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America's Army => mAAp Project => Slots & Loadouts => Topic started by: Galle on Sunday, July 26, 2015, 12:32:53 PM

Title: SF Hospital
Post by: Galle on Sunday, July 26, 2015, 12:32:53 PM
Hospital is probably the most played map at this time. I would like to see some new about it when I'm forced to play it so much nowadays. Adding slots in it would be cool. Maybe one VSS? Also when nade launcher was removed not everyone liked the change, so would it be too much if RPG slot were put in this map? I remember that Hospital had RPG slot back in days or maybe it was in SE version of the map. I would like to hear what you guys think about this.
Title: Re: SF Hospital
Post by: Spanky on Sunday, July 26, 2015, 13:51:15 PM
I'll probably get a lot of hate for this but RPG wouldn't be too bad. It fits in well with the Indigenous Forces loadouts and having a single RPG that can only shoot in a straight direction won't do a ton to change the balance of the game.
Title: Re: SF Hospital
Post by: teddy_grizzly_bear on Sunday, July 26, 2015, 13:53:39 PM
I don't know exactly why they took it out all those years ago, however it does seem like a risk going in to a (somewhat) functioning hospital with civilian personnel with RPGs (or with 203s for that matter), I don't know whether or not the US Army would do such a thing.

But other than that, it might be an interesting thing to try :)
Title: Re: SF Hospital
Post by: Alex on Sunday, July 26, 2015, 14:42:58 PM
I'll probably get a lot of hate for this but RPG wouldn't be too bad. It fits in well with the Indigenous Forces loadouts and having a single RPG that can only shoot in a straight direction won't do a ton to change the balance of the game.
It's simply not realistic. You don't bring an RPG to an infantry only combat mission in a populated civilian hospital.
Title: Re: SF Hospital
Post by: Spanky on Sunday, July 26, 2015, 14:47:37 PM
It's simply not realistic. You don't bring an RPG to an infantry only combat mission in a populated civilian hospital.

What about all the disabled vehicles and rubble surrounding the hospital? That in itself is evidence for explosive ordinance. Maybe it came from the enemy, sure. Then again, you're expecting a helicopter in for the enemy to evacuate the VIP, that would be an effective way of disabling the helicopter.
Title: Re: SF Hospital
Post by: Alex on Sunday, July 26, 2015, 14:50:47 PM
What about all the disabled vehicles and rubble surrounding the hospital? That in itself is evidence for explosive ordinance. Maybe it came from the enemy, sure. Then again, you're expecting a helicopter in for the enemy to evacuate the VIP, that would be an effective way of disabling the helicopter.
Valid points.
Title: Re: SF Hospital
Post by: ~=W!CK!D=~ on Sunday, July 26, 2015, 14:51:17 PM
It's simply not realistic. You don't bring an RPG to an infantry only combat mission in a populated civilian hospital.

Neither is jumping around every  corner or jumping on light poles,  what's ur point. Lmfao,

I would love to see rpg,s back who cares about the roe stick, get rid of flashes and put back rpg, lol

Title: Re: SF Hospital
Post by: TICUS on Sunday, July 26, 2015, 15:18:31 PM
LOL! I will feel sorry for the low honors guys shooting the RPG and getting roe but will be nice to have, to flush the campers out!!  :up:
Title: Re: SF Hospital
Post by: ~=W!CK!D=~ on Sunday, July 26, 2015, 15:26:37 PM
LOL! I will feel sorry for the low honors guys shooting the RPG and getting roe but will be nice to have, to flush the campers out!!  :up:

lol but would be awesome to have back, who really gives a shit about roe?? other then fr noobs
Title: Re: SF Hospital
Post by: TICUS on Sunday, July 26, 2015, 21:36:46 PM
True Wic I don't care ether about roe!! 
Title: Re: SF Hospital
Post by: -[unR]BENDAWICH on Sunday, July 26, 2015, 23:13:15 PM
I was always under the impression that it was removed because it was op, on escort u could spam it through the window at the start and take out like 4 each round (unless it did the old banana shot) Its blast radius was huge i.e it didnt have to get even close to a target to take them out. Was fun though getting 10k roe because someone stood behind u at the start of the round. Memories.

