AAO25.com

Assist => Support => Server Support => Topic started by: [SWISS]Merlin on Friday, June 28, 2013, 17:35:43 PM

Title: mods on servers
Post by: [SWISS]Merlin on Friday, June 28, 2013, 17:35:43 PM
i did on all my 22 server a scrolling text like below

                 >> WOULD YOU LIKE TO HAVE OPEN SLOTS? <<
            >> THEN GO TO WWW.AAO25.COM AND ASK FOR IT <<
             >> AT GENERAL CHAT, POLL - MODS ON SERVERS <<
                                           >> SAY YES <<

so now not only forum members will vote about that, all players now COULD, if they want to do so.
Title: Re: mods on servers
Post by: Possessed on Friday, June 28, 2013, 17:38:05 PM
theres a "stand alone" mod for chat loggin in the forums, map vote ok, open slots maybe,

if (weapon.picker == True)
{
        Stats = False;
}
else
{
        Stats = True;
}
Title: Re: mods on servers
Post by: Vanoke on Friday, June 28, 2013, 17:41:07 PM
I go whit you !


i did on all my 22 server a scrolling text like below

    IF YOU WOULD LIKE TO HAVE OPEN SLOTS,
   WEAPON PICK, CHAT LOGGER OR MAP VOTE
 >> GO TO WWW.AAO25.COM AND ASK FOR IT <<

so now not only forum members will vote about that, all players now COULD, if they want to do so.
Title: Re: mods on servers
Post by: IGC Wolf^ on Friday, June 28, 2013, 19:50:14 PM
No mods:)
Title: Re: mods on servers
Post by: -Diesel.iNv- on Friday, June 28, 2013, 20:48:06 PM
This game was so popular without mods. Keep it that way.
Title: Re: mods on servers
Post by: ELiZ on Saturday, June 29, 2013, 03:08:08 AM
I've verified that the Ultimate.u mod has a callback function built in, that caused the mode to stop functioning when the aamods.com domain was shut down.

However, I did not find such a function in the chatlogger, can anyone please verify if the chatlogger works or not? Run it without trying to have Ultimate running at the same time.
Title: Re: mods on servers
Post by: Spanky on Saturday, June 29, 2013, 03:13:43 AM
I've verified that the Ultimate.u mod has a callback function built in, that caused the mode to stop functioning when the aamods.com domain was shut down.

There's nothing that can be done to fix that right? RIGHT?
Title: Re: mods on servers
Post by: Vanoke on Saturday, June 29, 2013, 03:17:21 AM
A -This hase to be for a Petition! for the Assist. !!


B- We stil do not no if Assist Admins made this problem !! 
ANSERS >>>>>
WAY   >>>>>>>
WHO>>>>>>>>
 
Title: Re: mods on servers
Post by: Vanoke on Saturday, June 29, 2013, 03:24:12 AM
I've verified that the Ultimate.u mod has a callback function built in, that caused the mode to stop functioning when the aamods.com domain was shut down.

However, I did not find such a function in the chatlogger, can anyone please verify if the chatlogger works or not? Run it without trying to have Ultimate running at the same time.

Would it be simpler to ask if he turn it on Sergio dit ask last time to led it open for a year.
Ore ?? is it simple to ask to copy the site and open it sumware els.
About the chatlogger you have to wait for merlin he understand Bits And Bites.

Thx for your support Eliz this is good!
Title: Re: mods on servers
Post by: IGC Wolf^ on Saturday, June 29, 2013, 03:43:26 AM
Jeez venoke, sometimes you just need to be quiet.

I don't know if you acting dumb
or you are dumb.
Title: Re: mods on servers
Post by: Rob_LD on Saturday, June 29, 2013, 03:57:09 AM
@ELiZ

Thanks for letting us know!
Title: Re: mods on servers
Post by: JonnyM on Saturday, June 29, 2013, 03:59:36 AM
Please stop the mods just for a while and you will see the game grow!
Mods have been around a long time now and you can all see player numbers in decline, all I ask is you give us the chance to prove that without mods things will get better.
Title: Re: mods on servers
Post by: Rob_LD on Saturday, June 29, 2013, 04:04:45 AM
@JonnyM

We need at least 10 more polls which ends up in 75% to 25% for "NO MORE MODS"...
I am not sure, this one is number 4 or 5?
Title: Re: mods on servers
Post by: JonnyM on Saturday, June 29, 2013, 04:16:18 AM
Why are people so blind! Using mods on this game destroys its very essence, It takes away what is special about it and if it doesn't have that special something anymore then why play it? It was supposed to be a attempt at a realistic battle simulation and that is why people loved it! People do not come to AA for a fast paced arcade game. People who want mods do not care about this game and the people who have taken it on themselves to preserve this game should do more to stop it. when will people open their eyes and listen to come to realise the damage they are doing.
Title: Re: mods on servers
Post by: Possessed on Saturday, June 29, 2013, 04:37:51 AM
I've verified that the Ultimate.u mod has a callback function built in, that caused the mode to stop functioning when the aamods.com domain was shut down.

