<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://aao25.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ELiZ</id>
		<title>AAO25, the home of 25Assist for America's Army - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://aao25.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ELiZ"/>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Special:Contributions/ELiZ"/>
		<updated>2026-06-04T07:43:43Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Assist_Maplist&amp;diff=2117</id>
		<title>Assist Maplist</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Assist_Maplist&amp;diff=2117"/>
				<updated>2016-01-01T13:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page refers to all the maps that are currently in 25Assist (version 8.18).&lt;br /&gt;
&lt;br /&gt;
There is a total of 72 maps currently in the game. That includes 33 original AA2.5 maps, 23 costum made mAAp maps, 8 maps converted from AA2.8.5 and 8 maps converted from AA3.&lt;br /&gt;
&lt;br /&gt;
2 of the maps are not tracked (UT04 and Teh Yeti's Lair).&lt;br /&gt;
&lt;br /&gt;
Here is the full list of the file names of each map:&lt;br /&gt;
[[Map_Names]]&lt;br /&gt;
&lt;br /&gt;
There is an additional 14 training maps.&lt;br /&gt;
&lt;br /&gt;
==Training Maps (offline)==&lt;br /&gt;
; Basic training&lt;br /&gt;
: Basic Rifle Marksmanship&lt;br /&gt;
: Obstacle Course&lt;br /&gt;
: US Weapons&lt;br /&gt;
: Mout (Shoot House)&lt;br /&gt;
; Airborne School&lt;br /&gt;
: 250' Jump Tower&lt;br /&gt;
: Live Jump&lt;br /&gt;
; Medic Training&lt;br /&gt;
: Airway Management&lt;br /&gt;
: Control Bleeding&lt;br /&gt;
: Treat Schock&lt;br /&gt;
: Field Training&lt;br /&gt;
; Sniper Training&lt;br /&gt;
: M-24&lt;br /&gt;
: M-82&lt;br /&gt;
; Special Forces Training&lt;br /&gt;
: SF AVWID&lt;br /&gt;
: SF E and E&lt;br /&gt;
&lt;br /&gt;
==Infantry Training==&lt;br /&gt;
: [[MOUT McKenna]]&lt;br /&gt;
&lt;br /&gt;
==172nd Sep. Infantry BDE==&lt;br /&gt;
: [[Border]]&lt;br /&gt;
: [[Bridge Crossing]]&lt;br /&gt;
: [[Bridge SE]]&lt;br /&gt;
: [[Mountain Pass]]&lt;br /&gt;
: [[Mountain Pass SE]]&lt;br /&gt;
: [[Pipeline]]&lt;br /&gt;
: [[Urban Assault]]&lt;br /&gt;
&lt;br /&gt;
==10th Mountain Division==&lt;br /&gt;
: [[Collapsed Tunnel]]&lt;br /&gt;
: [[Headquarters Raid]]&lt;br /&gt;
: [[Insurgent Camp]]&lt;br /&gt;
: [[River Basin]]&lt;br /&gt;
&lt;br /&gt;
==82nd Airborne==&lt;br /&gt;
: [[FLS Assault]]&lt;br /&gt;
: [[JRTC Farm Raid]]&lt;br /&gt;
&lt;br /&gt;
==Ranger School==&lt;br /&gt;
: [[Mountain Ambush]]&lt;br /&gt;
: [[Swamp Raid]]&lt;br /&gt;
&lt;br /&gt;
==75th Ranger Regiment==&lt;br /&gt;
: [[Dusk]]&lt;br /&gt;
: [[Radio Tower]]&lt;br /&gt;
: [[Weapons Cache]]&lt;br /&gt;
: [[Weapons Cache SE]]&lt;br /&gt;
: [[Woodland Outpost]]&lt;br /&gt;
&lt;br /&gt;
==Special Forces==&lt;br /&gt;
: [[SF Arctic]]&lt;br /&gt;
: [[SF CSAR]]&lt;br /&gt;
: [[SF Courtyard]]&lt;br /&gt;
: [[SF Extraction]]&lt;br /&gt;
: [[SF Hospital]]&lt;br /&gt;
: [[SF Oasis]]&lt;br /&gt;
: [[SF PCR]]&lt;br /&gt;
: [[SF Recon]]&lt;br /&gt;
&lt;br /&gt;
==SF Exclusive==&lt;br /&gt;
: [[Pipeline SF]]&lt;br /&gt;
: [[SF Blizzard]]&lt;br /&gt;
: [[SF Dockside]]&lt;br /&gt;
: [[SF Water Treatment]]&lt;br /&gt;
&lt;br /&gt;
==[mAAp] Aim Maps==&lt;br /&gt;
: [[Glass Kill House]]&lt;br /&gt;
: [[PBall]]&lt;br /&gt;
: [[Teh Yeti's Lair]]&lt;br /&gt;
: [[UT04]]&lt;br /&gt;
&lt;br /&gt;
==[mAAp] CQB Maps==&lt;br /&gt;
: [[Aztec]]&lt;br /&gt;
: [[Breakout]]&lt;br /&gt;
: [[Pool Day]]&lt;br /&gt;
: [[Residence]]&lt;br /&gt;
: [[Rooftop]]&lt;br /&gt;
: [[Shipment]]&lt;br /&gt;
&lt;br /&gt;
==[mAAp] Outdoor Maps==&lt;br /&gt;
: [[Berg]]&lt;br /&gt;
: [[Bunker Crisis]]&lt;br /&gt;
: [[Forest]]&lt;br /&gt;
: [[Ice]]&lt;br /&gt;
: [[Monkey Island]]&lt;br /&gt;
&lt;br /&gt;
==[mAAp] Renovated Maps==&lt;br /&gt;
: [[Bridge Construction]]&lt;br /&gt;
: [[mAAp_Pipeline|Pipeline]]&lt;br /&gt;
: [[Urban Assault SE]]&lt;br /&gt;
&lt;br /&gt;
==[mAAp] SF Maps==&lt;br /&gt;
: [[SF Contingency]]&lt;br /&gt;
: [[SF Office Assault]]&lt;br /&gt;
&lt;br /&gt;
==[mAAp] City Maps==&lt;br /&gt;
: [[City Block]]&lt;br /&gt;
: [[Petrol]]&lt;br /&gt;
: [[Square]]&lt;br /&gt;
&lt;br /&gt;
==[285] Maps==&lt;br /&gt;
: [[Canyon]]&lt;br /&gt;
: [[District]]&lt;br /&gt;
: [[ESL Dusk]]&lt;br /&gt;
: [[Interdiction]]&lt;br /&gt;
: [[River Village]]&lt;br /&gt;
: [[Rummage]]&lt;br /&gt;
: [[SF Floodgate]]&lt;br /&gt;
: [[SF Old Town]]&lt;br /&gt;
&lt;br /&gt;
==[AA3] Maps==&lt;br /&gt;
: [[Airfield]]&lt;br /&gt;
: [[Alley]]&lt;br /&gt;
: [[Bridge]]&lt;br /&gt;
: [[Impact]]&lt;br /&gt;
: [[AA3_Pipeline|Pipeline]]&lt;br /&gt;
: [[Ranch]]&lt;br /&gt;
: [[Shanytown]]&lt;br /&gt;
: [[Stronghold]]&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Map_Names&amp;diff=2116</id>
		<title>Map Names</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Map_Names&amp;diff=2116"/>
				<updated>2016-01-01T13:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: Created page with &amp;quot;Used when you want to use the file name to start a specific map:  {| |'''Map Name''' |'''File Name''' |- |[AA3] Airfield |AA3_AirField |- |[AA3] Alley |AA3_Alley |- |[AA3] Bri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used when you want to use the file name to start a specific map:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|'''Map Name'''&lt;br /&gt;
|'''File Name'''&lt;br /&gt;
|-&lt;br /&gt;
|[AA3] Airfield&lt;br /&gt;
|AA3_AirField&lt;br /&gt;
|-&lt;br /&gt;
|[AA3] Alley&lt;br /&gt;
|AA3_Alley&lt;br /&gt;
|-&lt;br /&gt;
|[AA3] Bridge&lt;br /&gt;
|AA3_Bridge&lt;br /&gt;
|-&lt;br /&gt;
|[AA3] Impact&lt;br /&gt;
|AA3_Impact&lt;br /&gt;
|-&lt;br /&gt;
|[AA3] Pipeline&lt;br /&gt;
|AA3_Pipeline&lt;br /&gt;
|-&lt;br /&gt;
|[AA3] Ranch&lt;br /&gt;
|AA3_Ranch&lt;br /&gt;
|-&lt;br /&gt;
|[AA3] Shantytown&lt;br /&gt;
|AA3_Shantytown&lt;br /&gt;
|-&lt;br /&gt;
|[AA3] Stronghold&lt;br /&gt;
|AA3_Stronghold&lt;br /&gt;
|-&lt;br /&gt;
|Border&lt;br /&gt;
|Border&lt;br /&gt;
|-&lt;br /&gt;
|Bridge Crossing&lt;br /&gt;
|Bridge&lt;br /&gt;
|-&lt;br /&gt;
|Bridge SE&lt;br /&gt;
|Bridge_SE&lt;br /&gt;
|-&lt;br /&gt;
|Dusk&lt;br /&gt;
|Dusk&lt;br /&gt;
|-&lt;br /&gt;
|FLS Assault&lt;br /&gt;
|FLS&lt;br /&gt;
|-&lt;br /&gt;
|Headquarters Raid&lt;br /&gt;
|HQ_Raid&lt;br /&gt;
|-&lt;br /&gt;
|Insurgent Camp&lt;br /&gt;
|Insurgent_Camp&lt;br /&gt;
|-&lt;br /&gt;
|JRTC Farm Raid&lt;br /&gt;
|JRTC_Farm&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Ambush&lt;br /&gt;
|Mountain_Ambush&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Pass&lt;br /&gt;
|Mountain_Pass&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Pass SE&lt;br /&gt;
|Mountain_Pass_SE&lt;br /&gt;
|-&lt;br /&gt;
|MOUT McKenna&lt;br /&gt;
|MOUT_McKenna&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Aztec&lt;br /&gt;
|MP_Aztec&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Berg&lt;br /&gt;
|MP_Berg&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Breakout&lt;br /&gt;
|MP_Breakout&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Bridge Construction&lt;br /&gt;
|MP_Bridge_Construction&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Bunker Crisis&lt;br /&gt;
|MP_Bunker_Crisis&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] City Block&lt;br /&gt;
|MP_City_Block&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Forest&lt;br /&gt;
|MP_Forest&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Glass Kill House&lt;br /&gt;
|MP_Glass_Kill_House&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Ice&lt;br /&gt;
|MP_Ice&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Monkey Island&lt;br /&gt;
|MP_Monkey_Island&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] PBall&lt;br /&gt;
|MP_PBall&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Petrol&lt;br /&gt;
|MP_Petrol&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Pipeline&lt;br /&gt;
|MP_Pipeline&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Pool Day&lt;br /&gt;
|MP_Pool_Day&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Rooftop&lt;br /&gt;
|MP_Rooftop&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Residence&lt;br /&gt;
|MP_Residence&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] SF Contingency&lt;br /&gt;
|MP_SF_Contingency&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] SF Office Assault&lt;br /&gt;
|MP_SF_Office_Assault&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Shipment&lt;br /&gt;
|MP_Shipment&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Square&lt;br /&gt;
|MP_Square&lt;br /&gt;
|-&lt;br /&gt;
|Steamroller&lt;br /&gt;
|MP_Steamroller&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Teh Yeti's Lair&lt;br /&gt;
|MP_TehYetisLair&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] Urban Assault SE&lt;br /&gt;
|MP_Urban_Assault_SE&lt;br /&gt;
|-&lt;br /&gt;
|[mAAp] UT04&lt;br /&gt;
|MP_UT04&lt;br /&gt;
|-&lt;br /&gt;
|Pipeline&lt;br /&gt;
|Pipeline&lt;br /&gt;
|-&lt;br /&gt;
|Pipeline SF&lt;br /&gt;
|Pipeline_SF&lt;br /&gt;
|-&lt;br /&gt;
|Radio Tower&lt;br /&gt;
|Radio_Tower&lt;br /&gt;
|-&lt;br /&gt;
|River Basin&lt;br /&gt;
|River_Basin&lt;br /&gt;
|-&lt;br /&gt;
|SF Arctic&lt;br /&gt;
|SFarctic&lt;br /&gt;
|-&lt;br /&gt;
|SF Blizzard&lt;br /&gt;
|SFblizzard&lt;br /&gt;
|-&lt;br /&gt;
|SF Courtyard&lt;br /&gt;
|SFCourtyard&lt;br /&gt;
|-&lt;br /&gt;
|SF CSAR&lt;br /&gt;
|SFcsar&lt;br /&gt;
|-&lt;br /&gt;
|SF Dockside&lt;br /&gt;
|SFDockside&lt;br /&gt;
|-&lt;br /&gt;
|SF Extraction&lt;br /&gt;
|SFextraction&lt;br /&gt;
|-&lt;br /&gt;
|SF Hospital&lt;br /&gt;
|SFhospital&lt;br /&gt;
|-&lt;br /&gt;
|SF Oasis&lt;br /&gt;
|SFoasis&lt;br /&gt;
|-&lt;br /&gt;
|SF PCR&lt;br /&gt;
|SFPCR&lt;br /&gt;
|-&lt;br /&gt;
|SF Recon&lt;br /&gt;
|SFrecon&lt;br /&gt;
|-&lt;br /&gt;
|SF Sandstorm&lt;br /&gt;
|SFsandstorm&lt;br /&gt;
|-&lt;br /&gt;
|SF Taiga&lt;br /&gt;
