +
 
ConsoleOpen ()
 
ConsoleOpen ()
 +
 
ConsoleToggle ()
 
ConsoleToggle ()
 +
 
ControllerStateDebug ()
 
ControllerStateDebug ()
 +
 
Crawl ()
 
Crawl ()
 +
 
Crawling ()
 
Crawling ()
 +
 
CreateCameraEffect (class<CameraEffect> EffectClass)
 
CreateCameraEffect (class<CameraEffect> EffectClass)
 +
 
Crouch ()
 
Crouch ()
 +
 
Crouching ()
 
Crouching ()
 +
 
CSay (string sMsg)
 
CSay (string sMsg)
 +
 
CubePics (optional byte Index)
 
CubePics (optional byte Index)
 +
 
CycleZoom ()
 
CycleZoom ()
 +
 
Deathstalker ()
 
Deathstalker ()
 +
 
DebugClientDumpPawns ()
 
DebugClientDumpPawns ()
 +
 
DebugListNPCPawns ()
 
DebugListNPCPawns ()
 +
 
DebugServerDumpPawns ()
 
DebugServerDumpPawns ()
 +
 
DebugShowNPCPawns ()
 
DebugShowNPCPawns ()
 +
 
DebugTabOrder ()
 
DebugTabOrder ()
 +
 
DecreaseRange ()
 
DecreaseRange ()
 +
 
DecreaseRange ()
 
DecreaseRange ()
 +
 
DemolitionItem ()
 
DemolitionItem ()
 +
 
DevBug () Starts webpage: http://192.168.0.2/ttweb/intbugreport.html
 
DevBug () Starts webpage: http://192.168.0.2/ttweb/intbugreport.html
 +
 
DevKick (string PlayerName) ServerDevKick(PlayerName);
 
DevKick (string PlayerName) ServerDevKick(PlayerName);
 +
 
DevMode (bool bSet)
 
DevMode (bool bSet)
 +
 
DevSay (string Msg) Can only be used by Devs
 
DevSay (string Msg) Can only be used by Devs
 +
 
DisableNextObjective ()
 
DisableNextObjective ()
 +
 
DisableVoiceChat ()
 
DisableVoiceChat ()
 +
 
DisplayLevelLoading ()
 
DisplayLevelLoading ()
 +
 
DisplayScore ()
 
DisplayScore ()
 +
 
DLO (string ClassName, string ClassType)
 
DLO (string ClassName, string ClassType)
 +
 
DumpControllers ()
 
DumpControllers ()
 +
 
DumpLoadingHints (string Param)
 
DumpLoadingHints (string Param)
 +
 
DumpObjectives ()
 
DumpObjectives ()
 +
 
DumpPlayInfo (string Group)
 
DumpPlayInfo (string Group)
 +
 
DumpRecords (string Type)
 
DumpRecords (string Type)
 +
 
EnableCheats ()
 
EnableCheats ()
 +
 
EnableVoiceChat ()
 
EnableVoiceChat ()
 +
 
EndPath ()
 
EndPath ()
 +
 
Entropy ()
 
Entropy ()
 +
 
Eye (float F)
 
Eye (float F)
 +
 
FallingDebug ()
 
FallingDebug ()
 +
 
FastMove ()
 
FastMove ()
 +
 
FillAmmo ()
 
FillAmmo ()
 +
 
Fire (optional float F)
 
Fire (optional float F)
 +
 
FireModeDebug ()
 
FireModeDebug ()
 +
 
FixJam ()
 
FixJam ()
 +
 
FixRuined ()
 
FixRuined ()
 +
 
FlashBang ()
 
FlashBang ()
 +
 
Fly ()
 
Fly ()
 +
 
ForceReload ()
 
ForceReload ()
 +
 
FOV (float F)
 
FOV (float F)
 +
 
FreeCamera (bool B)
 
FreeCamera (bool B)
 +
 
FreezeAll ()
 
FreezeAll ()
 +
 
FreezeFrame (float Delay)
 
FreezeFrame (float Delay)
 +
 
GetCommandKeys (string CommandString)
 
GetCommandKeys (string CommandString)
 +
 
GetScopeDetailLevel ()
 
GetScopeDetailLevel ()
 +
 
GetServerKey (int Index)
 
GetServerKey (int Index)
 +
 
GetServerKeyValue (int Index)
 
GetServerKeyValue (int Index)
 +
 
GetServerSettingsCount ()
 
GetServerSettingsCount ()
 +
 
GetServerSettingValue (int Index)
 