Just googled when it was removed and it was in 2004, fuck me it didnt seem like it was 11 years ago
Title: Re: SF Hospital
Post by: Spanky on Sunday, July 26, 2015, 23:27:24 PM
unless it did the old banana shot
I just laughed so hard at this.
Title: Re: SF Hospital
Post by: -[unR]BENDAWICH on Sunday, July 26, 2015, 23:33:40 PM
That was the only way i could put it =p
Title: Re: SF Hospital
Post by: teddy_grizzly_bear on Monday, July 27, 2015, 01:00:31 AM
Stop buying those cheap as Russian RPGs and you'll not get those bananas :D

I don't feel like 1 RPG per team would be too overpowered, but I suppose it's a matter of testing.
Title: Re: SF Hospital
Post by: Galle on Monday, July 27, 2015, 03:05:54 AM
Maybe put RPG slot as the last person in spawn so it cant spam so fast if it was too op? I think that many would save their rockets for esc building and ww roof "campers" but you cant really say how it will go if we dont test it.
Title: Re: SF Hospital
Post by: ronski on Monday, July 27, 2015, 05:42:35 AM
It would be a nice improvement to the map, VIP couldn't rush from first lobby that much if ambush side timespamms underpass with rpg, it makes playing escort side more interesting.
Title: Re: SF Hospital
Post by: Galle on Monday, July 27, 2015, 05:59:29 AM
In my opinion escorts side is a bit too easy when we lack nades. Usually many vips just run from vip room to helipad as fast as he can and the same route, ofcourse veteran players know how to stop this but if escort has good veteran players too they can dominate outside so easilly that vip has easy job. Timespam can get annoying for start to them that are not used to it but it can be used as tactic for escort side too, throw some bluff smoke in underpass and make ambush waste their rocket.
Title: Re: SF Hospital
Post by: =IHF=^Napalm on Monday, July 27, 2015, 06:24:01 AM
...so u mean, that only ambush must have RPG?
Title: Re: SF Hospital
Post by: Galle on Monday, July 27, 2015, 06:29:12 AM
No, both have RPG but if you have played Hospital when it had nades timespam was popular thing. Timespam was usually shot by ambush players in uderpass in certain time. Ofcourse escort could try to spam back at that same time but the timespam from ambush can be shot from many places. So it might be better for ambush side which is ok to me.
Title: Re: SF Hospital
Post by: bollie on Monday, July 27, 2015, 07:15:00 AM
Maybe put RPG slot as the last person in spawn so it cant spam so fast if it was too op? I think that many would save their rockets for esc building and ww roof "campers" but you cant really say how it will go if we dont test it.

The guy with a rpg cant run fast, if i remember correctly.
But i love to see the rpg back...remembers me of the good old days :)
Title: Re: SF Hospital
Post by: Galle on Monday, July 27, 2015, 07:48:44 AM
It is true that guy with RPG in hands cant run as fast as others. But you can fast swap (if you know how to) it pretty fast in ur back and start runing fast again. And when you get far enaf fast swap it in ur hands and fire. In my mind the most important thing is that escort guys who run in hospital in start cant be spammed with rocket. The spam fire from other guns is enaf. But in other hand spam that is done by ambush from ww entrance will be much more risky if escort RPG shoots in it. Anyway would love to see how it would work  :)
Title: Re: SF Hospital
Post by: ~=W!CK!D=~ on Monday, July 27, 2015, 10:22:29 AM
Or shoot the rpg into WWE and get a curve rocket lol