|SFtaiga&lt;br /&gt;
|-&lt;br /&gt;
|SF Village&lt;br /&gt;
|SFvillage&lt;br /&gt;
|-&lt;br /&gt;
|SF Water Treatment&lt;br /&gt;
|SFWaterTreatment&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Raid&lt;br /&gt;
|Swamp_Raid&lt;br /&gt;
|-&lt;br /&gt;
|Collapsed Tunnel&lt;br /&gt;
|Tunnel&lt;br /&gt;
|-&lt;br /&gt;
|Urban Assault&lt;br /&gt;
|Urban_Assault&lt;br /&gt;
|-&lt;br /&gt;
|Weapons Cache&lt;br /&gt;
|Weapons_Cache&lt;br /&gt;
|-&lt;br /&gt;
|Weapons Cache SE&lt;br /&gt;
|Weapons_Cache_SE&lt;br /&gt;
|-&lt;br /&gt;
|Woodland Outpost&lt;br /&gt;
|Woodland_Outpost&lt;br /&gt;
|-&lt;br /&gt;
|Canyon&lt;br /&gt;
|MP_Canyon&lt;br /&gt;
|-&lt;br /&gt;
|District&lt;br /&gt;
|MP_District&lt;br /&gt;
|-&lt;br /&gt;
|ESL Dusk&lt;br /&gt;
|MP_ESLDusk&lt;br /&gt;
|-&lt;br /&gt;
|Interdiction&lt;br /&gt;
|MP_Interdiction&lt;br /&gt;
|-&lt;br /&gt;
|SMU GH RiverVillage&lt;br /&gt;
|MP_RiverVillage&lt;br /&gt;
|-&lt;br /&gt;
|Rummage&lt;br /&gt;
|MP_Rummage&lt;br /&gt;
|-&lt;br /&gt;
|SMU GH SFFloodgate&lt;br /&gt;
|MP_SF_Floodgate&lt;br /&gt;
|-&lt;br /&gt;
|SMU GH SFOldTown&lt;br /&gt;
|MP_SF_OldTown&lt;br /&gt;
|-&lt;br /&gt;
|SMU GH SFRefinery&lt;br /&gt;
|MP_SF_Refinery&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=FAQ&amp;diff=2115</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=FAQ&amp;diff=2115"/>
				<updated>2015-08-23T06:23:00Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Where does Assist store the game system files and all its data?==&lt;br /&gt;
&lt;br /&gt;
: MAC-OSX: /Users/USERNAME/Library/Application Support/25Assist/&lt;br /&gt;
&lt;br /&gt;
: LINUX: /home/USERNAME/25Assist/&lt;br /&gt;
&lt;br /&gt;
: WINDOWS XP: C:\Documents and settings\USERNAME\Application Data\25Assist\&lt;br /&gt;
&lt;br /&gt;
: WINDOWS VISTA/7: C:\Users\USERNAME\AppData\Roaming\25Assist\&lt;br /&gt;
&lt;br /&gt;
==Can I specify a different location for Assist to install AA?==&lt;br /&gt;
&lt;br /&gt;
You need to create a folder called &amp;quot;25Assist&amp;quot; in the same folder where 25Assist.exe is. Assist will then ask whether you want to install AA in that folder before proceding with the installation.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==I have Windows Vista or Windows 7 and when joining a game I get kicked back out again by PunkBuster with the message PunkBuster service initialization error?==&lt;br /&gt;
&lt;br /&gt;
When you first play on Vista or Win 7 you must run 2.5Assist &amp;quot;As Administrator&amp;quot; so that the game can load the PunkBuster service. To do this right click on the 25Assist icon and click &amp;quot;run as administrator&amp;quot; then join a game and wait for it to say 	PunkBuster service successfully loaded, You may now go back to playing as normal.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==When I join a server I get kicked out again with error 'restriction: service communication failure: PnkBstrA.exe'==&lt;br /&gt;
Click on &amp;quot;Fix PB&amp;quot; on the INSTALL screen then click re-install services and then Test. This will solve your problem.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==How can I fix this: RUNTIME ERROR 7300, DOES NOT START==&lt;br /&gt;
You MUST have the '25Assist Libs' folder in the same place as your '25Assist.exe', Unzip both the 25Assist.exe and the 25Assist Libs Folder and put them both on your desktop, Then run 25Assist.exe from the desktop.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==I am trying to run a server and I have opened the ports on my router but it still says the ports are closed?==&lt;br /&gt;
&lt;br /&gt;
It is possible your router does not support NAT loopback, To work around this click 'Options' and tick the disable port testing to external IP option. But this means you will not be able to join your own server from the server list. You will need to use the Join button on the server.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==When I try and login I get timeout error waiting from response from authorization system?. How can I fix this?==&lt;br /&gt;
&lt;br /&gt;
Login to BattleTracker.com, try changing your password first, go to 'my profile' - 'password', then try again. If this does not work also try changing your username 'my profile' - 'username' to something without any symbols in it. If this does not work try changing your player name to something without symbols in it, go to 'my profile' then 'tracker settings' then change 'aa2 player name'. Make sure there are no spaces in the name. Also make sure you don't have a firewall or router that is blocking outgoing UDP connections.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==When joining a server I get kicked out for unauthorized login. What's causing this?==&lt;br /&gt;
You must not close assist or logout from assist after you have joined a server, closing down assist removes your authorization to play from the system. If this is not the cause then try changing your AA player name by logging into BattleTracker.com and go to 'my profile' then 'tracker settings' then change 'aa2 player name'&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
==I am getting kicked from servers for Authorization Slot Closed. What's the reason for this?==&lt;br /&gt;
The reason for this happening will be reported at the bottom of the assist window next to the donate button. This usually means that 2.5Assist is not running or has lost its connection to the master server. You must not close 2.5Assist while in a server because this is holding open your authorization slot.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
==I used to play before authorization went down and now BattleTracker.com has recorded a wrong honor. How can I get my old honor back?==&lt;br /&gt;
Submit an honor claim on the aao25.com forums. Someone there should be able to restore your honor.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
==I am getting kicked from servers for File Whitelist Violation. What the hell is this?==&lt;br /&gt;
This means you have got file in your AA installation that are not supposed to be there, You may have been messing with the files, copied a corrupted install or mixed up your 2.8.5 install with your 2.5 install, If you can't manually remove the offending files click Settings - Complete Re-Install to fix it.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
==Everything is completely messed up, how can I get the basic Assist back?==&lt;br /&gt;
If something has gone horribly wrong, Click on the &amp;quot;Reset + Repair AA&amp;quot; on Assist's  INSTALL screen.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==I keep getting kicked for &amp;quot;unknown windows API function 131125&amp;quot;. How can I solve this problem?==&lt;br /&gt;
People have reported that stopping/deleting the anti-virus solves this problem.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==&amp;quot;..\..\..\..\Common\plugin.cpp; 7458 Failure condition; plugin Entrytable&amp;quot;. What's wrong here?==&lt;br /&gt;
Your 25Assist Libs folder is missing. The libs folder comes in the zip file with 25Assist.exe must be kept together.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
==I keep having an error setting display mode: CreateDevice failed (D3DERR_OUTOFVIDEOMEMORY). What causes this?==&lt;br /&gt;
You do not have enough video memory to run AA with the current settings, Click on the Settings tab in assist and choose windowed or full screen mode and set a lower resolution like 800x600 or 1024x768 and turn down the graphics detail to low.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
==How can I adjust my  brightness, gamma and contrast in-game?==&lt;br /&gt;
If you are using Windows 8 select the 'Windows 8 Gamma' Option in the Assist Settings tab. If you are using XP,Vista or Win7 try choosing Fullscreen mode from the Assist Settings Tab.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==What does &amp;quot;Windows - No Disk Error&amp;quot; mean?==&lt;br /&gt;
Your PC is looking for a USB device - e.g. a USB stick or a cell phone - that you've recently plugged in and have removed without using the &amp;quot;remove hardware safely&amp;quot; option in the right hand bottom corner of your screen. Put the last USB device you used back into the USB port and then use the &amp;quot;remove software safely&amp;quot; option.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
==When I try to join a server I get the message: &amp;quot;Failed to download &amp;lt;any file&amp;gt; &amp;quot;.==&lt;br /&gt;
Your version of Assist probably has outdated files. Press the &amp;quot;Reset + Repair AA&amp;quot; button on Assist's INSTALL screen. If there has recently been an update to Assist, this could also mean that the server has outdated files. You should then try again in about an hour.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
==When will my account be activated?==&lt;br /&gt;
An admin will activate your account as soon as possible. They do it for free out of their own time and therefore can't always be ready to activate new accounts at all times. Be patient, an admin will deal with it soon.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Why was my account refused by the administrator?==&lt;br /&gt;
Assist has a &amp;quot;one account per computer rule&amp;quot; so if you already have an account, the new one will not be activated. If you feel the refusal was unjustified, admins could have made a mistake, visit aao25.com and make a post about it in the forums.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Why did I get permanently banned? I didn't do anything wrong!==&lt;br /&gt;