GetServerSettingValue (int Index)
 +
 
GetWeapon (class<Weapon> NewWeaponClass)
 
GetWeapon (class<Weapon> NewWeaponClass)
 +
 
GetWeaponStats ()
 
GetWeaponStats ()
 +
 
Ghost ()
 
Ghost ()
 +
 
GlobalTalk ()
 
GlobalTalk ()
 +
 
God ()
 
God ()
 +
 
Grenade (byte Index)
 
Grenade (byte Index)
 +
 
GrenadeDebug ()
 
GrenadeDebug ()
 +
 
GrenadeFlash ()
 
GrenadeFlash ()
 +
 
GrenadeFrag ()
 
GrenadeFrag ()
 +
 
GrenadeIncendiary ()
 
GrenadeIncendiary ()
 +
 
GrenadePDM ()
 
GrenadePDM ()
 +
 
GrenadeSmoke ()
 
GrenadeSmoke ()
 +
 
GrowHUD ()
 
GrowHUD ()
 +
 
Help ()
 
Help ()
 +
 
HideCompassObjPoints (bool B)
 
HideCompassObjPoints (bool B)
 +
 
HideObjectives ()
 
HideObjectives ()
 +
 
HumanAccuracy ()
 
HumanAccuracy ()
 +
 
IncreaseRange ()
 
IncreaseRange ()
 +
 
IncreaseRange ()
 
IncreaseRange ()
 +
 
IngameChat ()
 
IngameChat ()
 +
 
InventoryDebug ()
 
InventoryDebug ()
 +
 
InvertLook ()
 
InvertLook ()
 +
 
InvertMouse (optional string Invert)
 
InvertMouse (optional string Invert)
 +
 
Invisible (bool B)
 
Invisible (bool B)
 +
 
Join (string ChanName, string ChanPwd)
 
Join (string ChanName, string ChanPwd)
 +
 
Judas ()
 
Judas ()
 +
 
Jump (optional float F)
 
Jump (optional float F)
 +
 
JumpMatch (int ladderrung)
 
JumpMatch (int ladderrung)
 +
 
Kick (string Cmd, string Extra)
 
Kick (string Cmd, string Extra)
 +
 
KickBan (string S)
 
KickBan (string S)
 +
 
KickPlayer (string PlayerName)
 
KickPlayer (string PlayerName)
 +
 
KillAll (class<Actor> aClass)
 
KillAll (class<Actor> aClass)
 +
 
KillBots (int Num)
 
KillBots (int Num)
 +
 
KillPawn ()
 
KillPawn ()
 +
 
KillPawns ()
 
KillPawns ()
 +
 
KillViewedActor ()
 
KillViewedActor ()
 +
 
LeanCenter ()
 
LeanCenter ()
 +
 
LeanLeft ()
 
LeanLeft ()
 +
 
LeanRight ()
 
LeanRight ()
 +
 
Leave (string ChannelTitle)
 
Leave (string ChannelTitle)
 +
 
LeftRail ()
 
LeftRail ()
 +
 
lenextend ()
 
lenextend ()
 +
 
ListDynamicActors ()
 
ListDynamicActors ()
 +
 
Loaded ()
 
Loaded ()
 +
 
LocalTravel (string URL)
 
LocalTravel (string URL)
 +
 
LockCamera ()
 
LockCamera ()
 +
 
Logo ()
 
Logo ()
 +
 
LogScriptedSequences ()
 
LogScriptedSequences ()
 +
 
LogTeam ()
 
LogTeam ()
 +
 
LowRes ()
 
LowRes ()
 +
 
M16A2 ()
 
M16A2 ()
 +
 
M249 ()
 
M249 ()
 +
 
m4a1 ()
 
m4a1 ()
 +
 
M67Frag ()
 
M67Frag ()
 +
 
M82Barrett ()
 
M82Barrett ()
 +
 
M83Smoke ()
 
M83Smoke ()
 +
 
MantleDebug ()
 
MantleDebug ()
 +
 
Map (string Cmd)
 
Map (string Cmd)
 +
 
MapList (string Cmd, string Extra)
 
MapList (string Cmd, string Extra)
 +
 
MisfireDebug ()
 
MisfireDebug ()
 +
 
MPCheat (string cheat)
 
MPCheat (string cheat)
 +
 
MusicMenu ()
 
MusicMenu ()
 +
 
Mutate (string MutateString)
 
Mutate (string MutateString)
 +
 
MutePlayer (string Play
 
MutePlayer (string Play
 +
 
NextCrosshair ()
 
