After almost a season of played 77 played maps we must make a decision for the next round . i must ask the players how are active present all the time to vote 10 maps away so server wil not run out of players.
And gif the best to this game play.
1- Think about not 4 x pipeline
2 is enuf.
2 - Ore to less slots
3 - FLS Assault that was boring after 15 minuts so next we must play this 15 minuts.
Those 10 maps will be played in one evening. whit change of weapons.
Active admins vote count for 2 all other players 1.
look i to all game maps to choose.
Also it would be nice to gif your oppinion after playing this all.
1 - AA3_Airfield 34 slots A - Retrieve the briefcase befor the enemy get it.
2 - AA3_Alley 34 slots A/B/C Secure weapons cache X-ray / Yankee / Zulu.
3 - AA3_Bridge 34 slots A - Secure the main control panel.
4 - AA3_Impact 32 slots A/B Secure X-ray / Zulu.
5 - AA3_Pipeline 34 slots A - Secure the main control panel ore
B/C/D - Shut down Primary/Secundairy/Exterion valve.
6 - AA3_Ranch 26 slots A/B Destroy basement genarator / Attic Genarator.
7 - AA3_Shantytown 34 slots A - Retrieve the briefcase befor the enemy gets it.
8 - AA3_Stronghold 32 slots A/B/C Secure weapons cache X-ray / Yankee / Zulu
9 - Border 26 slots A - Get obj and bring home.
10 - Bridge Crossing 26 slots A - Cross bridge and escape.
11 - Bridge_SE 26 slots A - Cross bridge and escape.
12 - Dusk 26 slots A - VIP.
13 - FLS Assault 28 slots A - Capture the hangar.
14 - Headquarters Raid 16 slots A - Rescue the prisoner.
15 - JRTC Farm Raid 26 slots Plant explotions under tail rotor.
16 - Insurgent Camp 26 slots A - Retrieve the computer date.
17 - Mountain Ambush 26 slots A - Ambush OPFOR Alpha - Bravo - Charlie.
18 - Mountain Pass 26 slots A - Reach the convoy.
19 - Moutain Pass SE 26 slots A - Secure the blast site convoy,
B - Secure the tunnel convoy.
20 - Mout McKenna 18 slots A - Secure Alpha - Bravo - Charlie.
21 - [mAAp] Aztec 32 slots Kill time Terrorist Spawn
22 - [mAAp] Berg 32 slots A - Reach the hostage.
23 - [mAAp] Breakout 32 slots A - Capture intelligence briefcase,
B - Escape the compound.
24 - [mAAp] Bridge Construction 26 slots A - Cross bridge and escape.
25 - [mAAp] Bunker Crisis 26 slots A - Indentify primary weapon cache,
B - Indentify secondairy weapon cache.
26 - [mAAp] City Block 26 slots A - Secure the main control room, ore,
B-C - Serure the Cafe and the Park.
27 - [mAAp] Forest 26 slots A - Locate and secure buidlings,
B - Locate and secure boats for extraction.
28 - [mAAp] Glass Kill House 26 slots A/B - Unlock escape door / Do not let enemy escape.
29 - [mAAp] Ice 30 slots kill time.
30 - [mAAp] Monkey Island 26 slots Big map.
31 - [mAAp] PBall 20 slots Less kill.
32 - [mAAp] Petrol 26 slots Secure The plans, Computer date,The weapons.
33 - [mAAp] Pipeline 34 slots A - Secure the main control panel.
B,C,D Shut down Prim.,Secu., exter.
34 - [mAAp] Pool Day 10 slots Kill time.
35 - [mAAp] Residence 26 slots Recover files. (but shoot all is better.)
36 - [mAAp] Rooftop 24 slots A - Escape the building.
37 - [mAAp] SF Contingency 34 slots A - Secure the president`s computer,
B - Secure the shipment data,
C - Indentify illegal weapons stockpile.
38 - [mAAp] SF Office Assault 26 slots A - Secure enemy IED cache,
B - Gather enemy intel,
C - Find and question the informant.
