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America's Army => General Chat => Topic started by: Vanoke on Sunday, October 21, 2012, 13:58:39 PM

Title: try out Coop maps 2.8.5
Post by: Vanoke on Sunday, October 21, 2012, 13:58:39 PM
Is it possible to try out all 460 maps i have from 2.8.5 Coop game`s into the maps of 25assist in server ???? to see what happens
And to get into the game wil it go in the normal way wil it appear in browser ??
Title: Re: try out Coop maps 2.8.5
Post by: teddy_grizzly_bear on Sunday, October 21, 2012, 14:07:45 PM
Is it possible to try out all 460 maps i have from 2.8.5 Coop game`s into the maps of 25assist in server ???? to see what happens
And to get into the game wil it go in the normal way wil it appear in browser ??
It seems you're wondering if 2.8.5 maps will work on the AA's 2.5 assist version, and the short answer is: no, they wont.
Title: Re: try out Coop maps 2.8.5
Post by: Possessed on Sunday, October 21, 2012, 14:46:49 PM
It seems you're wondering if 2.8.5 maps will work on the AA's 2.5 assist version, and the short answer is: no, they wont.
this. and coop maps CAN'T be ported to 2.5 :(
unless we move foward ^^ lol
Title: Re: try out Coop maps 2.8.5
Post by: ELiZ on Sunday, October 21, 2012, 14:53:25 PM
this. and coop maps CAN'T be ported to 2.5 :(
unless we move foward ^^ lol

The map it self can be converted to 2.5.
Someone wrote a handy tool for that :)

But true, it wont have much Coop left on it.
Title: Re: try out Coop maps 2.8.5
Post by: Koden on Sunday, October 21, 2012, 15:03:01 PM
As a matter of facts, you can't port Artificial Intellingence (bots) but you can port the map as a whole. I ported down Interdiction back in march (almost no one play it so it's wasn't really worthy in the end). 2.5 has some sort of AI but it's unusable for online playing.

hope u guys understood what I mean with moving foward lol

Yeap.
Title: Re: try out Coop maps 2.8.5
Post by: Possessed on Sunday, October 21, 2012, 15:09:16 PM
thx guys :) I failed to explain correctly :)
hope u guys understood what I mean with moving foward lol
Title: Re: try out Coop maps 2.8.5
Post by: [Majestic]tidididi on Sunday, October 21, 2012, 15:22:22 PM
SF Oldtown FTW
Title: Re: try out Coop maps 2.8.5
Post by: Vanoke on Sunday, October 21, 2012, 15:27:54 PM
The map it self can be converted to 2.5.
Someone wrote a handy tool for that :)

But true, it wont have much Coop left on it.

UNTILL NOW THER IS NO CONVERTED GAME FINISCHE WHIT THAT HANDY TOOL.
And i am a little curious when (Call me a dick head) 10 of the maps are working whitout meaking a mess out of it.
If you never try > you never know dee say!!

http://aao25.com/profile/?u=216;area=showposts;start=60


Title: Re: try out Coop maps 2.8.5
Post by: Koden on Sunday, October 21, 2012, 16:12:34 PM
UNTILL NOW THER IS NO CONVERTED GAME FINISCHE WHIT THAT HANDY TOOL.
And i am a little curious when (Call me a dick head) 10 of the maps are working whitout meaking a mess out of it.
If you never try > you never know dee say!!

http://aao25.com/profile/?u=216;area=showposts;start=60

Actually Possessed actually made a little map with the 2.8.5 editor and converted it to 2.5 with Eliz's tool. Aside of that, if you find an easy way to play/port a coop map on the 2.5 client, thumbs up.
Title: Re: try out Coop maps 2.8.5
Post by: Vanoke on Monday, October 22, 2012, 14:36:32 PM
 Uhhhhhhmmmmm! eeeehh?? Meaby the easiest way is it to make a 2.8.5Assist.

Ore ask the coop guys AAOTTS if they can make ore turn all their normal maps  into 2.5 assist maps .>>>>
 I think i try that whit permission of you guys from Assist.!!!! becose  one mail is easy to do. :rtfm:
Title: Re: try out Coop maps 2.8.5
Post by: Koden on Monday, October 22, 2012, 14:47:10 PM
Uhhhhhhmmmmm! eeeehh?? Meaby the easiest way is it to make a 2.8.5Assist.