NextCrosshair ()
 +
 
NextItem ()
 
NextItem ()
 +
 
NextMap ()
 
NextMap ()
 +
 
NextStats ()
 
NextStats ()
 +
 
NextWeapon ()
 
NextWeapon ()
 +
 
NoJam ()
 
NoJam ()
 +
 
NV ()
 
NV ()
 +
 
nvp ()
 
nvp ()
 +
 
OLD_SelectClass ()
 
OLD_SelectClass ()
 +
 
OLD_SelectClass (optional string Param2)
 
OLD_SelectClass (optional string Param2)
 +
 
old_SelectTeam ()
 
old_SelectTeam ()
 +
 
OLD_ShowScores ()
 
OLD_ShowScores ()
 +
 
OldMainMenu ()
 
OldMainMenu ()
 +
 
PanicBullet ()
 
PanicBullet ()
 +
 
PanicCrack ()
 
PanicCrack ()
 +
 
ParachuteDebug ()
 
ParachuteDebug ()
 +
 
PatVaccine ()
 
PatVaccine ()
 +
 
Pause ()
 
Pause ()
 +
 
PawnStateDebug ()
 
PawnStateDebug ()
 +
 
PBBadNameHelp ()
 
PBBadNameHelp ()
 +
 
PBBanHelp ()
 
PBBanHelp ()
 +
 
PBCvarHelp ()
 
PBCvarHelp ()
 +
 
PBHelp ()
 
PBHelp ()
 +
 
PBWebsiteHelp ()
 
PBWebsiteHelp ()
 +
 
PermaTraceDebug ()
 
PermaTraceDebug ()
 +
 
Phil ()
 
Phil ()
 +
 
Pistol ()
 
Pistol ()
 +
 
PlayerList ()
 
PlayerList ()
 +
 
PlayerLock (bool B)
 
PlayerLock (bool B)
 +
 
PlayersOnly ()
 
PlayersOnly ()
 +
 
PlayRoq (string Name)
 
PlayRoq (string Name)
 +
 
PlayWaitingGame ()
 
PlayWaitingGame ()
 +
 
PostureDebug ()
 
PostureDebug ()
 +
 
PrevItem ()
 
PrevItem ()
 +
 
PrevWeapon ()
 
PrevWeapon ()
 +
 
PrintShoot ()
 
PrintShoot ()
 +
 
PwnBeta (string sBetaName)
 
PwnBeta (string sBetaName)
 +
 
Query ()
 
Query ()
 +
 
QuickLoad ()
 
QuickLoad ()
 +
 
QuickSave ()
 
QuickSave ()
 +
 
ReasonList ()
 
ReasonList ()
 +
 
RecoilDebug ()
 
RecoilDebug ()
 +
 
RefreshServerInfo (optional bool bInitialize)
 
RefreshServerInfo (optional bool bInitialize)
 +
 
RefreshServerInfo (optional bool bInitialize)
 
RefreshServerInfo (optional bool bInitialize)
 +
 
Reload ()
 
Reload ()
 +
 
RememberSpot ()
 
RememberSpot ()
 +
 
removeDebug (Actor.EDebugTag Debug)
 
removeDebug (Actor.EDebugTag Debug)
 +
 
ReportIn ()
 
ReportIn ()
 +
 
RequestMedic (bool bMedic)
 
RequestMedic (bool bMedic)
 +
 
RestartLevel ()
 
RestartLevel ()
 +
 
RestartMap ()
 
RestartMap ()
 +
 
ReviewJumpSpots (name TestLabel)
 
ReviewJumpSpots (name TestLabel)
 +
 
RGD5 ()
 
RGD5 ()
 +
 
RightRail ()
 
RightRail ()
 +
 
Role (string rolename)
 
Role (string rolename)
 +
 
ruler ()
 
ruler ()
 +
 
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)
 
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)
 +
 
Say (string Msg)
 
Say (string Msg)
 +
 
ScopeAdjustLateral (bool increase)
 
ScopeAdjustLateral (bool increase)
 +
 
ScopeAdjustVertical (bool increase)
 
ScopeAdjustVertical (bool increase)
 +
 
ScreenplayDebug ()
 
ScreenplayDebug ()
 +
 
SelectClass (optional string Param2)
 
SelectClass (optional string Param2)
 +
 
SelectTeam (optional string Param2)
 
SelectTeam (optional string Param2)
 +
 
ServerInfo ()
 
ServerInfo ()
 +
 
ServerLogTeam ()
 