There are sometimes bugs that make the game ban a username for 5 minutes. In these cases it will usually say the ban is permanent even though it's not. Try again in 5 or 10 minutes and it should be fine. If the problem persists, try to find the server owners (usually a clan website) and post there. If, however, there was a message that you were banned when logging in to Assist, then you were banned from Assist. In this case you should go to aao25.com if you wish to make an appeal.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
==Why is my SAI/radar so big/huge?==&lt;br /&gt;
You can change its size: In Assist go to &amp;quot;SETTINGS&amp;quot; tab and then Video and move the slider there. If that doesn't work, press the &amp;quot;Reset + Repair&amp;quot; button on &amp;quot;INSTALL&amp;quot; screen in Assist.&lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Why is my sound really low in game?==&lt;br /&gt;
Windows is detecting communication and reducing the sound for America's army. Go to Control Panel -&amp;gt; Hardware and Sound -&amp;gt; Sound -&amp;gt; Communication. Then press Do Nothing. Then Apply and OK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==25Assist Client don't start when running in Ubuntu-Linux ?==&lt;br /&gt;
sudo apt-get install libgtk2.0-0:i386&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=2002</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=2002"/>
				<updated>2015-03-31T22:26:45Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: /* Custom Console commands added to 25Assist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
 &lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()&lt;br /&gt;
:Starts webpage: http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)&lt;br /&gt;
:Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
[[SetGravity]] (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
[[ToggleScreenShotMode]] ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Console commands added to 25Assist ==&lt;br /&gt;
&lt;br /&gt;
ToggleSAISize&lt;br /&gt;
&lt;br /&gt;
ToggleSAIPlayerInfo&lt;br /&gt;
&lt;br /&gt;
ToggleSAI&lt;br /&gt;
&lt;br /&gt;
EnemySpotted&lt;br /&gt;
&lt;br /&gt;
ASS &lt;br /&gt;
&lt;br /&gt;
AFC Class&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=2001</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=2001"/>
				<updated>2015-03-31T22:26:07Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: /* Custom Console commands added to 25Assist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
 &lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()&lt;br /&gt;
:Starts webpage: http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)&lt;br /&gt;
:Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
[[SetGravity]] (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
[[ToggleScreenShotMode]] ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Console commands added to 25Assist ==&lt;br /&gt;
&lt;br /&gt;
ToggleSAISize&lt;br /&gt;
ToggleSAIPlayerInfo&lt;br /&gt;
ToggleSAI&lt;br /&gt;
EnemySpotted&lt;br /&gt;
ASS &lt;br /&gt;
Runs admin A_SwitchTeam&lt;br /&gt;
&lt;br /&gt;
AFC Class&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=2000</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=2000"/>
				<updated>2015-03-31T22:25:38Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
 &lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()&lt;br /&gt;
:Starts webpage: http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)&lt;br /&gt;
:Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
[[SetGravity]] (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
[[ToggleScreenShotMode]] ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headline text ==&lt;br /&gt;
Custom Console commands added to 25Assist&lt;br /&gt;
&lt;br /&gt;
ToggleSAISize&lt;br /&gt;
ToggleSAIPlayerInfo&lt;br /&gt;
ToggleSAI&lt;br /&gt;
EnemySpotted&lt;br /&gt;
ASS &lt;br /&gt;
Runs admin A_SwitchTeam&lt;br /&gt;
&lt;br /&gt;
AFC Class&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=ToggleScreenShotMode&amp;diff=90</id>
		<title>ToggleScreenShotMode</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=ToggleScreenShotMode&amp;diff=90"/>
				<updated>2015-03-21T12:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: Created page with &amp;quot;This command toggles the HUD on/off.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This command toggles the HUD on/off.&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=89</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=89"/>
				<updated>2015-03-21T12:30:36Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
 &lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()&lt;br /&gt;
:Starts webpage: http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)&lt;br /&gt;
:Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
[[SetGravity]] (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
[[ToggleScreenShotMode]] ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=SetGravity&amp;diff=88</id>
		<title>SetGravity</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=SetGravity&amp;diff=88"/>
				<updated>2015-03-21T12:19:28Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: Created page with &amp;quot;This command only works offline  Default value is -1500  A value above zero gives a negative gravity, making the player float up&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This command only works offline&lt;br /&gt;
&lt;br /&gt;
Default value is -1500&lt;br /&gt;
&lt;br /&gt;
A value above zero gives a negative gravity, making the player float up&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=87</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=87"/>
				<updated>2015-03-21T12:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
 &lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()&lt;br /&gt;
:Starts webpage: http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)&lt;br /&gt;
:Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
[[SetGravity]] (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Admin_Commands&amp;diff=39</id>
		<title>Admin Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Admin_Commands&amp;diff=39"/>
				<updated>2015-03-19T13:54:33Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ADMIN A_Map]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN A_Open]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN A_SwitchTeam]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN AdminSet]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN banlist]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN ban]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN CommandPost]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN CSay]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN DeathMessages]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Forceclass]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN KickBan]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Kick]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN MOTD]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Message]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Mute]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN pb_sv_disable]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN RestartMap]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN roundreset]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN roundsuspend]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN ROEKickDead]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN ROEKick]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN ROEKickTimer]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Say]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Score]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Spectate]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Switch]]&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=31</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=31"/>
				<updated>2015-03-19T13:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
[[Admin]] (string CommandLine)&lt;br /&gt;
 &lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()&lt;br /&gt;
:Starts webpage: http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)&lt;br /&gt;
:Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
:Only works Offline, or on a Cheats server&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=30</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=30"/>
				<updated>2015-03-19T13:46:30Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
[[Admin]] (string CommandLine)&lt;br /&gt;
 &lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()&lt;br /&gt;
:Starts webpage: http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)&lt;br /&gt;
:Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
:Only works Offline&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
:Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Admin_Commands&amp;diff=23</id>
		<title>Admin Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Admin_Commands&amp;diff=23"/>
				<updated>2015-03-19T13:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ADMIN A_Map]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN A_Open]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN A_SwitchTeam]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN AdminSet]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN banlist]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN ban]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN CommandPost]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN CSay]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN DeathMessages]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Forceclass]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN KickBan]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Kick]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN MOTD]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Mute]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN pb_sv_disable]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN RestartMap]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN roundreset]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN roundsuspend]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN ROEKickDead]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN ROEKick]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN ROEKickTimer]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Say]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Score]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Spectate]]&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Switch]]&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Admin_Commands&amp;diff=20</id>