Ore ask the coop guys AAOTTS if they can make ore turn all ther normal maps  into 2.5 assist maps .>>>>
 I think i try that whit permission of you guys from Assist.!!!! becose  one mail is easy to do. :rtfm:

There's a certain amount of custom maps that are worthy but you should keep in mind that a lot of the Coop maps are made with a focus on cooperative gameplay, so many are physically way too large to ensure a good gameplay and ease of exploring/patrolling all over the map, whle others are made with different gameplay mechanics in mind than PvP gameplay. Of course i'm talking about PvP because it's the only way you can play those maps in a 2.5 client, as AI is not a viable option for plenty of functional reasons.

A practical way to let everyone convert their own map to 2.5 might be Eliz's tool, but of course that also mean using 2.8.5 resources, and i mean all of them, because they are not organized in a proper way for us to exclude what is already included in 2.5 and keep newer assets, otherwise it would have been a much easier process (in the end it's a matter of space as 2.8.5 materials are probably worthy for at least 1gb and a half, and they would grant you just the ability to use the materials with no further newer functionality).
Title: Re: try out Coop maps 2.8.5
Post by: Vanoke on Monday, October 22, 2012, 15:43:17 PM
THX for the explanation so i see its a bit a hopeless situation to bring new maps into 25Assist except if i was a IT specialist
I look now to http://aao25.com/profile/?u=365;area=showposts;start=15
I downlode sum software to look what happends out of curiosity  But i will not come far all that technicall englische.

but the adder question is it not so that those bits and bites guys from aaotts if they have the tools ,can t dee make easyer a nice map . << real question >>>>>   thats fun>>>>  ( i will pay 25 euro for it and a bottle of fine wiskey.)hooah

New message 45 minuts later >> I downlode the converter 2.8.5 to 2.5  but whail i try it to look to convert border it say Vanoke stop it is nothing for you grrrrrrrrr
Title: Re: try out Coop maps 2.8.5
Post by: ELiZ on Friday, November 02, 2012, 18:54:46 PM
I need some challenging to do, so......

Name a 2.8.5 map that I should convert to 2.5
Remember that AI will not translate to 2.5 so I'll remove that.
Title: Re: try out Coop maps 2.8.5
Post by: ELiZ on Friday, November 02, 2012, 19:24:38 PM
I need some challenging to do, so......

Name a 2.8.5 map that I should convert to 2.5
Remember that AI will not translate to 2.5 so I'll remove that.

Here is a taste:
Canyon played on 2.5 Assist, direct convert:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F2lk5ydj.png&hash=6291bd0d91e3410a9a85c8ed56a784df)

If this was for public distro, I'll have to relocate all resources(textures, objects)..
But as I said, I need a challenge.
Title: Re: try out Coop maps 2.8.5
Post by: Bart! on Friday, November 02, 2012, 19:37:33 PM
As earlier discussed, is it possible to put fy_pool_day_5v5 in this version? I still have many friends who want to play it

http://www.2shared.com/file/OiR4y9Nv/fy_pool_day_5v5.html is the 2.8.5 version
Title: Re: try out Coop maps 2.8.5
Post by: ELiZ on Friday, November 02, 2012, 19:51:46 PM
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F34sgzt5.png&hash=fdfeab104c842e5b218af5b35042cfc4)

I still have the job to handle the resources, but that will be the challenge.

:)
Title: Re: try out Coop maps 2.8.5
Post by: Vanoke on Saturday, November 03, 2012, 12:24:44 PM
Here is a taste:
Canyon played on 2.5 Assist, direct convert:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F2lk5ydj.png&hash=6291bd0d91e3410a9a85c8ed56a784df)

If this was for public distro, I'll have to relocate all resources(textures, objects)..
But as I said, I need a challenge.
It wood be great if that map is comming in to assist its a big map but with respawn it wood be good to play
Title: Re: try out Coop maps 2.8.5
Post by: [Majestic]tidididi on Saturday, November 03, 2012, 12:29:55 PM
No please, no respawns :l
Title: Re: try out Coop maps 2.8.5
Post by: ELiZ on Saturday, November 03, 2012, 14:49:18 PM
As earlier discussed, is it possible to put fy_pool_day_5v5 in this version? I still have many friends who want to play it

http://www.2shared.com/file/OiR4y9Nv/fy_pool_day_5v5.html is the 2.8.5 version

Here is the 2.5 version of that map, I've tested to load it up on a server, and join to play.
https://dl.dropbox.com/u/62876385/ConvertedMaps/fy_pool_day_5v5.aao