ServerLogTeam ()
 +
 
ServerSetAutoSwapFromGrenade (bool bStatus)
 
ServerSetAutoSwapFromGrenade (bool bStatus)
 +
 
ServerSetAutoWalkZoom (bool bStatus)
 
ServerSetAutoWalkZoom (bool bStatus)
 +
 
SetAutoTaunt (bool Value)
 
SetAutoTaunt (bool Value)
 +
 
SetCameraDist (float F)
 
SetCameraDist (float F)
 +
 
SetChatPassword (string NewPassword)
 
SetChatPassword (string NewPassword)
 +
 
setFace (coerce string S)
 
setFace (coerce string S)
 +
 
SetFlash (float F)
 
SetFlash (float F)
 +
 
SetFlashScaling (float F)
 
SetFlashScaling (float F)
 +
 
SetFogB (float F)
 
SetFogB (float F)
 +
 
SetFogG (float F)
 
SetFogG (float F)
 +
 
SetFogR (float F)
 
SetFogR (float F)
 +
 
SetGravity (float F)
 
SetGravity (float F)
 +
 
SetHUDAlpha (byte A)
 
SetHUDAlpha (byte A)
 +
 
SetHUDColor (byte H)
 
SetHUDColor (byte H)
 +
 
SetHUDCrosshair (byte C)
 
SetHUDCrosshair (byte C)
 +
 
SetIndex (int i)
 
SetIndex (int i)
 +
 
SetIndexName (int i, string S)
 
SetIndexName (int i, string S)
 +
 
SetJumpZ (float F)
 
SetJumpZ (float F)
 +
 
SetMod (int i, string S)
 
SetMod (int i, string S)
 +
 
SetMouseAccel (float F)
 
SetMouseAccel (float F)
 +
 
SetMouseSmoothing (int Mode)
 
SetMouseSmoothing (int Mode)
 +
 
SetOpFace (coerce string S)
 
SetOpFace (coerce string S)
 +
 
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)
 
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)
 +
 
SetProgressMessage (int Index, string S, Object.Color C)
 
SetProgressMessage (int Index, string S, Object.Color C)
 +
 
SetProgressTime (float t)
 
SetProgressTime (float t)
 +
 
SetScopeDetailLevel (coerce string S)
 
SetScopeDetailLevel (coerce string S)
 +
 
SetSensitivity (float F)
 
SetSensitivity (float F)
 +
 
SetServerKey (int Index, string Key)
 
SetServerKey (int Index, string Key)
 +
 
SetServerKeyValue (int Index, string Value)
 
SetServerKeyValue (int Index, string Value)
 +
 
SetServerSettingValue (int Index, string Value)
 
SetServerSettingValue (int Index, string Value)
 +
 
SetSkin (coerce string S)
 
SetSkin (coerce string S)
 +
 
SetSmoothingMode (byte B)
 
SetSmoothingMode (byte B)
 +
 
SetSmoothingStrength (float F)
 
SetSmoothingStrength (float F)
 +
 
SetSpectateSpeed (float F)
 
SetSpectateSpeed (float F)
 +
 
SetSpeed (float F)
 
SetSpeed (float F)
 +
 
SetSquadTarget ()
 
SetSquadTarget ()
 +
 
SetTeam (int Index)
 
SetTeam (int Index)
 +
 
SetVoice (coerce string S)
 
SetVoice (coerce string S)
 +
 
SetWeapon (string S)
 
SetWeapon (string S)
 +
 
SetWeaponHand (string S)
 
SetWeaponHand (string S)
 +
 
Shadows (string parm)
 
Shadows (string parm)
 +
 
Shake (float Time, float Intensity)
 
Shake (float Time, float Intensity)
 +
 
ShowAdminCommandPost ()
 
ShowAdminCommandPost ()
 +
 
ShowCoords ()
 
ShowCoords ()
 +
 
ShowDebug ()
 
ShowDebug ()
 +
 
ShowGun ()
 
ShowGun ()
 +
 
ShowHud ()
 
ShowHud ()
 +
 
ShowMap (optional string Param2)
 
ShowMap (optional string Param2)
 +
 
ShowMapList (string sTourIndex)
 
ShowMapList (string sTourIndex)
 +
 
ShowMenu ()
 
ShowMenu ()
 +
 
ShowObjectives (optional string Param2)
 
ShowObjectives (optional string Param2)
 +
 
ShowPaths ()
 
ShowPaths ()
 +
 
ShowScores ()
 
ShowScores ()
 +
 
ShowScores (optional string Param2)
 
