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Author Topic: Critical errors  (Read 2409 times)

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Offline Vanoke

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Critical errors
« on: Monday, February 08, 2016, 14:02:43 PM »
Did speak some guys now and they say they see alot guy get crittical errors on several servers
 and it happend me to 2 times now. and som members to  :o

Offline Ganja

Re: Critical errors
« Reply #1 on: Monday, February 08, 2016, 14:04:53 PM »
Yes it happens ...

Offline teddy_grizzly_bear

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Re: Critical errors
« Reply #2 on: Monday, February 08, 2016, 15:51:57 PM »
This is an old game full of bugs. It will crash every now and then.
Unless you can't play at all or it's happening at exactly the same place each time, it's nothing to worry about.
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Offline Vanoke

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Re: Critical errors
« Reply #3 on: Monday, February 08, 2016, 15:55:38 PM »
sombuddy did came in in my server and told me that on other server they had the same that i had for a moment 5 a 6 guys 5 minuts priore . so it was not only my server!

Offline teddy_grizzly_bear

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Re: Critical errors
« Reply #4 on: Monday, February 08, 2016, 16:56:50 PM »
Like I said, these things happen every now and then. At least 90% of the time it has nothing to do with the server.
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Offline ronski

Re: Critical errors
« Reply #5 on: Monday, February 08, 2016, 17:00:13 PM »
For some reason it seems you get easier CE's at Weapons Cache than in other maps. Also Pball and barrel physics are causing crashes ( not CE's though )

Offline Pipez0r

Re: Critical errors
« Reply #6 on: Monday, February 08, 2016, 17:41:17 PM »
I dont know in which aa version there was a problem for some players to use the setting "reduce mouse lag".. it caused ce's.

Offline teddy_grizzly_bear

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Re: Critical errors
« Reply #7 on: Tuesday, February 09, 2016, 01:38:02 AM »
For some reason it seems you get easier CE's at Weapons Cache than in other maps. Also Pball and barrel physics are causing crashes ( not CE's though )
I know that at some point it was extremely difficult to even jon WC because of the CEs... And the engine isn't really fully ready for the kind of physics implemented on Pball IMHO.
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Offline ronski

Re: Critical errors
« Reply #8 on: Tuesday, February 09, 2016, 01:46:47 AM »
I know that at some point it was extremely difficult to even jon WC because of the CEs... And the engine isn't really fully ready for the kind of physics implemented on Pball IMHO.
Yes there at WC you get that CE mostly while joining, playeradmins needs to be ready to kick UserNames out, otherwise there might be several UserNames at playerlist causing issues for those who got CE and others can't join either.

Offline Koden

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Re: Critical errors
« Reply #9 on: Tuesday, February 09, 2016, 02:36:16 AM »
Weeeell...I think PBall physics made for a lot of issues on the linux/mac versions, but Ron is actually running the game through Wine (am I right?) and that's gonna make for some more issues, potentially :D

Offline ronski

Re: Critical errors
« Reply #10 on: Tuesday, February 09, 2016, 03:24:15 AM »
Weeeell...I think PBall physics made for a lot of issues on the linux/mac versions, but Ron is actually running the game through Wine (am I right?) and that's gonna make for some more issues, potentially :D
I have played the map wit my mac and shot barrels as well, could it be server side problem, physics at windows server vs linux server?

 

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