		<title>Admin Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Admin_Commands&amp;diff=20"/>
				<updated>2015-03-19T13:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ADMIN A_Map&lt;br /&gt;
&lt;br /&gt;
ADMIN A_Open&lt;br /&gt;
&lt;br /&gt;
ADMIN A_SwitchTeam&lt;br /&gt;
&lt;br /&gt;
ADMIN AdminSet&lt;br /&gt;
&lt;br /&gt;
[[ADMIN banlist]]&lt;br /&gt;
&lt;br /&gt;
ADMIN ban&lt;br /&gt;
&lt;br /&gt;
ADMIN CommandPost&lt;br /&gt;
&lt;br /&gt;
ADMIN CSay&lt;br /&gt;
&lt;br /&gt;
ADMIN DeathMessages&lt;br /&gt;
&lt;br /&gt;
ADMIN Forceclass&lt;br /&gt;
&lt;br /&gt;
ADMIN KickBan&lt;br /&gt;
&lt;br /&gt;
ADMIN Kick&lt;br /&gt;
&lt;br /&gt;
ADMIN MOTD&lt;br /&gt;
&lt;br /&gt;
ADMIN Mute&lt;br /&gt;
&lt;br /&gt;
ADMIN pb_sv_disable&lt;br /&gt;
&lt;br /&gt;
ADMIN RestartMap&lt;br /&gt;
&lt;br /&gt;
ADMIN roundreset&lt;br /&gt;
&lt;br /&gt;
ADMIN roundsuspend&lt;br /&gt;
&lt;br /&gt;
ADMIN ROEKickDead&lt;br /&gt;
&lt;br /&gt;
ADMIN ROEKick&lt;br /&gt;
&lt;br /&gt;
ADMIN ROEKickTimer&lt;br /&gt;
&lt;br /&gt;
ADMIN Say&lt;br /&gt;
&lt;br /&gt;
ADMIN Score&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Spectate]]&lt;br /&gt;
&lt;br /&gt;
ADMIN Switch&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Admin_Commands&amp;diff=18</id>
		<title>Admin Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Admin_Commands&amp;diff=18"/>
				<updated>2015-03-19T13:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ADMIN A_Map&lt;br /&gt;
&lt;br /&gt;
ADMIN A_Open&lt;br /&gt;
&lt;br /&gt;
ADMIN A_SwitchTeam&lt;br /&gt;
&lt;br /&gt;
ADMIN AdminSet&lt;br /&gt;
&lt;br /&gt;
ADMIN banlist&lt;br /&gt;
&lt;br /&gt;
ADMIN ban&lt;br /&gt;
&lt;br /&gt;
ADMIN CommandPost&lt;br /&gt;
&lt;br /&gt;
ADMIN CSay&lt;br /&gt;
&lt;br /&gt;
ADMIN DeathMessages&lt;br /&gt;
&lt;br /&gt;
ADMIN Forceclass&lt;br /&gt;
&lt;br /&gt;
ADMIN KickBan&lt;br /&gt;
&lt;br /&gt;
ADMIN Kick&lt;br /&gt;
&lt;br /&gt;
ADMIN MOTD&lt;br /&gt;
&lt;br /&gt;
ADMIN Mute&lt;br /&gt;
&lt;br /&gt;
ADMIN pb_sv_disable&lt;br /&gt;
&lt;br /&gt;
ADMIN RestartMap&lt;br /&gt;
&lt;br /&gt;
ADMIN roundreset&lt;br /&gt;
&lt;br /&gt;
ADMIN roundsuspend&lt;br /&gt;
&lt;br /&gt;
ADMIN ROEKickDead&lt;br /&gt;
&lt;br /&gt;
ADMIN ROEKick&lt;br /&gt;
&lt;br /&gt;
ADMIN ROEKickTimer&lt;br /&gt;
&lt;br /&gt;
ADMIN Say&lt;br /&gt;
&lt;br /&gt;
ADMIN Score&lt;br /&gt;
&lt;br /&gt;
[[ADMIN Spectate]]&lt;br /&gt;
&lt;br /&gt;
ADMIN Switch&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Main_Page&amp;diff=17</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Main_Page&amp;diff=17"/>
				<updated>2015-03-19T13:32:14Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: /* Our Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been successfully installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
== Our Pages ==&lt;br /&gt;
* [[Console_Commands]]&lt;br /&gt;
* [[Create_A_Server]]&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Main_Page&amp;diff=16</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Main_Page&amp;diff=16"/>
				<updated>2015-03-19T13:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: /* Our Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been successfully installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
== Our Pages ==&lt;br /&gt;
* [[Console_Commands]]&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Main_Page&amp;diff=15</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Main_Page&amp;diff=15"/>
				<updated>2015-03-19T13:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: /* Our Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been successfully installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
== Our Pages ==&lt;br /&gt;
* [//Console_Commands]&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Main_Page&amp;diff=14</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Main_Page&amp;diff=14"/>
				<updated>2015-03-19T13:27:01Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: /* Our Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been successfully installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
== Our Pages ==&lt;br /&gt;
* [//Console_Commands:MyLanguage/Manual:Console_Commands]&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Main_Page&amp;diff=13</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Main_Page&amp;diff=13"/>
				<updated>2015-03-19T13:25:26Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been successfully installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
== Our Pages ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Console Commands]&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Admin_Commands&amp;diff=12</id>
		<title>Admin Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Admin_Commands&amp;diff=12"/>
				<updated>2015-03-19T13:24:17Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: Created page with &amp;quot;ADMIN A_Map  ADMIN A_Open  ADMIN A_SwitchTeam  ADMIN AdminSet  ADMIN banlist  ADMIN ban  ADMIN CommandPost  ADMIN CSay  ADMIN DeathMessages  ADMIN Forceclass  ADMIN KickBan  A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ADMIN A_Map&lt;br /&gt;
&lt;br /&gt;
ADMIN A_Open&lt;br /&gt;
&lt;br /&gt;
ADMIN A_SwitchTeam&lt;br /&gt;
&lt;br /&gt;
ADMIN AdminSet&lt;br /&gt;
&lt;br /&gt;
ADMIN banlist&lt;br /&gt;
&lt;br /&gt;
ADMIN ban&lt;br /&gt;
&lt;br /&gt;
ADMIN CommandPost&lt;br /&gt;
&lt;br /&gt;
ADMIN CSay&lt;br /&gt;
&lt;br /&gt;
ADMIN DeathMessages&lt;br /&gt;
&lt;br /&gt;
ADMIN Forceclass&lt;br /&gt;
&lt;br /&gt;
ADMIN KickBan&lt;br /&gt;
&lt;br /&gt;
ADMIN Kick&lt;br /&gt;
&lt;br /&gt;
ADMIN MOTD&lt;br /&gt;
&lt;br /&gt;
ADMIN Mute&lt;br /&gt;
&lt;br /&gt;
ADMIN pb_sv_disable&lt;br /&gt;
&lt;br /&gt;
ADMIN RestartMap&lt;br /&gt;
&lt;br /&gt;
ADMIN roundreset&lt;br /&gt;
&lt;br /&gt;
ADMIN roundsuspend&lt;br /&gt;
&lt;br /&gt;
ADMIN ROEKickDead&lt;br /&gt;
&lt;br /&gt;
ADMIN ROEKick&lt;br /&gt;
&lt;br /&gt;
ADMIN ROEKickTimer&lt;br /&gt;
&lt;br /&gt;
ADMIN Say&lt;br /&gt;
&lt;br /&gt;
ADMIN Score&lt;br /&gt;
&lt;br /&gt;
ADMIN Spectate&lt;br /&gt;
&lt;br /&gt;
ADMIN Switch&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=11</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=11"/>
				<updated>2015-03-19T13:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
[[Admin]] (string CommandLine)&lt;br /&gt;
 &lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()&lt;br /&gt;
;Starts webpage: http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)&lt;br /&gt;
;Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
;Only works Offline&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=10</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=10"/>
				<updated>2015-03-19T13:16:14Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
[[consolecommands:Admin]] (string CommandLine)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()&lt;br /&gt;
;Starts webpage: http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)&lt;br /&gt;
;Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
;Only works Offline&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=9</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=9"/>
				<updated>2015-03-19T13:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
[[wikipedia:Admin]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()&lt;br /&gt;
;Starts webpage: http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)&lt;br /&gt;
;Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
;Only works Offline&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=8</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=8"/>
				<updated>2015-03-19T13:10:27Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
&lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()&lt;br /&gt;
;Starts webpage: http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)&lt;br /&gt;
;Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
;Only works Offline&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
;Use of this command will get you banned&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=7</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=7"/>
				<updated>2015-03-19T13:05:31Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
&lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
&lt;br /&gt;
AIDebug ()&lt;br /&gt;
&lt;br /&gt;
AimDebug ()&lt;br /&gt;
&lt;br /&gt;
AK47 ()&lt;br /&gt;
&lt;br /&gt;
AK74su ()&lt;br /&gt;
&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
&lt;br /&gt;
Amphibious ()&lt;br /&gt;
&lt;br /&gt;
AT4 ()&lt;br /&gt;
&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
&lt;br /&gt;
bind (string Command)&lt;br /&gt;
&lt;br /&gt;
binoculars ()&lt;br /&gt;
&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
&lt;br /&gt;
CallMedic ()&lt;br /&gt;
&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
&lt;br /&gt;
Cls ()&lt;br /&gt;
&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
&lt;br /&gt;
CommoHand ()&lt;br /&gt;
&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
