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Author Topic: Server - CacheSizeMegs=?  (Read 10478 times)

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Offline ELiZ

Re: Server - CacheSizeMegs=?
« Reply #15 on: Sunday, January 26, 2014, 02:37:27 AM »
These are the variables and the default value it will have if not configured, I've planned to add to next version
Quote
CacheSizeMegs=96
MaxSpectators=3
MaxAdmins=3
bDeathMessages=True
bPlayersBalanceTeams=True
bAutoBalanceBetweenRounds=True
bNeverAutoBalance=False
bEnableROEKick=True
MinHonor=8
MaxHonor=100

If I add them they will be the same on a server even after a version update.

Offline Spanky

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Re: Server - CacheSizeMegs=?
« Reply #16 on: Sunday, January 26, 2014, 03:07:05 AM »
Battletracker bumped up the maximum honor to 110. Does the .ini setting even care about what the auth server sets it as? Isn't it only for refusing an initial connection?
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Offline ELiZ

Re: Server - CacheSizeMegs=?
« Reply #17 on: Sunday, January 26, 2014, 03:56:00 AM »
Battletracker bumped up the maximum honor to 110. Does the .ini setting even care about what the auth server sets it as? Isn't it only for refusing an initial connection?

Good point.
 
this is from 2.8.5, but I'm guessing that it's the same for 2.5

Code: [Select]
Function VerifyHonorRange ()
{
MinHonor=Clamp(MinHonor,1,100);
MaxHonor=Clamp(MaxHonor,9,100);
if (MinHonor > MaxHonor)
{
MinHonor=1;
}
}

Even if set MaxHonor=105, since it's clamped to 100, 100 is that will be used.
A possible explanation is that the values are not used, since from what I can see they are part of the "real" auth functions(ServerAuthorizeUserAuthorizeComplete), and since we have taken over them they are not used.

What do you think, should we use them in "our" auth?





Offline [SWISS]Merlin

Re: Server - CacheSizeMegs=?
« Reply #18 on: Sunday, January 26, 2014, 07:27:07 AM »
oh yes, would be nice to select min and max honors in future - for local admins too.
and I would put a variable for

NetServerMaxTickRate=
LanServerMaxTickRate=

MaxClientRate=

MOTDDisplaySeconds=

MaxSpectators=
MaxPlayers=
MaxAdmins=

ConfiguredInternetSpeed=
ConfiguredLanSpeed=


« Last Edit: Sunday, January 26, 2014, 07:32:23 AM by [SWISS]Merlin »

Offline ELiZ

Re: Server - CacheSizeMegs=?
« Reply #19 on: Sunday, January 26, 2014, 07:39:33 AM »
Quote
ConfiguredInternetSpeed=
ConfiguredLanSpeed=

Not used on a server is it?

Offline ELiZ

Re: Server - CacheSizeMegs=?
« Reply #20 on: Sunday, January 26, 2014, 07:40:53 AM »
Quote
NetServerMaxTickRate=
LanServerMaxTickRate=

Surely only one is used, witch one?
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Offline -[unR]BENDAWICH

Re: Server - CacheSizeMegs=?
« Reply #21 on: Sunday, January 26, 2014, 07:43:55 AM »
Isnt the tickrate capped @35 by the engine. I havent messed with a server since like 2010 so my memory isnt the best.

Offline ELiZ

Re: Server - CacheSizeMegs=?
« Reply #22 on: Sunday, January 26, 2014, 07:48:38 AM »
MaxClientRate=15000...


Is already regulated with CVARS

Offline ELiZ

Re: Server - CacheSizeMegs=?
« Reply #23 on: Sunday, January 26, 2014, 07:50:02 AM »
Isnt the tickrate capped @35 by the engine. I havent messed with a server since like 2010 so my memory isnt the best.

Default is 35 anyways... is higher better, or lower?

Offline -[unR]BENDAWICH

Re: Server - CacheSizeMegs=?
« Reply #24 on: Sunday, January 26, 2014, 07:58:32 AM »
20 used to be the default as far as i know in 2.8.5 but it was always advised to have it set at 35. So having it at the cap is fine (if ofcourse that is the cap) Helps with bullet registry etc, it is essentially the refresh rate.
« Last Edit: Sunday, January 26, 2014, 08:03:56 AM by -[unR]BENDAWICH »

Offline [SWISS]Merlin

Re: Server - CacheSizeMegs=?
« Reply #25 on: Sunday, January 26, 2014, 09:01:30 AM »
NetServerMaxTickRate
LANServerMaxTickRate

on my server I-IIII I am testing atm those settings.

I have set them to 50 - to see how the impact is. with that value you have a real smooth running system and it looks like you can open doors better, also from a bit farer away. but maybe 50 is to high, guess 40-45 would be the best value, but for sure, not for every server!! so default should be around 35 but with the possibility to change that in a easy way. if you go to high, it starts with lags and freezes.

Offline Goncalo

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Re: Server - CacheSizeMegs=?
« Reply #26 on: Sunday, January 26, 2014, 09:02:57 AM »
yes default was 20, now some1 from assist updated it to 35. its 35 on every server wich is good. I think engine cap it at 35, it cant go higher than that

Offline [SWISS]Merlin

Re: Server - CacheSizeMegs=?
« Reply #27 on: Sunday, January 26, 2014, 09:13:39 AM »
and it is the NetServerMaxTickRate that counts, the LAN one counts only for LAN partys I guess.

Offline ELiZ

Re: Server - CacheSizeMegs=?
« Reply #28 on: Sunday, January 26, 2014, 09:16:07 AM »
and it is the NetServerMaxTickRate that counts, the LAN one counts only for LAN partys I guess.

Don't be so sure, a Assist server is actually running in LAN mode, it only looks like it's running in GLOBAL.

Offline Goncalo

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Re: Server - CacheSizeMegs=?
« Reply #29 on: Sunday, January 26, 2014, 09:18:49 AM »
but try to change it about 35 merlin, tickrate is what affects cpu. try it on 50..to see if its working, after updating the server join has a player, and type stat net in console. if you see IN:X x going above 35 means it did change it, if it doesnt, max is 35.

also ive read that this can help a bit KeepAliveTime= default is 0.2, if you change it to 0.4 or 0.6 it may help

 

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