39 - [mAAp] Shipment 32 slots Kill time.
40 - [mAAp] Square 32 slots A - Deactivate radar computer,
B - Secure Ammunition cargo.
41 - [mAAp] Teh Yeti`s Lair 18 slots Fun map (needs more slots! .) Kill time.
42 - [mAAp] Urban Assault SE 26 slots A/B Secure eastern IED / Western IED
43 - [mAAp] UTO4 14 slots Kill time
44 - Pipeline 34 slots A - Secure the main control panel.
B,C,D Shut down Prim.,Secu., exter. .
45 - Pipeline SF 26 slots A - Secure the main control panel.
B,C,D Shut down Prim.,Secu., exter. .
46 - Radio Tower 26 slots A - Disable the radio tower antenna generator.
B - Release radio tower aid workers.
C - Release obseration post aid workers.
47 - River Basin 26 slots Place Charges under A,B,C.
48 - SF Artic 26 slots A - Secure the convoy ( B/C/D nothing more ?)
49 - SF Blizzard 26 slots Secure radio antenna control box.
50 - SF Courtyard 26 slots Question civilian inf.- Obj - bring home.
51 - SF CSAR 26 slots A/B - Rescue the pilot / Prep the blackhawk.
52 - SF Dockside 18 slots 3 Obj.
53 - SF Extraction 26 slots 1 obj to bring home.
54 - SF Hospital 26 slots Vip.
55 - SF Oasis 26 slots A - Escape the Canyon.
56 - SF PCR 26 slots B - Retrieve the briefcase befor the enemy gets it
C - Get the briefcase to the Extraction point.
57 - SF Recon 26 slots A/B/C Reach the Hangar/ Hint/ Fuel depot vieuwpoits.
58 - SF Sandstorm 24 slots A/B/C Indentify South/ Central/North container.
59 - SF Tiaga 26 slots A/B Secure missile in northern / Southern camp.
60 - SF Village 26 slots A/B/C Indentify the Main/Alley/South munition depot.
61 - SF Water Treatment 26 slots A - Secure the Machinery server,
B - Reach the South parking lot extraction.
62 - Swamp Raid 18 slots A - Retrieve documents.
63 - Collapsed Tunnel 16 slots Contain OPFOR.
64 - Urban Assault 26 slots A/B Secure Eastern and Western Cargo.
65 - Weapon Cache 26 slots A/B Indentify Primary/Secondary weapon Cache
(juse old Radar ! different heights obj)
66 - Weapon Cache ES 26 slots A/B/C Indentify Primary/Secondary/Tertiary Weaponcache.
(juse old Radar ! different heights obj)
67 - Woodland Outpost 26 slots A/B Preap and Destroy The Munitions depot.
68 - [2.8.5] Canyon 26 slots A/B/C Secure Northern/Southers/Central Objective.
69 - [2.8.5] District 26 slots A/B Secure objective Alpha / Bravo
70 - [2.8.5] Dusk 26 slots A - Capture intelligence briefcase and bring to A.
71 - [2.8.5] Interdiction 26 slots A - Secure nucllear material stack / than hold it,
B - Secure and hold suspect material stack / than hold it.
72 - [2.8.5] River Village 26 slots A - Secure Eastern water well,
B - Secure bell tower,
C - Secure mayor`s house.
73 - [2.8.5] Rummage 26 slots A - Locate and secure the genarator,
B - Locate and secure medical equipment.
74 - [2.8.5] SF Floodgate 26 slots A - Locate and question the civilian informant (redzone),
B - Disarm the explosives in the control room,
C - Disarm the explosives.
75 - [2.8.5] SF Old Town 26 slots A - Retrieve the case from the upper com station,
B - Bring the case to the lower genarator room exit,
C - Stop them from reaching the middle store exit.
76 - [2.8.5] SF Rifinery 26 slots kill time
77 - [2.8.5] Steamroller 26 slots A/B/C Secure Husk 3/ Northeast Husk 2/ Northwest Husk 4.