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Author Topic: SF Dockside  (Read 12273 times)

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Offline [SWISS]Merlin

SF Dockside
« on: Thursday, July 23, 2015, 08:15:37 AM »
this map has a standard slot select of 18 slots as follow:
C, CCCZ, CCCZ

I would like to expand the slot from 18 to 26 as follow:
C, CCCZ, CCCZ, CCCZ

would be great. and I do really still not think, that these amount would be to much. look at pool day, also many players (12) in a very small room - and the most played map next to pipe and hospi.
my 2 cents.

what do YOU think about it. please make your entries below.
thank you!

btw: please do not start another maps discussion until this one has ended.

Offline ronski

Re: SF Dockside
« Reply #1 on: Thursday, July 23, 2015, 09:59:35 AM »
Would be worth of trying, I don't see why not.  :up:

Offline mii2.GoldenHawk

Re: SF Dockside
« Reply #2 on: Thursday, July 23, 2015, 11:03:26 AM »
26 is a lot better! :style:

Offline Spanky

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Re: SF Dockside
« Reply #3 on: Thursday, July 23, 2015, 13:08:27 PM »
Sounds good to me except I've not messed with random playerstarts before. The chances of me screwing this up are high.
It's like shaving your pubes to make your junk look bigger.
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Offline [SWISS]Merlin

Re: SF Dockside
« Reply #4 on: Thursday, July 23, 2015, 13:20:18 PM »
i wish you then good luck Spanky :D
thanks a lot

Offline -=TEF=-]Menace[

Re: SF Dockside
« Reply #5 on: Thursday, July 23, 2015, 15:01:02 PM »
I like the idea!
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always overcome youth and arrogance......

Offline Spanky

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Re: SF Dockside
« Reply #6 on: Thursday, July 23, 2015, 15:05:18 PM »
Killaman rudely pointed out that by editing Dockside, the breachable doors are able to be opened from the outside without breaching them. Of course he mentioned this after I had added all the player slots. So, now I'm making new doors that will hopefully work properly.
It's like shaving your pubes to make your junk look bigger.
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Offline ronski

Re: SF Dockside
« Reply #7 on: Thursday, July 23, 2015, 15:09:22 PM »
Killaman rudely pointed out that by editing Dockside, the breachable doors are able to be opened from the outside without breaching them. Of course he mentioned this after I had added all the player slots. So, now I'm making new doors that will hopefully work properly.

But how nice is it that you guys are taking this seriously and already started to work around it!  :up:  :up:  hooah

Offline [SWISS]Merlin

Re: SF Dockside
« Reply #8 on: Thursday, July 23, 2015, 18:14:04 PM »
it doesn't really matter if the doors can be open from everybody. do not take to much work on that Spanky.

Offline Spanky

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Re: SF Dockside
« Reply #9 on: Thursday, July 23, 2015, 18:44:06 PM »
I've asked ELiZ to take a look and see if he can fix the missing code in the editor. I tried my solution and haven't gotten it to work yet. If ELiZ can't do anything about it (who am I kidding, he's a code wizard) then I'll re-visit my doors and work on them some more. In the mean time, Dockside will be on hold. New map anyone?
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ronski

Re: SF Dockside
« Reply #10 on: Friday, July 24, 2015, 14:36:13 PM »
I've asked ELiZ to take a look and see if he can fix the missing code in the editor. I tried my solution and haven't gotten it to work yet. If ELiZ can't do anything about it (who am I kidding, he's a code wizard) then I'll re-visit my doors and work on them some more. In the mean time, Dockside will be on hold. New map anyone?

I would like to see some slot increasing in some of these 26 slot maps: Extraction, PCR, CSAR, Insurgent Camp, Weapons Cache, Border, Steamroller and Hospital. They have room for extra slots which would refresh them nicely. I havent played this game enough to suggest what slots would be nice to have added so please guys, we have activated admins to work around this, so share your ideas, about some of these or other maps that you would like to discuss about. Every map in own thread.

Offline ELiZ

Re: SF Dockside
« Reply #11 on: Saturday, July 25, 2015, 06:36:54 AM »
I've patched our Editor code, hopefully it will allow us to keep the destroyable doors, we have to test it further.

Offline Spanky

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Re: SF Dockside
« Reply #12 on: Saturday, July 25, 2015, 12:39:04 PM »
I've patched our Editor code, hopefully it will allow us to keep the destroyable doors, we have to test it further.
Seems like it works as it should. The option shows up in the editor and loaded the value from the map automatically. Building the map now and will test shortly. 34 slot Dockside is coming guys, thank ELiZ for it!
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline [SWISS]Merlin

Re: SF Dockside
« Reply #13 on: Saturday, July 25, 2015, 13:17:17 PM »
thank you Spanky, ELiZ.
good job :)
will be fun to play on that

Offline Spanky

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Re: SF Dockside
« Reply #14 on: Saturday, July 25, 2015, 13:43:51 PM »
Progress has been made but another wall was hit.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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