ShowScores (optional string Param2)
 +
 
ShowServerInfo (optional string Param2)
 
ShowServerInfo (optional string Param2)
 +
 
ShowStats ()
 
ShowStats ()
 +
 
ShowSurvey (optional string Param2)
 
ShowSurvey (optional string Param2)
 +
 
ShowTournament (optional string Param2)
 
ShowTournament (optional string Param2)
 +
 
ShowVoteMenu ()
 
ShowVoteMenu ()
 +
 
ShrinkHUD ()
 
ShrinkHUD ()
 +
 
SkipMatch ()
 
SkipMatch ()
 +
 
SloMo (float t)
 
SloMo (float t)
 +
 
Speak (string ChannelTitle)
 
Speak (string ChannelTitle)
 +
 
SpeakDefault ()
 
SpeakDefault ()
 +
 
SpeakLast ()
 
SpeakLast ()
 +
 
SpecSpeed (float Speed)
 
SpecSpeed (float Speed)
 +
 
Speech (name Type, int Index, string Callsign)
 
Speech (name Type, int Index, string Callsign)
 +
 
SpeechMenuToggle ()
 
SpeechMenuToggle ()
 +
 
Spook ()
 
Spook ()
 +
 
SS ()
 
SS ()
 +
 
Stand ()
 
Stand ()
 +
 
StartRollingDemo ()
 
StartRollingDemo ()
 +
 
SToggleDebug (Actor.EDebugTag Debug)
 
SToggleDebug (Actor.EDebugTag Debug)
 +
 
StopRollingDemo ()
 
StopRollingDemo ()
 +
 
Strawberry ()
 
Strawberry ()
 +
 
Suicide ()
 
Suicide ()
 +
 
Summon (string ClassName)
 
Summon (string ClassName)
 +
 
SummonNPCSoldier ()
 
SummonNPCSoldier ()
 +
 
SupportedFire ()
 
SupportedFire ()
 +
 
Suppressor ()
 
Suppressor ()
 +
 
SUToggle ()
 
SUToggle ()
 +
 
svd ()
 
svd ()
 +
 
svp ()
 
svp ()
 +
 
SwapHands ()
 
SwapHands ()
 +
 
Switch (string URL)
 
Switch (string URL)
 +
 
SwitchToBestWeapon ()
 
SwitchToBestWeapon ()
 +
 
SwitchLevel (string URL)
 
SwitchLevel (string URL)
 +
 
SwitchTeam ()
 
SwitchTeam ()
 +
 
SwitchToLastWeapon ()
 
SwitchToLastWeapon ()
 +
 
SwitchWeapon (byte t)
 
SwitchWeapon (byte t)
 +
 
Talk ()
 
Talk ()
 +
 
TeamChatOnly ()
 
TeamChatOnly ()
 +
 
TeamSay (string Msg)
 
TeamSay (string Msg)
 +
 
TeamTalk ()
 
TeamTalk ()
 +
 
Teleport ()
 
Teleport ()
 +
 
TestWeapon ()
 
TestWeapon ()
 +
 
ThrowWeapon ()
 
ThrowWeapon ()
 +
 
TMAdminReady ()
 
TMAdminReady ()
 +
 
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)
 
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)
 +
 
TMHelp ()
 
TMHelp ()
 +
 
TMJoinTeam (int iTeam, string sPassword)
 
TMJoinTeam (int iTeam, string sPassword)
 +
 
TMPauseTournament ()
 
TMPauseTournament ()
 +
 
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)
 
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)
 +
 
TMRequestTeamCaptain ()
 
TMRequestTeamCaptain ()
 +
 
TMRestartMatch ()
 
TMRestartMatch ()
 +
 
TMRestartMatchWithMissionPlanning ()
 
TMRestartMatchWithMissionPlanning ()
 +
 
TMRestartTournament ()
 
TMRestartTournament ()
 +
 
TMResume ()
 
TMResume ()
 +
 
TMSetTeamName (int iTeam, string sTeamName)
 
TMSetTeamName (int iTeam, string sTeamName)
 +
 
TMSwapSides ()
 
TMSwapSides ()
 +
 
TMTeamList (int iTeam)
 
TMTeamList (int iTeam)
 +
 
TMTeamReady ()
 
TMTeamReady ()
 +
 
togextend ()
 
togextend ()
 +
 
ToggleBehindView ()
 
ToggleBehindView ()
 +
 
ToggleBRoll ()
 
ToggleBRoll ()
 +
 
toggleDebug (Actor.EDebugTag Debug)
 
toggleDebug (Actor.EDebugTag Debug)
 +
 
ToggleDebugCE ()
 
