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Author Topic: AA 3.3 quality- Airfield, AI, and...respawning  (Read 3337 times)

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Offline Koden

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AA 3.3 quality- Airfield, AI, and...respawning
« on: Saturday, June 30, 2012, 17:45:50 PM »
I think 1 image would be better than thousand words.

First screen - a corner from the "new" map Airfield from America's Army 3

Second screen - a shoot from mAAp Pipeline, America's Army 2.

Both screens taken at maximum quality, there's a difference in terms of screen resolution but as you can guess that Airfield terrain texture looks as vomit even at 1024x768.

Basically they've thrown in a couple meshes, ugly textures and no care for detail at all. While there are a few containers and some very small buildings to move along, the layout feels very straight. Interiors are barely fitted with any furniture. Last but not least, this map introduces AI and therefore a certain grade of Coop gameplay along with...respawning  :shock: . When you get incapacited and won't be able to move, you'll be able to choose if calling for a medic (and wait for him to get to you) or choose the "Medevac" option and basically you'll respawn, during the match, so you'll be able to keep on fighting no matter what O.o .

So, looking at those images Airfield still miss:
- a barely decent lighting;
- static mesh models that can actually resemble a game from 2009 and not one from early 2000.
- well, something that can make the map more realistic (it's officially described as an "abandoned airfield"). Abandoned doesn't sound as right as barely worked on.

Airfield flythrough



« Last Edit: Saturday, June 30, 2012, 17:53:10 PM by Koden »

Offline Spanky

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Re: AA 3.3 quality- Airfield, AI, and...respawning
« Reply #1 on: Saturday, June 30, 2012, 18:17:02 PM »
EYYYYYYYY THE BONGO VAN!!!!
Must be like an easter egg :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Koden

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Re: AA 3.3 quality- Airfield, AI, and...respawning
« Reply #2 on: Saturday, June 30, 2012, 18:24:43 PM »
EYYYYYYYY THE BONGO VAN!!!!
Must be like an easter egg :)

Nope, i haven't checked most of the models from both games but there are some AA2 ones. It's sad to see how the van looks better in AA2 despite so many years passed by...

Offline JunK

Re: AA 3.3 quality- Airfield, AI, and...respawning
« Reply #3 on: Saturday, June 30, 2012, 18:43:22 PM »
yeah you true even the weels are bugged in the ground in AA3 as tou can see on the ss...

Offline Possessed

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Re: AA 3.3 quality- Airfield, AI, and...respawning
« Reply #4 on: Saturday, June 30, 2012, 18:48:11 PM »
ur the cookies guy on AA forum?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Koden

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Re: AA 3.3 quality- Airfield, AI, and...respawning
« Reply #5 on: Saturday, June 30, 2012, 18:48:36 PM »
yeah you true even the weels are bugged in the ground in AA3 as tou can see on the ss...

That would have been the last issue for me but it's just another sign of how badly things are done on this specific mission (or were done, depending on when it was really created).

ur the cookies guy on AA forum?

? i'm DocKoden78 or Koden78 on the AAforums, i don't recall which because i haven't posted there in ages, maybe months.
« Last Edit: Saturday, June 30, 2012, 18:50:20 PM by Koden »

Offline Koden

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Re: AA 3.3 quality- Airfield, AI, and...respawning
« Reply #6 on: Sunday, July 01, 2012, 06:47:16 AM »
Here it comes a bug report. It's just lolsy. Yes, you can shoot from the inside.

http://forum.americasarmy.com/viewtopic.php?f=25&t=5000








Offline Tshort

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Re: AA 3.3 quality- Airfield, AI, and...respawning
« Reply #7 on: Sunday, July 01, 2012, 07:51:01 AM »
I played this game yesterday for the first time.Within 15 minutes i was uninstalling it.

 

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