&lt;br /&gt;
CommoShout ()&lt;br /&gt;
&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
&lt;br /&gt;
Crawl ()&lt;br /&gt;
&lt;br /&gt;
Crawling ()&lt;br /&gt;
&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
&lt;br /&gt;
Crouch ()&lt;br /&gt;
&lt;br /&gt;
Crouching ()&lt;br /&gt;
&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
&lt;br /&gt;
DevBug ()															Starts webpage:		http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
&lt;br /&gt;
DevKick (string PlayerName)										ServerDevKick(PlayerName);&lt;br /&gt;
&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
&lt;br /&gt;
DevSay (string Msg)												Can only be used by Devs&lt;br /&gt;
&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
&lt;br /&gt;
EndPath ()&lt;br /&gt;
&lt;br /&gt;
Entropy ()&lt;br /&gt;
&lt;br /&gt;
Eye (float F)&lt;br /&gt;
&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
&lt;br /&gt;
FastMove ()&lt;br /&gt;
&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
&lt;br /&gt;
FixJam ()&lt;br /&gt;
&lt;br /&gt;
FixRuined ()&lt;br /&gt;
&lt;br /&gt;
FlashBang ()&lt;br /&gt;
&lt;br /&gt;
Fly ()&lt;br /&gt;
&lt;br /&gt;
ForceReload ()&lt;br /&gt;
&lt;br /&gt;
FOV (float F)&lt;br /&gt;
&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
&lt;br /&gt;
Ghost ()&lt;br /&gt;
&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
&lt;br /&gt;
God ()&lt;br /&gt;
&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
&lt;br /&gt;
Help ()&lt;br /&gt;
&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
&lt;br /&gt;
IngameChat ()&lt;br /&gt;
&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
&lt;br /&gt;
InvertLook ()&lt;br /&gt;
&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
&lt;br /&gt;
Judas ()&lt;br /&gt;
&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
&lt;br /&gt;
KillPawn ()&lt;br /&gt;
&lt;br /&gt;
KillPawns ()&lt;br /&gt;
&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
&lt;br /&gt;
LeanRight ()&lt;br /&gt;
&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
LeftRail ()&lt;br /&gt;
&lt;br /&gt;
lenextend ()&lt;br /&gt;
&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
&lt;br /&gt;
Loaded ()&lt;br /&gt;
&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
&lt;br /&gt;
LockCamera ()&lt;br /&gt;
&lt;br /&gt;
Logo ()&lt;br /&gt;
&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
&lt;br /&gt;
LogTeam ()&lt;br /&gt;
&lt;br /&gt;
LowRes ()&lt;br /&gt;
&lt;br /&gt;
M16A2 ()&lt;br /&gt;
&lt;br /&gt;
M249 ()&lt;br /&gt;
&lt;br /&gt;
m4a1 ()&lt;br /&gt;
&lt;br /&gt;
M67Frag ()&lt;br /&gt;
&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
&lt;br /&gt;
NextItem ()&lt;br /&gt;
&lt;br /&gt;
NextMap ()&lt;br /&gt;
&lt;br /&gt;
NextStats ()&lt;br /&gt;
&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
&lt;br /&gt;
NoJam ()&lt;br /&gt;
&lt;br /&gt;
NV ()&lt;br /&gt;
&lt;br /&gt;
nvp ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
&lt;br /&gt;
Pause ()&lt;br /&gt;
&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
&lt;br /&gt;
PBHelp ()&lt;br /&gt;
&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
&lt;br /&gt;
Phil ()&lt;br /&gt;
&lt;br /&gt;
Pistol ()&lt;br /&gt;
&lt;br /&gt;
PlayerList ()&lt;br /&gt;
&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
&lt;br /&gt;
PrevItem ()&lt;br /&gt;
&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
&lt;br /&gt;
Query ()&lt;br /&gt;
&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
&lt;br /&gt;
QuickSave ()&lt;br /&gt;
&lt;br /&gt;
ReasonList ()&lt;br /&gt;
&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
&lt;br /&gt;
Reload ()&lt;br /&gt;
&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ReportIn ()&lt;br /&gt;
&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
&lt;br /&gt;
RestartMap ()&lt;br /&gt;
&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
&lt;br /&gt;
RGD5 ()&lt;br /&gt;
&lt;br /&gt;
RightRail ()&lt;br /&gt;
&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
&lt;br /&gt;
ruler ()&lt;br /&gt;
&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
&lt;br /&gt;
ShowGun ()&lt;br /&gt;
&lt;br /&gt;
ShowHud ()&lt;br /&gt;
&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
&lt;br /&gt;
ShowScores ()&lt;br /&gt;
&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowStats ()&lt;br /&gt;
&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
&lt;br /&gt;
Spook ()&lt;br /&gt;
&lt;br /&gt;
SS ()&lt;br /&gt;
&lt;br /&gt;
Stand ()&lt;br /&gt;
&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
&lt;br /&gt;
Strawberry ()&lt;br /&gt;
&lt;br /&gt;
Suicide ()&lt;br /&gt;
&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
&lt;br /&gt;
Suppressor ()&lt;br /&gt;
&lt;br /&gt;
SUToggle ()&lt;br /&gt;
&lt;br /&gt;
svd ()&lt;br /&gt;
&lt;br /&gt;
svp ()&lt;br /&gt;
&lt;br /&gt;
SwapHands ()&lt;br /&gt;
&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
&lt;br /&gt;
Talk ()&lt;br /&gt;
&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
&lt;br /&gt;
Teleport ()&lt;br /&gt;
&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMHelp ()&lt;br /&gt;
&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
&lt;br /&gt;
TMResume ()&lt;br /&gt;
&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
&lt;br /&gt;
togextend ()&lt;br /&gt;
&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
&lt;br /&gt;
togwireframe ()&lt;br /&gt;
&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
&lt;br /&gt;
Type ()&lt;br /&gt;
&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
&lt;br /&gt;
Use ()&lt;br /&gt;
&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
&lt;br /&gt;
ViewBot ()&lt;br /&gt;
&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
&lt;br /&gt;
Walk ()&lt;br /&gt;
&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
&lt;br /&gt;
WinMatch ()&lt;br /&gt;
&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
&lt;br /&gt;
Zoom ()&lt;br /&gt;
&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=6</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=6"/>
				<updated>2015-03-19T13:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
AIDebug ()&lt;br /&gt;
AimDebug ()&lt;br /&gt;
AK47 ()&lt;br /&gt;
AK74su ()&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
Amphibious ()&lt;br /&gt;
AT4 ()&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
bind (string Command)&lt;br /&gt;
binoculars ()&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
CallMedic ()&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
Cls ()&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
CommoHand ()&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
CommoShout ()&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
Crawl ()&lt;br /&gt;
Crawling ()&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
Crouch ()&lt;br /&gt;
Crouching ()&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
DevBug ()															Starts webpage:		http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
DevKick (string PlayerName)										ServerDevKick(PlayerName);&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
DevSay (string Msg)												Can only be used by Devs&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
EndPath ()&lt;br /&gt;
Entropy ()&lt;br /&gt;
Eye (float F)&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
FastMove ()&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
FixJam ()&lt;br /&gt;
FixRuined ()&lt;br /&gt;
FlashBang ()&lt;br /&gt;
Fly ()&lt;br /&gt;
ForceReload ()&lt;br /&gt;
FOV (float F)&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
Ghost ()&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
God ()&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
Help ()&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
IngameChat ()&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
InvertLook ()&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
Judas ()&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
KillPawn ()&lt;br /&gt;
KillPawns ()&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
LeanRight ()&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
LeftRail ()&lt;br /&gt;
lenextend ()&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
Loaded ()&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
LockCamera ()&lt;br /&gt;
Logo ()&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
LogTeam ()&lt;br /&gt;
LowRes ()&lt;br /&gt;
M16A2 ()&lt;br /&gt;
M249 ()&lt;br /&gt;
m4a1 ()&lt;br /&gt;
M67Frag ()&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
NextItem ()&lt;br /&gt;
NextMap ()&lt;br /&gt;
NextStats ()&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
NoJam ()&lt;br /&gt;
NV ()&lt;br /&gt;
nvp ()&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
Pause ()&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
PBHelp ()&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
Phil ()&lt;br /&gt;
Pistol ()&lt;br /&gt;
PlayerList ()&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
PrevItem ()&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
Query ()&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
QuickSave ()&lt;br /&gt;
ReasonList ()&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
Reload ()&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
ReportIn ()&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
RestartMap ()&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
RGD5 ()&lt;br /&gt;
RightRail ()&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
ruler ()&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
ShowGun ()&lt;br /&gt;
ShowHud ()&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
ShowScores ()&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
ShowStats ()&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
Spook ()&lt;br /&gt;
SS ()&lt;br /&gt;
Stand ()&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