This map didn't have any resources that wasn't in 2.5, so it was rather "easy" to create a 2.5 version.
I have created a tool that can translate package-mapping for resources, and hopefully I can make standalone packages of the resources that are missing in 2.5 as the next step.

Got any more requests?
Title: Re: try out Coop maps 2.8.5
Post by: Koden on Saturday, November 03, 2012, 14:54:23 PM
Here is the 2.5 version of that map, I've tested to load it up on a server, and join to play.
https://dl.dropbox.com/u/62876385/ConvertedMaps/fy_pool_day_5v5.aao

This map didn't have any resources that wasn't in 2.5, so it was rather "easy" to create a 2.5 version.
I have created a tool that can translate package-mapping for resources, and hopefully I can make standalone packages of the resources that are missing in 2.5 as the next step.

Got any more requests?

:D may i make an humble proposal? AI (one suitable for online gaming)
Title: Re: try out Coop maps 2.8.5
Post by: ELiZ on Saturday, November 03, 2012, 15:04:46 PM
:D may i make an humble proposal? AI (one suitable for online gaming)

[Sarcasm]I'll get right on it[/Sarcasm]

;)

I did find some code regarding AI in the 2.8.5 .u files.
Title: Re: try out Coop maps 2.8.5
Post by: Spanky on Saturday, November 03, 2012, 15:19:47 PM
:D may i make an humble proposal? AI (one suitable for online gaming)

I think the best hope in that aspect might be to probe the issues with SoarAI in 2.4.1 and adapt it to 2.5. The 2.8.x code is encrypted and it would require a fair bit more work (if it's even possible) to port the code to 2.5.
Title: Re: try out Coop maps 2.8.5
Post by: ELiZ on Saturday, November 03, 2012, 16:22:12 PM
I think the best hope in that aspect might be to probe the issues with SoarAI in 2.4.1 and adapt it to 2.5. The 2.8.x code is encrypted and it would require a fair bit more work (if it's even possible) to port the code to 2.5.

I've gotten past the encryption of the 2.8.5 packages, but since the source has been stripped, I can't read that.
Am I right to assume that what remains is the Token"Dectyption"?
Title: Re: try out Coop maps 2.8.5
Post by: Spanky on Saturday, November 03, 2012, 16:56:37 PM
Am I right to assume that what remains is the Token"Dectyption"?

I honestly have no idea. I only know enough UScript to make mods that crash AA, and not on purpose either :)
Title: Re: try out Coop maps 2.8.5
Post by: ELiZ on Saturday, November 03, 2012, 17:08:54 PM
I honestly have no idea. I only know enough UScript to make mods that crash AA, and not on purpose either :)

