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Author Topic: Server - CacheSizeMegs=?  (Read 10514 times)

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Offline [SWISS]Merlin

Server - CacheSizeMegs=?
« on: Friday, January 24, 2014, 12:20:14 PM »
hi all out there

the server cache size is by default set to 96.
who of you did change that size to another value - and if so, to witch value?

I am asking because this default could also be changed to another value. then it would not be necessary  to change it back after an update is released.

my value is CacheSizeMegs=256

would be nice to have some feedback about that.
thanks

Jared

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Re: Server - CacheSizeMegs=?
« Reply #1 on: Friday, January 24, 2014, 12:30:47 PM »
I would check with your hosting companies, sometimes they charge more when you edited that. At least they day when AA with alive back in the day.

Offline {G.O.W.}_Grizz

Re: Server - CacheSizeMegs=?
« Reply #2 on: Friday, January 24, 2014, 13:41:35 PM »
I changed mine to 512 and it runs good.

Offline Possessed

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Re: Server - CacheSizeMegs=?
« Reply #3 on: Saturday, January 25, 2014, 08:54:53 AM »
I guess 128 is more than enough; what counts is the processor speed :P
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline [SWISS]Merlin

Re: Server - CacheSizeMegs=?
« Reply #4 on: Saturday, January 25, 2014, 18:24:52 PM »
for the server, for sure it is not the processor speed. with 50 players on my comp, the processors are about 10% of its max.
network and memory are the magic words for aa25..... and the internal things like pb....

Offline Possessed

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Re: Server - CacheSizeMegs=?
« Reply #5 on: Saturday, January 25, 2014, 18:35:06 PM »
not sure but, AA server uses only 1 core just as the game :) I didn't noticed any diference using more than 64 mb(I've messed alot with servers, especially COOP on my own PC lol)
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline [SWISS]Merlin

Re: Server - CacheSizeMegs=?
« Reply #6 on: Saturday, January 25, 2014, 18:55:35 PM »
yes, I did hear this always. but my 8 core system to say something different. maybe one server do use one cpu, but more servers do use more cpu's. so it is really not a prob of the cpu's. I mean today's cpu's :D

Offline Spanky

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Re: Server - CacheSizeMegs=?
« Reply #7 on: Saturday, January 25, 2014, 19:38:47 PM »
If you have multiple servers, you'd be best off making sure that only 1 server uses 1 core instead of 2 servers sharing a single core. It's possible to set this in CPU Affinity. Also, set them to high priority.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline [SWISS]Merlin

Re: Server - CacheSizeMegs=?
« Reply #8 on: Saturday, January 25, 2014, 20:13:38 PM »
thanks spanky.
but using windows, all done by it self :()
this is not unix, this is real computing :D
« Last Edit: Saturday, January 25, 2014, 20:16:35 PM by [SWISS]Merlin »

Offline [SWISS]Merlin

Re: Server - CacheSizeMegs=?
« Reply #9 on: Saturday, January 25, 2014, 20:16:14 PM »
and I still have - I will repeat for all - only 10% CPU usage :D
so really, this is not a CPU prob. it's done or not by network or RAM . if ...
but I will close now with that all.

so leave the RAM size like it is, good for beginners.

Offline Spanky

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Re: Server - CacheSizeMegs=?
« Reply #10 on: Saturday, January 25, 2014, 20:23:28 PM »
Right, there's not much done on the CPU on the server side of things. Network speed means the most.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Possessed

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Re: Server - CacheSizeMegs=?
« Reply #11 on: Saturday, January 25, 2014, 20:25:54 PM »
Right, there's not much done on the CPU on the server side of things. Network speed means the most.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: Server - CacheSizeMegs=?
« Reply #12 on: Saturday, January 25, 2014, 21:29:05 PM »
The client is by far more CPU demanding than a server. I'm being serious.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Server - CacheSizeMegs=?
« Reply #13 on: Saturday, January 25, 2014, 23:44:18 PM »
Found this info on more than one random UE2 engine game site:

Code: [Select]
Q: What is the CacheSizeMegs setting & what value should I use for it?

A: This is from the man, Tim Sweeney himself.

CacheSizeMegs does not cache textures, music, models, sounds, code or anything like that. Setting it to a higher value could perhaps even cause problems (if UT reserves this much memory on startup, then you could be wasting a lot of memory that has been reserved for caching only a small amount of data). Keep this value low.

8MB is the recommended maximum size you should set it. Although if you have 128MB RAM + you may want to try larger values (increases performance in some cases). Do not bother using formula's for deciding this value, 4 - 8MB is all that most users need.

Offline ELiZ

Re: Server - CacheSizeMegs=?
« Reply #14 on: Sunday, January 26, 2014, 02:00:03 AM »
I can still add it to the variables that are configurable.
What more is there, tickrate?

 

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