Strawberry ()&lt;br /&gt;
Suicide ()&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
Suppressor ()&lt;br /&gt;
SUToggle ()&lt;br /&gt;
svd ()&lt;br /&gt;
svp ()&lt;br /&gt;
SwapHands ()&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
Talk ()&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
Teleport ()&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
TMHelp ()&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
TMResume ()&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
togextend ()&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
togwireframe ()&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
Type ()&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
Use ()&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
ViewBot ()&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
Walk ()&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
WinMatch ()&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
Zoom ()&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=5</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=5"/>
				<updated>2015-03-19T12:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
AIDebug ()&lt;br /&gt;
AimDebug ()&lt;br /&gt;
AK47 ()&lt;br /&gt;
AK74su ()&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
Amphibious ()&lt;br /&gt;
AT4 ()&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
bind (string Command)&lt;br /&gt;
binoculars ()&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
CallMedic ()&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
Cls ()&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
CommoHand ()&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
CommoShout ()&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
Crawl ()&lt;br /&gt;
Crawling ()&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
Crouch ()&lt;br /&gt;
Crouching ()&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
DevBug ()															Starts webpage:		http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
DevKick (string PlayerName)										ServerDevKick(PlayerName);&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
DevSay (string Msg)												Can only be used by Devs&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
EndPath ()&lt;br /&gt;
Entropy ()&lt;br /&gt;
Eye (float F)&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
FastMove ()&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
FixJam ()&lt;br /&gt;
FixRuined ()&lt;br /&gt;
FlashBang ()&lt;br /&gt;
Fly ()&lt;br /&gt;
ForceReload ()&lt;br /&gt;
FOV (float F)&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
Ghost ()&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
God ()&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
Help ()&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
IngameChat ()&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
InvertLook ()&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
Judas ()&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
KillPawn ()&lt;br /&gt;
KillPawns ()&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
LeanRight ()&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
LeftRail ()&lt;br /&gt;
lenextend ()&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
Loaded ()&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
LockCamera ()&lt;br /&gt;
Logo ()&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
LogTeam ()&lt;br /&gt;
LowRes ()&lt;br /&gt;
M16A2 ()&lt;br /&gt;
M249 ()&lt;br /&gt;
m4a1 ()&lt;br /&gt;
M67Frag ()&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
NextItem ()&lt;br /&gt;
NextMap ()&lt;br /&gt;
NextStats ()&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
NoJam ()&lt;br /&gt;
NV ()&lt;br /&gt;
nvp ()&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
Pause ()&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
PBHelp ()&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
Phil ()&lt;br /&gt;
Pistol ()&lt;br /&gt;
PlayerList ()&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
PrevItem ()&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
Query ()&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
QuickSave ()&lt;br /&gt;
ReasonList ()&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
Reload ()&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
ReportIn ()&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
RestartMap ()&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
RGD5 ()&lt;br /&gt;
RightRail ()&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
ruler ()&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
ShowGun ()&lt;br /&gt;
ShowHud ()&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
ShowScores ()&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
ShowStats ()&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
Spook ()&lt;br /&gt;
SS ()&lt;br /&gt;
Stand ()&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
Strawberry ()&lt;br /&gt;
Suicide ()&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
Suppressor ()&lt;br /&gt;
SUToggle ()&lt;br /&gt;
svd ()&lt;br /&gt;
svp ()&lt;br /&gt;
SwapHands ()&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
Talk ()&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
Teleport ()&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
TMHelp ()&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
TMResume ()&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
togextend ()&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
togwireframe ()&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
Type ()&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
Use ()&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
ViewBot ()&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
Walk ()&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
WinMatch ()&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
Zoom ()&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=4</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=4"/>
				<updated>2015-03-19T12:58:39Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
AIDebug ()&lt;br /&gt;
AimDebug ()&lt;br /&gt;
AK47 ()&lt;br /&gt;
AK74su ()&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
Amphibious ()&lt;br /&gt;
AT4 ()&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
bind (string Command)&lt;br /&gt;
binoculars ()&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
CallMedic ()&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
Cls ()&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
CommoHand ()&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
CommoShout ()&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
Crawl ()&lt;br /&gt;
Crawling ()&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
Crouch ()&lt;br /&gt;
Crouching ()&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
DevBug ()															Starts webpage:		http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
DevKick (string PlayerName)										ServerDevKick(PlayerName);&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
DevSay (string Msg)												Can only be used by Devs&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
EndPath ()&lt;br /&gt;
Entropy ()&lt;br /&gt;
Eye (float F)&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
FastMove ()&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
FixJam ()&lt;br /&gt;
FixRuined ()&lt;br /&gt;
FlashBang ()&lt;br /&gt;
Fly ()&lt;br /&gt;
ForceReload ()&lt;br /&gt;
FOV (float F)&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
Ghost ()&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
God ()&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
Help ()&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
IngameChat ()&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
InvertLook ()&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
Judas ()&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
KillPawn ()&lt;br /&gt;
KillPawns ()&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
LeanRight ()&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
LeftRail ()&lt;br /&gt;
lenextend ()&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
Loaded ()&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
LockCamera ()&lt;br /&gt;
Logo ()&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
LogTeam ()&lt;br /&gt;
LowRes ()&lt;br /&gt;
M16A2 ()&lt;br /&gt;
M249 ()&lt;br /&gt;
m4a1 ()&lt;br /&gt;
M67Frag ()&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
NextItem ()&lt;br /&gt;
NextMap ()&lt;br /&gt;
NextStats ()&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
NoJam ()&lt;br /&gt;
NV ()&lt;br /&gt;
nvp ()&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
Pause ()&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
PBHelp ()&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
Phil ()&lt;br /&gt;
Pistol ()&lt;br /&gt;
PlayerList ()&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
PrevItem ()&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
Query ()&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
QuickSave ()&lt;br /&gt;
ReasonList ()&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
Reload ()&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
ReportIn ()&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
RestartMap ()&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
RGD5 ()&lt;br /&gt;
RightRail ()&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
ruler ()&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
ShowGun ()&lt;br /&gt;
ShowHud ()&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
ShowScores ()&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
ShowStats ()&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
Spook ()&lt;br /&gt;
SS ()&lt;br /&gt;
Stand ()&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
Strawberry ()&lt;br /&gt;
Suicide ()&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
Suppressor ()&lt;br /&gt;
SUToggle ()&lt;br /&gt;
svd ()&lt;br /&gt;
svp ()&lt;br /&gt;
SwapHands ()&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
Talk ()&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
Teleport ()&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
TMHelp ()&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
TMResume ()&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
togextend ()&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
togwireframe ()&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
Type ()&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
Use ()&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
ViewBot ()&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
Walk ()&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
WinMatch ()&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
Zoom ()&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=3</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=3"/>
				<updated>2015-03-19T12:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&amp;lt;/ br&amp;gt;&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
AIDebug ()&lt;br /&gt;
AimDebug ()&lt;br /&gt;
AK47 ()&lt;br /&gt;
AK74su ()&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
Amphibious ()&lt;br /&gt;
AT4 ()&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
bind (string Command)&lt;br /&gt;
binoculars ()&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
CallMedic ()&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
Cls ()&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
CommoHand ()&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
CommoShout ()&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
Crawl ()&lt;br /&gt;
Crawling ()&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
Crouch ()&lt;br /&gt;
Crouching ()&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
DevBug ()															Starts webpage:		http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
DevKick (string PlayerName)										ServerDevKick(PlayerName);&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
DevSay (string Msg)												Can only be used by Devs&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
EndPath ()&lt;br /&gt;
Entropy ()&lt;br /&gt;
Eye (float F)&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
FastMove ()&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
FixJam ()&lt;br /&gt;
FixRuined ()&lt;br /&gt;
FlashBang ()&lt;br /&gt;
Fly ()&lt;br /&gt;
ForceReload ()&lt;br /&gt;
FOV (float F)&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
Ghost ()&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
God ()&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
Help ()&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
IngameChat ()&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
InvertLook ()&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
Judas ()&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
KillPawn ()&lt;br /&gt;
KillPawns ()&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
LeanRight ()&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
LeftRail ()&lt;br /&gt;
lenextend ()&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
Loaded ()&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
LockCamera ()&lt;br /&gt;
Logo ()&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
LogTeam ()&lt;br /&gt;
LowRes ()&lt;br /&gt;
M16A2 ()&lt;br /&gt;
M249 ()&lt;br /&gt;
m4a1 ()&lt;br /&gt;
M67Frag ()&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
NextItem ()&lt;br /&gt;
NextMap ()&lt;br /&gt;
NextStats ()&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
NoJam ()&lt;br /&gt;
NV ()&lt;br /&gt;
nvp ()&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
Pause ()&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
PBHelp ()&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
Phil ()&lt;br /&gt;
Pistol ()&lt;br /&gt;
PlayerList ()&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
PrevItem ()&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
Query ()&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
QuickSave ()&lt;br /&gt;
ReasonList ()&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
Reload ()&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
ReportIn ()&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
RestartMap ()&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
RGD5 ()&lt;br /&gt;
RightRail ()&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
ruler ()&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
ShowGun ()&lt;br /&gt;
ShowHud ()&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
ShowScores ()&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
ShowStats ()&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
Spook ()&lt;br /&gt;
SS ()&lt;br /&gt;
Stand ()&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
Strawberry ()&lt;br /&gt;
Suicide ()&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
Suppressor ()&lt;br /&gt;
SUToggle ()&lt;br /&gt;
svd ()&lt;br /&gt;
svp ()&lt;br /&gt;
SwapHands ()&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
Talk ()&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
Teleport ()&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
TMHelp ()&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
TMResume ()&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
togextend ()&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
togwireframe ()&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
Type ()&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
Use ()&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
ViewBot ()&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
Walk ()&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
WinMatch ()&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
Zoom ()&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

	<entry>
		<id>http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=2</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://aao25.com/wiki/index.php?title=Console_Commands&amp;diff=2"/>
				<updated>2015-03-19T12:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;ELiZ: 25Assist Console Commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Console Commands available in 25Assist:&lt;br /&gt;
&lt;br /&gt;
Action ()&lt;br /&gt;
ActivateInventoryItem (class&amp;lt;Object&amp;gt; InvItem)&lt;br /&gt;
ActivateItem ()&lt;br /&gt;
AddCurrentToFavorites ()&lt;br /&gt;
addDebug (Actor.EDebugTag Debug)&lt;br /&gt;
Admin (string CommandLine)&lt;br /&gt;
AdminChangePassword (string sOldPassword, string sNewPassword, string sVerifyPassword)&lt;br /&gt;
AdminSay (string Msg)&lt;br /&gt;
AGPGameMenu ()&lt;br /&gt;
AGPHUD (bool B)&lt;br /&gt;
AGPMainMenu ()&lt;br /&gt;
AIDebug ()&lt;br /&gt;
AimDebug ()&lt;br /&gt;
AK47 ()&lt;br /&gt;
AK74su ()&lt;br /&gt;
AllAmmo ()&lt;br /&gt;
AllWeapons ()&lt;br /&gt;
AltFire (optional float F)&lt;br /&gt;
AMMO_556_200 ()&lt;br /&gt;
AMMO_556_30 ()&lt;br /&gt;
Amphibious ()&lt;br /&gt;
AT4 ()&lt;br /&gt;
AutoTraceDebug ()&lt;br /&gt;
Avatar (string ClassName)&lt;br /&gt;
BanPlayer (string PlayerName)&lt;br /&gt;
BehindView (bool B)&lt;br /&gt;
bind (string Command)&lt;br /&gt;
binoculars ()&lt;br /&gt;
Bloom (string parm)&lt;br /&gt;
CallMedic ()&lt;br /&gt;
CauseEvent (name EventName)&lt;br /&gt;
ChangeFireMode ()&lt;br /&gt;
ChangeSize (float F)&lt;br /&gt;
ChangeTeam (int N)&lt;br /&gt;
ChangeWpnFOV (float new_fov)&lt;br /&gt;
ChangeWpnPosX (float pos)&lt;br /&gt;
ChangeWpnPosY (float pos)&lt;br /&gt;
ChangeWpnPosZ (float pos)&lt;br /&gt;
ChangeWpnScale (float fScale)&lt;br /&gt;
ChatDebug ()&lt;br /&gt;
CheatView (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet)&lt;br /&gt;
Class (string ClassName)&lt;br /&gt;
ClearAllDebugLines ()&lt;br /&gt;
ClearProgressMessages ()&lt;br /&gt;
Cls ()&lt;br /&gt;
Command (string RecognizedString)&lt;br /&gt;
CommoCycle ()&lt;br /&gt;
CommoGlobal ()&lt;br /&gt;
CommoHand ()&lt;br /&gt;
CommoRadio ()&lt;br /&gt;
CommoSendMessage (int i)&lt;br /&gt;
CommoShout ()&lt;br /&gt;
CommoSquad ()&lt;br /&gt;
CommoWhisper ()&lt;br /&gt;
ConsoleClose ()&lt;br /&gt;
ConsoleOpen ()&lt;br /&gt;
ConsoleToggle ()&lt;br /&gt;
ControllerStateDebug ()&lt;br /&gt;
Crawl ()&lt;br /&gt;
Crawling ()&lt;br /&gt;
CreateCameraEffect (class&amp;lt;CameraEffect&amp;gt; EffectClass)&lt;br /&gt;
Crouch ()&lt;br /&gt;
Crouching ()&lt;br /&gt;
CSay (string sMsg)&lt;br /&gt;
CubePics (optional byte Index)&lt;br /&gt;
CycleZoom ()&lt;br /&gt;
Deathstalker ()&lt;br /&gt;
DebugClientDumpPawns ()&lt;br /&gt;
DebugListNPCPawns ()&lt;br /&gt;
DebugServerDumpPawns ()&lt;br /&gt;
DebugShowNPCPawns ()&lt;br /&gt;
DebugTabOrder ()&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
DecreaseRange ()&lt;br /&gt;
DemolitionItem ()		&lt;br /&gt;
DevBug ()															Starts webpage:		http://192.168.0.2/ttweb/intbugreport.html&lt;br /&gt;
DevKick (string PlayerName)										ServerDevKick(PlayerName);&lt;br /&gt;
DevMode (bool bSet)&lt;br /&gt;
DevSay (string Msg)												Can only be used by Devs&lt;br /&gt;
DisableNextObjective ()&lt;br /&gt;
DisableVoiceChat ()&lt;br /&gt;
DisplayLevelLoading ()&lt;br /&gt;
DisplayScore ()&lt;br /&gt;
DLO (string ClassName, string ClassType)&lt;br /&gt;
DumpControllers ()&lt;br /&gt;
DumpLoadingHints (string Param)&lt;br /&gt;
DumpObjectives ()&lt;br /&gt;
DumpPlayInfo (string Group)&lt;br /&gt;
DumpRecords (string Type)&lt;br /&gt;
EnableCheats ()&lt;br /&gt;
EnableVoiceChat ()&lt;br /&gt;
EndPath ()&lt;br /&gt;
Entropy ()&lt;br /&gt;
Eye (float F)&lt;br /&gt;
FallingDebug ()&lt;br /&gt;
FastMove ()&lt;br /&gt;
FillAmmo ()&lt;br /&gt;
Fire (optional float F)&lt;br /&gt;