However, I did not find such a function in the chatlogger, can anyone please verify if the chatlogger works or not? Run it without trying to have Ultimate running at the same time.
the source from this ult.mod is avaliable, easy steps to get it, btw you don't even need to, cuz there is another version free of call back.

btw I guess u have interest in this method not in the mod :D, right?
Title: Re: mods on servers
Post by: ELiZ on Saturday, June 29, 2013, 04:45:15 AM
the source from this ult.mod is avaliable, easy steps to get it, btw you don't even need to, cuz there is another version free of call back.

btw I guess u have interest in this method not in the mod :D, right?


I was curious to see if I could crack it.
And sure enough, it only took 1 byte replacement to make it work again.

But I'll hold on to releasing it until we settle this issue
 
Title: Re: mods on servers
Post by: ELiZ on Saturday, June 29, 2013, 04:53:04 AM

I was curious to see if I could crack it.
And sure enough, it only took 1 byte replacement to make it work again.

But I'll hold on to releasing it until we settle this issue

And since I've verified that I could get Ultimate.u to work, I also verified that it was NOTHING that we did here at aao25.com that disabled this mod to work, it was caused by the closing of AAmods.com, and that we had nothing to do with.
Title: Re: mods on servers
Post by: ELiZ on Saturday, June 29, 2013, 04:58:38 AM
I've verified that the mod called

SOTChatLogger20ForAA25

Still works, and required NO modification to do so, so if you are having problems with this mod, you are doing it wrong
Title: Re: mods on servers
Post by: ELiZ on Saturday, June 29, 2013, 05:10:53 AM
I've verified that the mod called

Picker

Still works, and required NO modification to do so, so if you are having problems with this mod, you are doing it wrong
Title: Re: mods on servers
Post by: Rob_LD on Saturday, June 29, 2013, 05:18:31 AM
How much donation is required to keep mum?
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fwww.cheesebuerger.de%2Fimages%2Fsmilie%2Ffrech%2Fd015.gif&hash=8fe31f618d24597338f9bdc2a65daabf)
Title: Re: mods on servers
Post by: JonnyM on Saturday, June 29, 2013, 05:28:38 AM
Guess my opinions don't count for much these days.
Title: Re: mods on servers
Post by: ELiZ on Saturday, June 29, 2013, 05:34:23 AM
How much donation is required to keep mum?
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fwww.cheesebuerger.de%2Fimages%2Fsmilie%2Ffrech%2Fd015.gif&hash=8fe31f618d24597338f9bdc2a65daabf)

mum?
Title: Re: mods on servers
Post by: Rob_LD on Saturday, June 29, 2013, 05:37:22 AM
keep mum - refuse to talk or stop talking

http://www.thefreedictionary.com/keep+mum
 ;)
Title: Re: mods on servers
Post by: ELiZ on Saturday, June 29, 2013, 06:27:03 AM
Are mods like the ChatLogger ok to have in the game?
Title: Re: mods on servers
Post by: Rob_LD on Saturday, June 29, 2013, 06:40:48 AM
As far as I'm concerned all mods which do not affect the gameplay directly are welcome.
Title: Re: mods on servers
Post by: [SWISS]Merlin on Saturday, June 29, 2013, 06:57:51 AM
@JonnyM

We need at least 10 more polls which ends up in 75% to 25% for "NO MORE MODS"...
I am not sure, this one is number 4 or 5?

I did that poll, because before only forum member did vote, no way for the most others of the 180 active players.
sorry about another one, but go almost every way to get chatlogger, openslots and mapvote back :)
Title: Re: mods on servers
Post by: [SWISS]Merlin on Saturday, June 29, 2013, 07:02:12 AM
Are mods like the ChatLogger ok to have in the game?

yes please, and also open slots (this was an official option built for aa 2.8.5)

and thank you very much for testing the chatlogger and weapon picker ELiZ !!
I can confirm that chatlogger and weapon picker do still work. again thank you and sorry for the work, could have done this by myself (was a bit in rage :( )
Title: Re: mods on servers
Post by: [SWISS]Merlin on Saturday, June 29, 2013, 08:11:28 AM
theres a "stand alone" mod for chat loggin in the forums, map vote ok, open slots maybe,

if (weapon.picker == True)
{
        Stats = True;
}
else
{
        Stats = False;
}