Maybe put this to a vote see the results I'm sure it can't be that hard to add it back
Title: Re: SF Hospital
Post by: ArmyAntiCheat on Monday, July 27, 2015, 11:35:41 AM
Change objective too maybe? :) :style:
Title: Re: SF Hospital
Post by: -[unR]BENDAWICH on Monday, July 27, 2015, 18:32:52 PM
I think there would be uproar if u changed obj on the most popular map, maybe public trials would be good if you did, to get the feedback like they did on the 203 change. iam afraid ppl are so used to repetition that if something disturbs that, then they dont like it. Whether that change is for the better or not.
Title: Re: SF Hospital
Post by: ~=W!CK!D=~ on Monday, July 27, 2015, 20:17:38 PM
some 1 start a poll and go from there
Title: Re: SF Hospital
Post by: CheeseyTron on Monday, July 27, 2015, 22:39:03 PM
The RPG'S were a total fail on hospital....If anything bring back the frag grenades for the C players...at least one each. :up:
Title: Re: SF Hospital
Post by: bollie on Tuesday, July 28, 2015, 09:06:46 AM
The RPG'S were a total fail on hospital....If anything bring back the frag grenades for the C players...at least one each. :up:

But with a 30sec nade protection on it...  for the stupid spam :/
Title: Re: SF Hospital
Post by: Galle on Tuesday, July 28, 2015, 10:32:51 AM
There is easy spam also nowadays with the fastest ak slot, but yes, it should be somehow that RPG cant spam 1st lobby at the start. Maybe put RPG slot start in the dumpster  :D Old nade protection would be okay also.
Title: Re: SF Hospital
Post by: aao25.com on Tuesday, July 28, 2015, 11:15:30 AM
why not let the top C slot have one 203, that way you need to have at least 5 players on, and you would need to use it wisely. Also you could move that C slot back a bit so it couldn't make it, to quick nade.
Title: Re: SF Hospital
Post by: Galle on Tuesday, July 28, 2015, 11:41:24 AM
I dont think that 203 nades should come back. Nades from C are just too easy to spam in Hospital. The idea of this topic was that we should get extra slots for Hospital from 26 to more. RPG was just an idea that came to mind and I think it should be tested. Also new slots might be VSS or/and S24 or more AK/C slots. Thought like AK/C slots that already exist in Hospital wouldnt bring that much of new excitement like RPG would.
Title: Re: SF Hospital
Post by: Galle on Thursday, July 30, 2015, 10:46:34 AM
some 1 start a poll and go from there

I started one
Title: Re: SF Hospital
Post by: ronski on Thursday, July 30, 2015, 12:18:38 PM
I started one

Great! Not sure how polls work here but for this would have checkboxes worked better than radio buttons, so there would be possibility to vote more than one option. For example both rpg and vss :)
Title: Re: SF Hospital
Post by: ~=W!CK!D=~ on Thursday, July 30, 2015, 18:39:37 PM
Lol Voting closes: Sunday, December 27, 2015, 09:44:45 AM

Question I have if rpg gets alot of votes for yea would assist apply it????
Title: Re: SF Hospital
Post by: Alex on Thursday, July 30, 2015, 18:42:06 PM
Lol Voting closes: Sunday, December 27, 2015, 09:44:45 AM

Question I have if rpg gets alot of votes for yea would assist apply it????
I wouldn't have any objections.
Title: Re: SF Hospital
Post by: ~=W!CK!D=~ on Thursday, July 30, 2015, 18:44:09 PM
It is true that guy with RPG in hands cant run as fast as others. But you can fast swap (if you know how to) it pretty fast in ur back and start runing fast again. And when you get far enaf fast swap it in ur hands and fire. In my mind the most important thing is that escort guys who run in hospital in start cant be spammed with rocket. The spam fire from other guns is enaf. But in other hand spam that is done by ambush from ww entrance will be much more risky if escort RPG shoots in it. Anyway would love to see how it would work  :)

Even fast swap exploit u cant run fast with it, or maybe I'm no pro on using that noob exploit lol
Title: Re: SF Hospital
Post by: ~=W!CK!D=~ on Thursday, July 30, 2015, 18:45:19 PM
I wouldn't have any objections.