FireModeDebug ()&lt;br /&gt;
FixJam ()&lt;br /&gt;
FixRuined ()&lt;br /&gt;
FlashBang ()&lt;br /&gt;
Fly ()&lt;br /&gt;
ForceReload ()&lt;br /&gt;
FOV (float F)&lt;br /&gt;
FreeCamera (bool B)&lt;br /&gt;
FreezeAll ()&lt;br /&gt;
FreezeFrame (float Delay)&lt;br /&gt;
GetCommandKeys (string CommandString)&lt;br /&gt;
GetScopeDetailLevel ()&lt;br /&gt;
GetServerKey (int Index)&lt;br /&gt;
GetServerKeyValue (int Index)&lt;br /&gt;
GetServerSettingsCount ()&lt;br /&gt;
GetServerSettingValue (int Index)&lt;br /&gt;
GetWeapon (class&amp;lt;Weapon&amp;gt; NewWeaponClass)&lt;br /&gt;
GetWeaponStats ()&lt;br /&gt;
Ghost ()&lt;br /&gt;
GlobalTalk ()&lt;br /&gt;
God ()&lt;br /&gt;
Grenade (byte Index)&lt;br /&gt;
GrenadeDebug ()&lt;br /&gt;
GrenadeFlash ()&lt;br /&gt;
GrenadeFrag ()&lt;br /&gt;
GrenadeIncendiary ()&lt;br /&gt;
GrenadePDM ()&lt;br /&gt;
GrenadeSmoke ()&lt;br /&gt;
GrowHUD ()&lt;br /&gt;
Help ()&lt;br /&gt;
HideCompassObjPoints (bool B)&lt;br /&gt;
HideObjectives ()&lt;br /&gt;
HumanAccuracy ()&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
IncreaseRange ()&lt;br /&gt;
IngameChat ()&lt;br /&gt;
InventoryDebug ()&lt;br /&gt;
InvertLook ()&lt;br /&gt;
InvertMouse (optional string Invert)&lt;br /&gt;
Invisible (bool B)&lt;br /&gt;
Join (string ChanName, string ChanPwd)&lt;br /&gt;
Judas ()&lt;br /&gt;
Jump (optional float F)&lt;br /&gt;
JumpMatch (int ladderrung)&lt;br /&gt;
Kick (string Cmd, string Extra)&lt;br /&gt;
KickBan (string S)&lt;br /&gt;
KickPlayer (string PlayerName)&lt;br /&gt;
KillAll (class&amp;lt;Actor&amp;gt; aClass)&lt;br /&gt;
KillBots (int Num)&lt;br /&gt;
KillPawn ()&lt;br /&gt;
KillPawns ()&lt;br /&gt;
KillViewedActor ()&lt;br /&gt;
LeanCenter ()&lt;br /&gt;
LeanLeft ()&lt;br /&gt;
LeanRight ()&lt;br /&gt;
Leave (string ChannelTitle)&lt;br /&gt;
LeftRail ()&lt;br /&gt;
lenextend ()&lt;br /&gt;
ListDynamicActors ()&lt;br /&gt;
Loaded ()&lt;br /&gt;
LocalTravel (string URL)&lt;br /&gt;
LockCamera ()&lt;br /&gt;
Logo ()&lt;br /&gt;
LogScriptedSequences ()&lt;br /&gt;
LogTeam ()&lt;br /&gt;
LowRes ()&lt;br /&gt;
M16A2 ()&lt;br /&gt;
M249 ()&lt;br /&gt;
m4a1 ()&lt;br /&gt;
M67Frag ()&lt;br /&gt;
M82Barrett ()&lt;br /&gt;
M83Smoke ()&lt;br /&gt;
MantleDebug ()&lt;br /&gt;
Map (string Cmd)&lt;br /&gt;
MapList (string Cmd, string Extra)&lt;br /&gt;
MisfireDebug ()&lt;br /&gt;
MPCheat (string cheat)&lt;br /&gt;
MusicMenu ()&lt;br /&gt;
Mutate (string MutateString)&lt;br /&gt;
MutePlayer (string Play&lt;br /&gt;
NextCrosshair ()&lt;br /&gt;
NextItem ()&lt;br /&gt;
NextMap ()&lt;br /&gt;
NextStats ()&lt;br /&gt;
NextWeapon ()&lt;br /&gt;
NoJam ()&lt;br /&gt;
NV ()&lt;br /&gt;
nvp ()&lt;br /&gt;
OLD_SelectClass ()&lt;br /&gt;
OLD_SelectClass (optional string Param2)&lt;br /&gt;
old_SelectTeam ()&lt;br /&gt;
OLD_ShowScores ()&lt;br /&gt;
OldMainMenu ()&lt;br /&gt;
PanicBullet ()&lt;br /&gt;
PanicCrack ()&lt;br /&gt;
ParachuteDebug ()&lt;br /&gt;
PatVaccine ()&lt;br /&gt;
Pause ()&lt;br /&gt;
PawnStateDebug ()&lt;br /&gt;
PBBadNameHelp ()&lt;br /&gt;
PBBanHelp ()&lt;br /&gt;
PBCvarHelp ()&lt;br /&gt;
PBHelp ()&lt;br /&gt;
PBWebsiteHelp ()&lt;br /&gt;
PermaTraceDebug ()&lt;br /&gt;
Phil ()&lt;br /&gt;
Pistol ()&lt;br /&gt;
PlayerList ()&lt;br /&gt;
PlayerLock (bool B)&lt;br /&gt;
PlayersOnly ()&lt;br /&gt;
PlayRoq (string Name)&lt;br /&gt;
PlayWaitingGame ()&lt;br /&gt;
PostureDebug ()&lt;br /&gt;
PrevItem ()&lt;br /&gt;
PrevWeapon ()&lt;br /&gt;
PrintShoot ()&lt;br /&gt;
PwnBeta (string sBetaName)&lt;br /&gt;
Query ()&lt;br /&gt;
QuickLoad ()&lt;br /&gt;
QuickSave ()&lt;br /&gt;
ReasonList ()&lt;br /&gt;
RecoilDebug ()&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
RefreshServerInfo (optional bool bInitialize)&lt;br /&gt;
Reload ()&lt;br /&gt;
RememberSpot ()&lt;br /&gt;
removeDebug (Actor.EDebugTag Debug)&lt;br /&gt;
ReportIn ()&lt;br /&gt;
RequestMedic (bool bMedic)&lt;br /&gt;
RestartLevel ()&lt;br /&gt;
RestartMap ()&lt;br /&gt;
ReviewJumpSpots (name TestLabel)&lt;br /&gt;
RGD5 ()&lt;br /&gt;
RightRail ()&lt;br /&gt;
Role (string rolename)&lt;br /&gt;
ruler ()&lt;br /&gt;
RunServer (optional string ServerExecutable, optional string ServerType, optional string MapName, optional string LogFile, optional string INIfile, optional bool bShutDown)&lt;br /&gt;
Say (string Msg)&lt;br /&gt;
ScopeAdjustLateral (bool increase)&lt;br /&gt;
ScopeAdjustVertical (bool increase)&lt;br /&gt;
ScreenplayDebug ()&lt;br /&gt;
SelectClass (optional string Param2)&lt;br /&gt;
SelectTeam (optional string Param2)&lt;br /&gt;
ServerInfo ()&lt;br /&gt;
ServerLogTeam ()&lt;br /&gt;
ServerSetAutoSwapFromGrenade (bool bStatus)&lt;br /&gt;
ServerSetAutoWalkZoom (bool bStatus)&lt;br /&gt;
SetAutoTaunt (bool Value)&lt;br /&gt;
SetCameraDist (float F)&lt;br /&gt;
SetChatPassword (string NewPassword)&lt;br /&gt;
setFace (coerce string S)&lt;br /&gt;
SetFlash (float F)&lt;br /&gt;
SetFlashScaling (float F)&lt;br /&gt;
SetFogB (float F)&lt;br /&gt;
SetFogG (float F)&lt;br /&gt;
SetFogR (float F)&lt;br /&gt;
SetGravity (float F)&lt;br /&gt;
SetHUDAlpha (byte A)&lt;br /&gt;
SetHUDColor (byte H)&lt;br /&gt;
SetHUDCrosshair (byte C)&lt;br /&gt;
SetIndex (int i)&lt;br /&gt;
SetIndexName (int i, string S)&lt;br /&gt;
SetJumpZ (float F)&lt;br /&gt;
SetMod (int i, string S)&lt;br /&gt;
SetMouseAccel (float F)&lt;br /&gt;
SetMouseSmoothing (int Mode)&lt;br /&gt;
SetOpFace (coerce string S)&lt;br /&gt;
SetPreferredClass (int i, bool bAvoidLeader, bool bMedic, int prev_i, bool prev_b)&lt;br /&gt;
SetProgressMessage (int Index, string S, Object.Color C)&lt;br /&gt;
SetProgressTime (float t)&lt;br /&gt;
SetScopeDetailLevel (coerce string S)&lt;br /&gt;
SetSensitivity (float F)&lt;br /&gt;
SetServerKey (int Index, string Key)&lt;br /&gt;
SetServerKeyValue (int Index, string Value)&lt;br /&gt;
SetServerSettingValue (int Index, string Value)&lt;br /&gt;
SetSkin (coerce string S)&lt;br /&gt;
SetSmoothingMode (byte B)&lt;br /&gt;
SetSmoothingStrength (float F)&lt;br /&gt;
SetSpectateSpeed (float F)&lt;br /&gt;
SetSpeed (float F)&lt;br /&gt;
SetSquadTarget ()&lt;br /&gt;
SetTeam (int Index)&lt;br /&gt;
SetVoice (coerce string S)&lt;br /&gt;
SetWeapon (string S)&lt;br /&gt;
SetWeaponHand (string S)&lt;br /&gt;
Shadows (string parm)&lt;br /&gt;
Shake (float Time, float Intensity)&lt;br /&gt;
ShowAdminCommandPost ()&lt;br /&gt;
ShowCoords ()&lt;br /&gt;
ShowDebug ()&lt;br /&gt;
ShowGun ()&lt;br /&gt;
ShowHud ()&lt;br /&gt;
ShowMap (optional string Param2)&lt;br /&gt;
ShowMapList (string sTourIndex)&lt;br /&gt;
ShowMenu ()&lt;br /&gt;
ShowObjectives (optional string Param2)&lt;br /&gt;
ShowPaths ()&lt;br /&gt;
ShowScores ()&lt;br /&gt;
ShowScores (optional string Param2)&lt;br /&gt;
ShowServerInfo (optional string Param2)&lt;br /&gt;
ShowStats ()&lt;br /&gt;
ShowSurvey (optional string Param2)&lt;br /&gt;
ShowTournament (optional string Param2)&lt;br /&gt;
ShowVoteMenu ()&lt;br /&gt;
ShrinkHUD ()&lt;br /&gt;
SkipMatch ()&lt;br /&gt;
SloMo (float t)&lt;br /&gt;
Speak (string ChannelTitle)&lt;br /&gt;
SpeakDefault ()&lt;br /&gt;
SpeakLast ()&lt;br /&gt;
SpecSpeed (float Speed)&lt;br /&gt;
Speech (name Type, int Index, string Callsign)&lt;br /&gt;
SpeechMenuToggle ()&lt;br /&gt;
Spook ()&lt;br /&gt;
SS ()&lt;br /&gt;
Stand ()&lt;br /&gt;
StartRollingDemo ()&lt;br /&gt;
SToggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
StopRollingDemo ()&lt;br /&gt;
Strawberry ()&lt;br /&gt;
Suicide ()&lt;br /&gt;
Summon (string ClassName)&lt;br /&gt;
SummonNPCSoldier ()&lt;br /&gt;
SupportedFire ()&lt;br /&gt;
Suppressor ()&lt;br /&gt;
SUToggle ()&lt;br /&gt;
svd ()&lt;br /&gt;
svp ()&lt;br /&gt;
SwapHands ()&lt;br /&gt;
Switch (string URL)&lt;br /&gt;
SwitchToBestWeapon ()&lt;br /&gt;
SwitchLevel (string URL)&lt;br /&gt;
SwitchTeam ()&lt;br /&gt;
SwitchToLastWeapon ()&lt;br /&gt;
SwitchWeapon (byte t)&lt;br /&gt;
Talk ()&lt;br /&gt;
TeamChatOnly ()&lt;br /&gt;
TeamSay (string Msg)&lt;br /&gt;
TeamTalk ()&lt;br /&gt;
Teleport ()&lt;br /&gt;
TestWeapon ()&lt;br /&gt;
ThrowWeapon ()&lt;br /&gt;
TMAdminReady ()&lt;br /&gt;
TMAssignClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
TMHelp ()&lt;br /&gt;
TMJoinTeam (int iTeam, string sPassword)&lt;br /&gt;
TMPauseTournament ()&lt;br /&gt;
TMRemoveClass (int iUnitID, int iSlot, string sPlayerName)&lt;br /&gt;
TMRequestTeamCaptain ()&lt;br /&gt;
TMRestartMatch ()&lt;br /&gt;
TMRestartMatchWithMissionPlanning ()&lt;br /&gt;
TMRestartTournament ()&lt;br /&gt;
TMResume ()&lt;br /&gt;
TMSetTeamName (int iTeam, string sTeamName)&lt;br /&gt;
TMSwapSides ()&lt;br /&gt;
TMTeamList (int iTeam)&lt;br /&gt;
TMTeamReady ()&lt;br /&gt;
togextend ()&lt;br /&gt;
ToggleBehindView ()&lt;br /&gt;
ToggleBRoll ()&lt;br /&gt;
toggleDebug (Actor.EDebugTag Debug)&lt;br /&gt;
ToggleDebugCE ()&lt;br /&gt;
ToggleObjectiveDisplay ()&lt;br /&gt;
ToggleScreenShotMode ()&lt;br /&gt;
togwireframe ()&lt;br /&gt;
TournamentRequestDeadRound ()&lt;br /&gt;
TracerDebug ()&lt;br /&gt;
Type ()&lt;br /&gt;
updaterelative (int Pitch, int Yaw, int Roll)&lt;br /&gt;
Use ()&lt;br /&gt;
ViewActor (name ActorName)&lt;br /&gt;
ViewBot ()&lt;br /&gt;
ViewClass (class&amp;lt;Actor&amp;gt; aClass, optional bool bQuiet, optional bool bCheat)&lt;br /&gt;
ViewFlag ()&lt;br /&gt;
ViewPlayer (string S)&lt;br /&gt;
ViewSelf (optional bool bQuiet)&lt;br /&gt;
ViewTurret ()&lt;br /&gt;
votekick (string Input)&lt;br /&gt;
Walk ()&lt;br /&gt;
WeakObjectives ()&lt;br /&gt;
WeaponAccDebug ()&lt;br /&gt;
WeaponStateDebug ()&lt;br /&gt;
WinMatch ()&lt;br /&gt;
WpnAccuracy ()&lt;br /&gt;
WpnRecoil ()&lt;br /&gt;
WriteToLog (string Param)&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
ZeroRange ()&lt;br /&gt;
ZeroScope ()&lt;br /&gt;
Zoom ()&lt;br /&gt;
ZoomDebug ()&lt;/div&gt;</summary>
		<author><name>ELiZ</name></author>	</entry>

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