ToggleDebugCE ()
 +
 
ToggleObjectiveDisplay ()
 
ToggleObjectiveDisplay ()
 +
 
ToggleScreenShotMode ()
 
ToggleScreenShotMode ()
 +
 
togwireframe ()
 
togwireframe ()
 +
 
TournamentRequestDeadRound ()
 
TournamentRequestDeadRound ()
 +
 
TracerDebug ()
 
TracerDebug ()
 +
 
Type ()
 
Type ()
 +
 
updaterelative (int Pitch, int Yaw, int Roll)
 
updaterelative (int Pitch, int Yaw, int Roll)
 +
 
Use ()
 
Use ()
 +
 
ViewActor (name ActorName)
 
ViewActor (name ActorName)
 +
 
ViewBot ()
 
ViewBot ()
 +
 
ViewClass (class<Actor> aClass, optional bool bQuiet, optional bool bCheat)
 
ViewClass (class<Actor> aClass, optional bool bQuiet, optional bool bCheat)
 +
 
ViewFlag ()
 
ViewFlag ()
 +
 
ViewPlayer (string S)
 
ViewPlayer (string S)
 +
 
ViewSelf (optional bool bQuiet)
 
ViewSelf (optional bool bQuiet)
 +
 
ViewTurret ()
 
ViewTurret ()
 +
 
votekick (string Input)
 
votekick (string Input)
 +
 
Walk ()
 
Walk ()
 +
 
WeakObjectives ()
 
WeakObjectives ()
 +
 
WeaponAccDebug ()
 
WeaponAccDebug ()
 +
 
WeaponStateDebug ()
 
WeaponStateDebug ()
 +
 
WinMatch ()
 
WinMatch ()
 +
 
WpnAccuracy ()
 
WpnAccuracy ()
 +
 
WpnRecoil ()
 
WpnRecoil ()
 +
 
WriteToLog (string Param)
 
WriteToLog (string Param)
 +
 
ZeroRange ()
 
ZeroRange ()
 +
 
ZeroRange ()
 
ZeroRange ()
 +
 
ZeroScope ()
 
ZeroScope ()
 +
 
Zoom ()
 
Zoom ()
 +
 
ZoomDebug ()
 
ZoomDebug ()

Revision as of 13:05, 19 March 2015

These are the Console Commands available in 25Assist:

Action ()

ActivateInventoryItem (class<Object> InvItem)

ActivateItem ()

AddCurrentToFavorites ()

addDebug (Actor.EDebugTag Debug)

Admin (string CommandLine)

AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)

AdminSay (string Msg)

AGPGameMenu ()

AGPHUD (bool B)

AGPMainMenu ()

AIDebug ()

AimDebug ()

AK47 ()

AK74su ()

AllAmmo ()

AllWeapons ()

AltFire (optional float F)

AMMO_556_200 ()

AMMO_556_30 ()

Amphibious ()

AT4 ()

AutoTraceDebug ()

Avatar (string ClassName)

BanPlayer (string PlayerName)

BehindView (bool B)

bind (string Command)

binoculars ()

Bloom (string parm)

CallMedic ()

CauseEvent (name EventName)

ChangeFireMode ()

ChangeSize (float F)

ChangeTeam (int N)

ChangeWpnFOV (float new_fov)

ChangeWpnPosX (float pos)

ChangeWpnPosY (float pos)

ChangeWpnPosZ (float pos)

ChangeWpnScale (float fScale)

ChatDebug ()

CheatView (class<Actor> aClass, optional bool bQuiet)

Class (string ClassName)

ClearAllDebugLines ()

ClearProgressMessages ()

Cls ()

Command (string RecognizedString)

CommoCycle ()

CommoGlobal ()

CommoHand ()

CommoRadio ()

CommoSendMessage (int i)

CommoShout ()

CommoSquad ()

CommoWhisper ()

ConsoleClose ()

ConsoleOpen ()

ConsoleToggle ()

ControllerStateDebug ()

Crawl ()

Crawling ()

CreateCameraEffect (class<CameraEffect> EffectClass)

Crouch ()

Crouching ()

CSay (string sMsg)

CubePics (optional byte Index)

CycleZoom ()

Deathstalker ()

DebugClientDumpPawns ()

DebugListNPCPawns ()

DebugServerDumpPawns ()

DebugShowNPCPawns ()

DebugTabOrder ()

DecreaseRange ()

DecreaseRange ()

DemolitionItem ()

DevBug () Starts webpage: http://192.168.0.2/ttweb/intbugreport.html

DevKick (string PlayerName) ServerDevKick(PlayerName);

DevMode (bool bSet)

DevSay (string Msg) Can only be used by Devs

DisableNextObjective ()

DisableVoiceChat ()

DisplayLevelLoading ()

DisplayScore ()

DLO (string ClassName, string ClassType)

DumpControllers ()

DumpLoadingHints (string Param)

DumpObjectives ()

DumpPlayInfo (string Group)

DumpRecords (string Type)

EnableCheats ()

EnableVoiceChat ()

EndPath ()

Entropy ()

Eye (float F)

FallingDebug ()

FastMove ()

FillAmmo ()

Fire (optional float F)

FireModeDebug ()

FixJam ()

FixRuined ()

FlashBang ()

Fly ()

ForceReload ()

FOV (float F)

FreeCamera (bool B)

FreezeAll ()

FreezeFrame (float Delay)

GetCommandKeys (string CommandString)

GetScopeDetailLevel ()

GetServerKey (int Index)

GetServerKeyValue (int Index)

GetServerSettingsCount ()

GetServerSettingValue (int Index)

GetWeapon (class<Weapon> NewWeaponClass)

GetWeaponStats ()

Ghost ()

GlobalTalk ()

God ()

Grenade (byte Index)

GrenadeDebug ()

GrenadeFlash ()

GrenadeFrag ()

GrenadeIncendiary ()

GrenadePDM ()

GrenadeSmoke ()

GrowHUD ()

Help ()

HideCompassObjPoints (bool B)

HideObjectives ()

HumanAccuracy ()

IncreaseRange ()

IncreaseRange ()

IngameChat ()

InventoryDebug ()

InvertLook ()

InvertMouse (optional string Invert)

Invisible (bool B)

Join (string ChanName, string ChanPwd)

Judas ()

Jump (optional float F)

JumpMatch (int ladderrung)

Kick (string Cmd, string Extra)

KickBan (string S)

KickPlayer (string PlayerName)

KillAll (class<Actor> aClass)

KillBots (int Num)

KillPawn ()

KillPawns ()

KillViewedActor ()

LeanCenter ()

LeanLeft ()

LeanRight ()

Leave (string ChannelTitle)

LeftRail ()

lenextend ()

ListDynamicActors ()

Loaded ()

LocalTravel (string URL)

LockCamera ()

Logo ()

LogScriptedSequences ()

LogTeam ()

LowRes ()

M16A2 ()

M249 ()

m4a1 ()

M67Frag ()

M82Barrett ()

M83Smoke ()

MantleDebug ()

Map (string Cmd)

MapList (string Cmd, string Extra)

MisfireDebug ()

MPCheat (string cheat)

MusicMenu ()

Mutate (string MutateString)

MutePlayer (string Play

NextCrosshair ()

NextItem ()

NextMap ()

NextStats ()

NextWeapon ()

NoJam ()

NV ()

nvp ()

OLD_SelectClass ()

OLD_SelectClass (optional string Param2)

old_SelectTeam ()

OLD_ShowScores ()

OldMainMenu ()

PanicBullet ()

PanicCrack ()

ParachuteDebug ()

PatVaccine ()

Pause ()

PawnStateDebug ()

PBBadNameHelp ()

PBBanHelp ()

PBCvarHelp ()

PBHelp ()

PBWebsiteHelp ()

PermaTraceDebug ()

Phil ()

Pistol ()

PlayerList ()

PlayerLock (bool B)

PlayersOnly ()

PlayRoq (string Name)

PlayWaitingGame ()

PostureDebug ()

PrevItem ()

PrevWeapon ()

PrintShoot ()

PwnBeta (string sBetaName)

Query ()

QuickLoad ()

QuickSave ()

ReasonList ()

RecoilDebug ()

RefreshServerInfo (optional bool bInitialize)

RefreshServerInfo (optional bool bInitialize)

Reload ()

RememberSpot ()

removeDebug (Actor.EDebugTag Debug)

ReportIn ()

RequestMedic (bool bMedic)

RestartLevel ()

RestartMap ()

ReviewJumpSpots (name TestLabel)

RGD5 ()

RightRail ()

Role (string rolename)

ruler ()

RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)

Say (string Msg)

ScopeAdjustLateral (bool increase)

ScopeAdjustVertical (bool increase)

ScreenplayDebug ()

SelectClass (optional string Param2)

SelectTeam (optional string Param2)

ServerInfo ()

ServerLogTeam ()

ServerSetAutoSwapFromGrenade (bool bStatus)

ServerSetAutoWalkZoom (bool bStatus)

SetAutoTaunt (bool Value)

SetCameraDist (float F)

SetChatPassword (string NewPassword)

setFace (coerce string S)

SetFlash (float F)

SetFlashScaling (float F)

SetFogB (float F)

SetFogG (float F)

SetFogR (float F)

SetGravity (float F)

SetHUDAlpha (byte A)

SetHUDColor (byte H)

SetHUDCrosshair (byte C)

SetIndex (int i)

SetIndexName (int i, string S)

SetJumpZ (float F)

SetMod (int i, string S)

SetMouseAccel (float F)

SetMouseSmoothing (int Mode)

SetOpFace (coerce string S)

SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)

SetProgressMessage (int Index, string S, Object.Color C)

SetProgressTime (float t)

SetScopeDetailLevel (coerce string S)

SetSensitivity (float F)

SetServerKey (int Index, string Key)

SetServerKeyValue (int Index, string Value)

SetServerSettingValue (int Index, string Value)

SetSkin (coerce string S)

SetSmoothingMode (byte B)

SetSmoothingStrength (float F)

SetSpectateSpeed (float F)

SetSpeed (float F)

SetSquadTarget ()

SetTeam (int Index)

SetVoice (coerce string S)

SetWeapon (string S)

SetWeaponHand (string S)

Shadows (string parm)

Shake (float Time, float Intensity)

ShowAdminCommandPost ()

ShowCoords ()

ShowDebug ()

ShowGun ()

ShowHud ()

ShowMap (optional string Param2)

ShowMapList (string sTourIndex)

ShowMenu ()

ShowObjectives (optional string Param2)

ShowPaths ()

ShowScores ()

ShowScores (optional string Param2)

ShowServerInfo (optional string Param2)

ShowStats ()

ShowSurvey (optional string Param2)

ShowTournament (optional string Param2)

ShowVoteMenu ()

ShrinkHUD ()

SkipMatch ()

SloMo (float t)

Speak (string ChannelTitle)

SpeakDefault ()

SpeakLast ()

SpecSpeed (float Speed)

Speech (name Type, int Index, string Callsign)

SpeechMenuToggle ()

Spook ()

SS ()

Stand ()

StartRollingDemo ()

SToggleDebug (Actor.EDebugTag Debug)

StopRollingDemo ()

Strawberry ()

Suicide ()

Summon (string ClassName)

SummonNPCSoldier ()

SupportedFire ()

Suppressor ()

SUToggle ()

svd ()

svp ()

SwapHands ()

Switch (string URL)

SwitchToBestWeapon ()

SwitchLevel (string URL)

SwitchTeam ()

SwitchToLastWeapon ()

SwitchWeapon (byte t)

Talk ()

TeamChatOnly ()

TeamSay (string Msg)

TeamTalk ()

Teleport ()

TestWeapon ()

ThrowWeapon ()

TMAdminReady ()

TMAssignClass (int iUnitID, int iSlot, string sPlayerName)

TMHelp ()

TMJoinTeam (int iTeam, string sPassword)

TMPauseTournament ()

TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)

TMRequestTeamCaptain ()

TMRestartMatch ()

TMRestartMatchWithMissionPlanning ()

TMRestartTournament ()

TMResume ()

TMSetTeamName (int iTeam, string sTeamName)

TMSwapSides ()

TMTeamList (int iTeam)

TMTeamReady ()

togextend ()

ToggleBehindView ()

ToggleBRoll ()

toggleDebug (Actor.EDebugTag Debug)

ToggleDebugCE ()

ToggleObjectiveDisplay ()

ToggleScreenShotMode ()

togwireframe ()

TournamentRequestDeadRound ()

TracerDebug ()

Type ()

updaterelative (int Pitch, int Yaw, int Roll)

Use ()

ViewActor (name ActorName)

ViewBot ()

ViewClass (class<Actor> aClass, optional bool bQuiet, optional bool bCheat)

ViewFlag ()

ViewPlayer (string S)

ViewSelf (optional bool bQuiet)

ViewTurret ()

votekick (string Input)

Walk ()

WeakObjectives ()

WeaponAccDebug ()

WeaponStateDebug ()

WinMatch ()

WpnAccuracy ()

WpnRecoil ()

WriteToLog (string Param)

ZeroRange ()

ZeroRange ()

ZeroScope ()

Zoom ()

ZoomDebug ()