Cool let's male this be a 2 week vote poll so every one can't say they didn't vote
Title: Re: SF Hospital
Post by: Ganja on Friday, July 31, 2015, 04:49:53 AM
Even fast swap exploit u cant run fast with it, or maybe I'm no pro on using that noob exploit lol

You can fastswap it. And if you have sound you can still hear the RPG getting packed up while you are already running. If you have another weapon you can already shoot it while you still hear the RPG getting packed. Anyway we'll see how the votes go
Title: Re: SF Hospital
Post by: ArmyAntiCheat on Friday, July 31, 2015, 07:12:35 AM
Another discussion where nothing will be changed anyway? Or is this something promising that I should actually take notice?
Title: Re: SF Hospital
Post by: ~=W!CK!D=~ on Friday, July 31, 2015, 07:26:11 AM
You can fastswap it. And if you have sound you can still hear the RPG getting packed up while you are already running. If you have another weapon you can already shoot it while you still hear the RPG getting packed. Anyway we'll see how the votes go

lol maybe I'm not doing it right then ,
Title: Re: SF Hospital
Post by: CheeseyTron on Friday, July 31, 2015, 18:44:42 PM
Give the RPG to the VIP...that way there at least he can defend himself if his teamies are FR whores....
Title: Re: SF Hospital
Post by: Ganja on Saturday, August 01, 2015, 06:57:54 AM
Give the RPG to the VIP...that way there at least he can defend himself if his teamies are FR whores....

RPG inside the hospital oO. You better put the ROE limit to 9999999999 then
Title: Re: SF Hospital
Post by: ~=W!CK!D=~ on Saturday, August 01, 2015, 15:51:51 PM
RPG inside the hospital oO. You better put the ROE limit to 9999999999 then

who really cares about roe ill disable roe for our server
Title: Re: SF Hospital
Post by: Galle on Thursday, August 13, 2015, 10:45:31 AM
Cool let's make this be a 2 week vote poll so every one can't say they didn't vote

Okay 2 weeks is up now and we got 118 votes. In my mind 118 votes means that everyone who has opinion about new class in Hospital has voted.

 RPG (47) is the winner with 3 vote margin to 18C (44). Third is VSS (18), then RPK/AR (6) and 3 voted something other. Because RPG and 18C came so close maybe we can add both so Hospital would be 30 slot map, or just pick the winner? Also we should pay attention that VSS got 18 votes. It is clear some want VSS and in my mind it would be cool also, you can compare it to SF Extraction which is similar map like Hospital and VSS works in it well. So how should we proceed?

Title: Re: SF Hospital
Post by: ~=W!CK!D=~ on Thursday, August 13, 2015, 16:51:25 PM
that being said assist should honor the rpg back in
Title: Re: SF Hospital
Post by: voras on Friday, August 14, 2015, 04:24:16 AM
Maybe it is posible make hospital special edition with rpg and vss gun. Ppl will can shoise what map to play if they want normal hospi or special edition? Like pipeline or bridge map. Now ppl can shose if want join normal se4ver or sf guns
Title: Re: SF Hospital
Post by: ronski on Friday, August 14, 2015, 06:04:00 AM
Lots of valid points here, we were requesting more slots to the map and people voted what new guns/slots they would to have. RPG, C and VSS were voted the most, so slots should be filled with them.

Of course this edit will divide players into two halves; others like it, others not. Therefore Im with Voras here, if it could be a whole new map and normal version of Hospital could still stay available. 
Title: Re: SF Hospital
Post by: teddy_grizzly_bear on Friday, August 14, 2015, 06:37:25 AM
I don't really like the idea of a new map. Assist already has 72 maps included, I just don't feel we need more.

Since the talk was about extra slots, these slots would be on the very bottom of the list, so if a server owner doesn't like it, they can just limit the slots so getting it would be unlikely (but not impossible).
Title: Re: SF Hospital
Post by: ronski on Friday, August 14, 2015, 06:57:38 AM
I don't really like the idea of a new map. Assist already has 72 maps included, I just don't feel we need more.