I'v looked into this now, and it seems to be that "simple" to change out the tokens, to atleast be able to read, and possible export funtions to new script.
Im guessing some of the 2.8.5 AI code in in the dll, and there I' totally lost.
Code: [Select]
Name 2.8.5 2.5.0
NT_LocalVariable 0x00 0x00
NT_InstanceVariable 0x01 0x01
NT_DefaultVariable 0x02 0x02
NT_Switch 0x04 0x05
NT_ClassContext 0x05 0x12
NT_Jump 0x06 0x06
NT_GotoLabel 0x07 0x0D
NT_VirtualFunction 0x08 0x1B
NT_IntConst 0x09 0x1D
NT_JumpIfNot 0x0A 0x07
NT_FinalFunction 0x0C 0x1C
NT_EatString 0x0D 0x0E
NT_Let 0x0E 0x0F
NT_Stop 0x0F 0x08
NT_New 0x10 0x11
NT_Context 0x11 0x19
NT_MetaCast 0x12 0x13
NT_Self 0x14 0x17
NT_EndFunctionParms 0x16 0x16
NT_LetBool 0x18 0x14
NT_DynArrayElement 0x19 0x10
NT_Assert 0x1A 0x09
NT_ByteConst 0x1B 0x24
NT_Nothing 0x1C 0x0B
NT_DelegateProperty 0x1D #N/A
NT_IntZero 0x1E 0x25
NT_LetDelegate 0x1F #N/A
NT_False 0x20 0x28
NT_ArrayElement 0x21 0x1A
NT_EndOfScript 0x22 #N/A
NT_True 0x23 0x27
NT_FloatConst 0x25 0x1E
NT_Case 0x26 0x0A
NT_IntOne 0x27 0x26
NT_StringConst 0x28 0x1F
NT_NoObject 0x29 0x2A
NT_NativeParm 0x2A 0x29
NT_DebugInfo 0x2C #N/A
NT_StructCmpEq 0x2D 0x32
NT_DynArrayRemove 0x2F #N/A
NT_StructCmpNe 0x30 0x33
NT_DynamicCast 0x31 0x2E
NT_Iterator 0x32 0x2F
NT_IntConstByte 0x33 0x2C
NT_BoolVariable 0x34 0x2D
NT_UnicodeStringConst 0x36 0x34
NT_StructMember 0x37 0x36
NT_DelegateFunction 0x39 #N/A
NT_ObjectConst 0x40 0x20
NT_NameConst 0x41 0x21
NT_DynArrayLength 0x42 #N/A
NT_DynArrayInsert 0x43 #N/A
NT_PrimitiveCast 0x44 #N/A
NT_GlobalFunction 0x45 0x38
NT_VectorConst 0x46 0x23
NT_RotationConst 0x47 0x22
Title: Re: try out Coop maps 2.8.5
Post by: Possessed on Saturday, November 03, 2012, 19:46:57 PM
AA 2.8.5 Tokens list have been posted in some "UCheat" site :)
Title: Re: try out Coop maps 2.8.5
Post by: ELiZ on Saturday, November 03, 2012, 20:22:40 PM
AA 2.8.5 Tokens list have been posted in some "UCheat" site :)
Yeah, read that and are coding a byteconverter.
Title: Re: try out Coop maps 2.8.5
Post by: Possessed on Saturday, November 03, 2012, 21:43:56 PM
Yeah, read that and are coding a byteconverter.
rly thax buddy, your doin things that this cheating community always kept for them self, at least the most part :up: :up:
Title: Re: try out Coop maps 2.8.5
Post by: Bart! on Sunday, November 04, 2012, 05:25:01 AM
Here is the 2.5 version of that map, I've tested to load it up on a server, and join to play.
https://dl.dropbox.com/u/62876385/ConvertedMaps/fy_pool_day_5v5.aao

This map didn't have any resources that wasn't in 2.5, so it was rather "easy" to create a 2.5 version.
I have created a tool that can translate package-mapping for resources, and hopefully I can make standalone packages of the resources that are missing in 2.5 as the next step.

Got any more requests?
Nice work ELiZ!
Title: Re: try out Coop maps 2.8.5
Post by: Vanoke on Sunday, November 04, 2012, 10:31:51 AM
No please, no respawns :l

LOL sorry for that but there is a markt for some maps for alot players, exemple Bridge se is only fun when respawn is actieve
map is to big :o for normal gameplay . Players are gowing away when time is to long for nexts round. weapons are in my case fun becose its in SFS mode short and long distance weapons :style: that players self can take after they were killt whit SF weapon.
 
I realy dit think about how you can make sum maps playeble and attractive and for big maps its the only way for playing whit fun (so long the enemy can t  get urly to start spawn point ... You can make the exemple whit all adder first person shoters its respawn .We play to gost recon small parts in map in RESPAWN style so...........

So what you have to in your server you can t make everybuddy happy, and the player is KING we say here in Holland
Best regards 25Assist lover.
Bye the way i dit sent a mail on site to AAOTTS if they can t help to make maps for 25Assist but no respons jet i sent the mail 2 weeks ago, In the hope they make contact to guys  like you ELiZ :idea:

O yes Hi spanky.
Title: Re: try out Coop maps 2.8.5
Post by: Spanky on Sunday, November 04, 2012, 14:07:39 PM
O yes Hi spanky.

 :up: