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Author Topic: try out Coop maps 2.8.5  (Read 13294 times)

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Offline Vanoke

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try out Coop maps 2.8.5
« on: Sunday, October 21, 2012, 13:58:39 PM »
Is it possible to try out all 460 maps i have from 2.8.5 Coop game`s into the maps of 25assist in server ???? to see what happens
And to get into the game wil it go in the normal way wil it appear in browser ??
« Last Edit: Sunday, October 21, 2012, 14:04:07 PM by Vanoke »

Offline teddy_grizzly_bear

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Re: try out Coop maps 2.8.5
« Reply #1 on: Sunday, October 21, 2012, 14:07:45 PM »
Is it possible to try out all 460 maps i have from 2.8.5 Coop game`s into the maps of 25assist in server ???? to see what happens
And to get into the game wil it go in the normal way wil it appear in browser ??
It seems you're wondering if 2.8.5 maps will work on the AA's 2.5 assist version, and the short answer is: no, they wont.
<image removed due to imgur stuff - probably for the best>

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Offline Possessed

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Re: try out Coop maps 2.8.5
« Reply #2 on: Sunday, October 21, 2012, 14:46:49 PM »
It seems you're wondering if 2.8.5 maps will work on the AA's 2.5 assist version, and the short answer is: no, they wont.
this. and coop maps CAN'T be ported to 2.5 :(
unless we move foward ^^ lol
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
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Offline ELiZ

Re: try out Coop maps 2.8.5
« Reply #3 on: Sunday, October 21, 2012, 14:53:25 PM »
this. and coop maps CAN'T be ported to 2.5 :(
unless we move foward ^^ lol

The map it self can be converted to 2.5.
Someone wrote a handy tool for that :)

But true, it wont have much Coop left on it.

Offline Koden

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Re: try out Coop maps 2.8.5
« Reply #4 on: Sunday, October 21, 2012, 15:03:01 PM »
As a matter of facts, you can't port Artificial Intellingence (bots) but you can port the map as a whole. I ported down Interdiction back in march (almost no one play it so it's wasn't really worthy in the end). 2.5 has some sort of AI but it's unusable for online playing.

hope u guys understood what I mean with moving foward lol

Yeap.
« Last Edit: Sunday, October 21, 2012, 15:15:26 PM by Koden »

Offline Possessed

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Re: try out Coop maps 2.8.5
« Reply #5 on: Sunday, October 21, 2012, 15:09:16 PM »
thx guys :) I failed to explain correctly :)
hope u guys understood what I mean with moving foward lol
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline [Majestic]tidididi

Re: try out Coop maps 2.8.5
« Reply #6 on: Sunday, October 21, 2012, 15:22:22 PM »
SF Oldtown FTW

Offline Vanoke

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Re: try out Coop maps 2.8.5
« Reply #7 on: Sunday, October 21, 2012, 15:27:54 PM »
The map it self can be converted to 2.5.
Someone wrote a handy tool for that :)

But true, it wont have much Coop left on it.

UNTILL NOW THER IS NO CONVERTED GAME FINISCHE WHIT THAT HANDY TOOL.
And i am a little curious when (Call me a dick head) 10 of the maps are working whitout meaking a mess out of it.
If you never try > you never know dee say!!

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Offline Koden

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Re: try out Coop maps 2.8.5
« Reply #8 on: Sunday, October 21, 2012, 16:12:34 PM »
UNTILL NOW THER IS NO CONVERTED GAME FINISCHE WHIT THAT HANDY TOOL.
And i am a little curious when (Call me a dick head) 10 of the maps are working whitout meaking a mess out of it.
If you never try > you never know dee say!!

http://aao25.com/profile/?u=216;area=showposts;start=60

Actually Possessed actually made a little map with the 2.8.5 editor and converted it to 2.5 with Eliz's tool. Aside of that, if you find an easy way to play/port a coop map on the 2.5 client, thumbs up.

Offline Vanoke

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Re: try out Coop maps 2.8.5
« Reply #9 on: Monday, October 22, 2012, 14:36:32 PM »
 Uhhhhhhmmmmm! eeeehh?? Meaby the easiest way is it to make a 2.8.5Assist.

Ore ask the coop guys AAOTTS if they can make ore turn all their normal maps  into 2.5 assist maps .>>>>
 I think i try that whit permission of you guys from Assist.!!!! becose  one mail is easy to do. :rtfm:
« Last Edit: Monday, October 22, 2012, 14:38:49 PM by Vanoke »

Offline Koden

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Re: try out Coop maps 2.8.5
« Reply #10 on: Monday, October 22, 2012, 14:47:10 PM »
Uhhhhhhmmmmm! eeeehh?? Meaby the easiest way is it to make a 2.8.5Assist.

Ore ask the coop guys AAOTTS if they can make ore turn all ther normal maps  into 2.5 assist maps .>>>>
 I think i try that whit permission of you guys from Assist.!!!! becose  one mail is easy to do. :rtfm:

There's a certain amount of custom maps that are worthy but you should keep in mind that a lot of the Coop maps are made with a focus on cooperative gameplay, so many are physically way too large to ensure a good gameplay and ease of exploring/patrolling all over the map, whle others are made with different gameplay mechanics in mind than PvP gameplay. Of course i'm talking about PvP because it's the only way you can play those maps in a 2.5 client, as AI is not a viable option for plenty of functional reasons.

A practical way to let everyone convert their own map to 2.5 might be Eliz's tool, but of course that also mean using 2.8.5 resources, and i mean all of them, because they are not organized in a proper way for us to exclude what is already included in 2.5 and keep newer assets, otherwise it would have been a much easier process (in the end it's a matter of space as 2.8.5 materials are probably worthy for at least 1gb and a half, and they would grant you just the ability to use the materials with no further newer functionality).
« Last Edit: Monday, October 22, 2012, 14:52:36 PM by Koden »

Offline Vanoke

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Re: try out Coop maps 2.8.5
« Reply #11 on: Monday, October 22, 2012, 15:43:17 PM »
THX for the explanation so i see its a bit a hopeless situation to bring new maps into 25Assist except if i was a IT specialist
I look now to http://aao25.com/profile/?u=365;area=showposts;start=15
I downlode sum software to look what happends out of curiosity  But i will not come far all that technicall englische.

but the adder question is it not so that those bits and bites guys from aaotts if they have the tools ,can t dee make easyer a nice map . << real question >>>>>   thats fun>>>>  ( i will pay 25 euro for it and a bottle of fine wiskey.)hooah

New message 45 minuts later >> I downlode the converter 2.8.5 to 2.5  but whail i try it to look to convert border it say Vanoke stop it is nothing for you grrrrrrrrr
« Last Edit: Monday, October 22, 2012, 16:23:00 PM by Vanoke »

Offline ELiZ

Re: try out Coop maps 2.8.5
« Reply #12 on: Friday, November 02, 2012, 18:54:46 PM »
I need some challenging to do, so......

Name a 2.8.5 map that I should convert to 2.5
Remember that AI will not translate to 2.5 so I'll remove that.

Offline ELiZ

Re: try out Coop maps 2.8.5
« Reply #13 on: Friday, November 02, 2012, 19:24:38 PM »
I need some challenging to do, so......

Name a 2.8.5 map that I should convert to 2.5
Remember that AI will not translate to 2.5 so I'll remove that.

Here is a taste:
Canyon played on 2.5 Assist, direct convert:


If this was for public distro, I'll have to relocate all resources(textures, objects)..
But as I said, I need a challenge.

Offline Bart!

Re: try out Coop maps 2.8.5
« Reply #14 on: Friday, November 02, 2012, 19:37:33 PM »
As earlier discussed, is it possible to put fy_pool_day_5v5 in this version? I still have many friends who want to play it

http://www.2shared.com/file/OiR4y9Nv/fy_pool_day_5v5.html is the 2.8.5 version

 

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