Since the talk was about extra slots, these slots would be on the very bottom of the list, so if a server owner doesn't like it, they can just limit the slots so getting it would be unlikely (but not impossible).
Fabulous.
Title: Re: SF Hospital
Post by: voras on Friday, August 14, 2015, 10:45:21 AM
Tedy you dont need create a new map only add same map with diferent slots.. we vote if remove 203 from hospi and now i see ppl want it back. If we vote rpg in the game maybe a lot ofs after 3-4 month will be boring of that and they can shoose what map they want..:(
Title: Re: SF Hospital
Post by: ronski on Friday, August 14, 2015, 10:59:28 AM
Tedy you dont need create a new map only add same map with diferent slots.. we vote if remove 203 from hospi and now i see ppl want it back. If we vote rpg in the game maybe a lot ofs after 3-4 month will be boring of that and they can shoose what map they want..:(

I think you didn't get him right now Voras, Teddy said that those new slots will be the last spots in squad and it'll be up to admin will the server have 26 or 32 slots. So to be able to use these new slots must server have 32 slots and a lot of players.
Title: Re: SF Hospital
Post by: voras on Friday, August 14, 2015, 12:06:51 PM
For me what he do will be ok:) love this game and will play if hospi have or not new slots hehe :cool: :D
Title: Re: SF Hospital
Post by: Galle on Friday, August 21, 2015, 05:41:54 AM
So is this happening? All the admins have been positive about this and vote is clear. Adding few slots can't take this much of time?

Let's rock  :)
Title: Re: SF Hospital
Post by: ArmyAntiCheat on Sunday, August 23, 2015, 03:01:04 AM
It's typical that this went quiet. We all like to discuss about things that ain't going to be done.
Title: Re: SF Hospital
Post by: ~=W!CK!D=~ on Sunday, August 23, 2015, 13:31:04 PM
thought it would of been added on update??
Title: Re: SF Hospital
Post by: teddy_grizzly_bear on Sunday, August 23, 2015, 14:18:44 PM
Like ELiZ said, the map updates are not connected to client updates.

And for it to be released, it would have to have been done. As far as I know, it hasn't yet.
Title: Re: SF Hospital
Post by: Alex on Sunday, August 23, 2015, 14:49:22 PM
It will be done. Right now we have a good number of maps that are being worked on and we plan to push them all out at once, that's why this isn't done yet.
Title: Re: SF Hospital
Post by: Alex on Sunday, August 23, 2015, 16:02:01 PM
Also, we have a total of 6 new slots to add, 3 on each team to up the map to 32 slots. RPG will be one of the slots and I'm leaning towards 18c and rpk for the other 2. These slots will be added to the last fireteam.
Title: Re: SF Hospital
Post by: ronski on Sunday, August 23, 2015, 16:06:45 PM
GJ, cant wait for these to be published :)
Title: Re: SF Hospital
Post by: voras on Friday, February 26, 2016, 10:42:50 AM
maybe we need up this topic again.:) remove rpg admins:)
Title: Re: SF Hospital
Post by: halko on Friday, February 26, 2016, 10:59:50 AM
Hell no. I think loadouts for this map has been changed enough many times already.

Just a thought. Make SF Hospital SE with random spawns and without RPG's? Why not. It would get tracked and there would not be whining bout sides.
Title: Re: SF Hospital
Post by: ronski on Saturday, March 26, 2016, 11:27:03 AM
Hell no. I think loadouts for this map has been changed enough many times already.

Just a thought. Make SF Hospital SE with random spawns and without RPG's? Why not. It would get tracked and there would not be whining bout sides.
how have I missed such a juicy post like this. Double assault, random spawns and briefcase objective....  :wub:
Title: Re: SF Hospital
Post by: halko on Tuesday, March 29, 2016, 15:21:45 PM
My ideas are always great.