AAO25.com

Assist => Support => Topic started by: Vanoke on Monday, February 08, 2016, 14:02:43 PM

Title: Critical errors
Post by: Vanoke on Monday, February 08, 2016, 14:02:43 PM
Did speak some guys now and they say they see alot guy get crittical errors on several servers
 and it happend me to 2 times now. and som members to  :o
Title: Re: Critical errors
Post by: Ganja on Monday, February 08, 2016, 14:04:53 PM
Yes it happens ...
Title: Re: Critical errors
Post by: teddy_grizzly_bear on Monday, February 08, 2016, 15:51:57 PM
This is an old game full of bugs. It will crash every now and then.
Unless you can't play at all or it's happening at exactly the same place each time, it's nothing to worry about.
Title: Re: Critical errors
Post by: Vanoke on Monday, February 08, 2016, 15:55:38 PM
sombuddy did came in in my server and told me that on other server they had the same that i had for a moment 5 a 6 guys 5 minuts priore . so it was not only my server!
Title: Re: Critical errors
Post by: teddy_grizzly_bear on Monday, February 08, 2016, 16:56:50 PM
Like I said, these things happen every now and then. At least 90% of the time it has nothing to do with the server.
Title: Re: Critical errors
Post by: ronski on Monday, February 08, 2016, 17:00:13 PM
For some reason it seems you get easier CE's at Weapons Cache than in other maps. Also Pball and barrel physics are causing crashes ( not CE's though )
Title: Re: Critical errors
Post by: Pipez0r on Monday, February 08, 2016, 17:41:17 PM
I dont know in which aa version there was a problem for some players to use the setting "reduce mouse lag".. it caused ce's.
Title: Re: Critical errors
Post by: teddy_grizzly_bear on Tuesday, February 09, 2016, 01:38:02 AM
For some reason it seems you get easier CE's at Weapons Cache than in other maps. Also Pball and barrel physics are causing crashes ( not CE's though )
I know that at some point it was extremely difficult to even jon WC because of the CEs... And the engine isn't really fully ready for the kind of physics implemented on Pball IMHO.
Title: Re: Critical errors
Post by: ronski on Tuesday, February 09, 2016, 01:46:47 AM
I know that at some point it was extremely difficult to even jon WC because of the CEs... And the engine isn't really fully ready for the kind of physics implemented on Pball IMHO.
Yes there at WC you get that CE mostly while joining, playeradmins needs to be ready to kick UserNames out, otherwise there might be several UserNames at playerlist causing issues for those who got CE and others can't join either.
Title: Re: Critical errors
Post by: Koden on Tuesday, February 09, 2016, 02:36:16 AM
Weeeell...I think PBall physics made for a lot of issues on the linux/mac versions, but Ron is actually running the game through Wine (am I right?) and that's gonna make for some more issues, potentially :D
Title: Re: Critical errors
Post by: ronski on Tuesday, February 09, 2016, 03:24:15 AM
Weeeell...I think PBall physics made for a lot of issues on the linux/mac versions, but Ron is actually running the game through Wine (am I right?) and that's gonna make for some more issues, potentially :D
I have played the map wit my mac and shot barrels as well, could it be server side problem, physics at windows server vs linux server?