possessed, I do not understand, why a weapon pick should count honors and normal mod not. but it is maybe a start to discuss this :)
Title: Re: mods on servers
Post by: Possessed on Saturday, June 29, 2013, 08:18:39 AM
ROFL! it was supposed to be the opposite, typos everywhere..
Title: Re: mods on servers
Post by: makerpro on Saturday, June 29, 2013, 09:22:37 AM
mods didnt stop yet? 82ND server is still moded?
Title: Re: mods on servers
Post by: IGC Wolf^ on Saturday, June 29, 2013, 09:56:47 AM
Mods brought back because some people cant live without them
Title: Re: mods on servers
Post by: makerpro on Saturday, June 29, 2013, 10:23:28 AM
dude we cant play with mods too! just because some nubs mod still! please stop modded servers!
Title: Re: mods on servers
Post by: zoxee on Saturday, June 29, 2013, 10:27:36 AM
the only argument in favor of mods i could bear is that considering the huge diversity
of other games out there, mods did bring some change to the game.
When you think twice, going through the years only with an M16 and two frags is not really
appealing to youngsters of the "iPhone" generation who are used to swap, shift and switch
everything and are constantly blown away with 3D animations and colorful content.

But our purpose is elsewhere. We know how great the game was when it came out and
to be able to promote its true magic, we have to stick to the basics, to how
the game was when it managed to fascinate so many of us. So competing with other current
games is not our goal (we couldn't do it anyway), all we want is to promote AA2 how it was,
plain and naked (unmodded).

And i can prove that mods will ultimately kill this game : Take PACMAN, the most played game
of all times. Well it worked so well that they brought out PACMAN 3D, but it turned out to be a loser.
Why ? because it wasn't the same game anymore. Yeah it was pimped, in 3D, more colorful,
but it simply wasn't PACMAN anymore.

Think about it.
Title: Re: mods on servers
Post by: OpiumOpi on Saturday, June 29, 2013, 10:33:29 AM
stop the mods !
Title: Re: mods on servers
Post by: Yahoo on Saturday, June 29, 2013, 10:53:08 AM
Admins should shut down assist for one or two hours with some kind of warning for players come to here and vote. The forum users are always the same, and all of us know each other opinion about mods, we should do something to make the majority of players express them selfs.
Title: Re: mods on servers
Post by: [SWISS]Merlin on Saturday, June 29, 2013, 11:15:12 AM
so no need to do so anymore. release 2.8.5 and
- radar back
- open slots back
- chatlogs back
so i would be happy with this. nice would be to vote for maps, but this is not a must for me.
so finaly you do know now what i think about. but do not forget, all (almost) of us are adults and therefor we can choose by ourself which server to play on. modded or not.
thank you

btw: why do you then accept the built in multiplayer cheats on the rule tab of the game (enable/disable)? strange for me. so you must take that also out of the game with the new release, right
Title: Re: mods on servers
Post by: [SWISS]Merlin on Saturday, June 29, 2013, 11:18:30 AM
ROFL! it was supposed to be the opposite, typos everywhere..

catched you :D
Title: Re: mods on servers
Post by: Bart! on Saturday, June 29, 2013, 12:03:29 PM
Why are people so blind! Using mods on this game destroys its very essence, It takes away what is special about it and if it doesn't have that special something anymore then why play it? It was supposed to be a attempt at a realistic battle simulation and that is why people loved it! People do not come to AA for a fast paced arcade game. People who want mods do not care about this game and the people who have taken it on themselves to preserve this game should do more to stop it. when will people open their eyes and listen to come to realise the damage they are doing.
Totally agree.
Title: Re: mods on servers
Post by: Spanky on Saturday, June 29, 2013, 12:22:43 PM
Please stop the mods just for a while and you will see the game grow!
Mods have been around a long time now and you can all see player numbers in decline, all I ask is you give us the chance to prove that without mods things will get better.

Why are people so blind! Using mods on this game destroys its very essence, It takes away what is special about it and if it doesn't have that special something anymore then why play it? It was supposed to be a attempt at a realistic battle simulation and that is why people loved it! People do not come to AA for a fast paced arcade game. People who want mods do not care about this game and the people who have taken it on themselves to preserve this game should do more to stop it. when will people open their eyes and listen to come to realise the damage they are doing.

Quoted because people need to see this.
Title: Re: mods on servers
Post by: IGC Wolf^ on Saturday, June 29, 2013, 12:23:26 PM
if admins care about the game they must show it and support unmodded gameplay. Does the mods give you realistic game?nope, was it the main objective by previous devs or even an objective to do mods? nope was it to compete with other games? nope

So..., to make the game as a purpose to see what it means to be in the real army?, realism and the aim of purpose to see what is the army? correct:)

To kill the enemy with a rifle is harder. You can kill easily with the modded guns.
RPG,GP,G,SF,NADE is bad on the bridge map for example...you get naded in first 5 sec... and you call this realistic game and fair? Just sad ^^
Title: Re: mods on servers
Post by: Spanky on Saturday, June 29, 2013, 12:57:21 PM
To kill the enemy with a rifle is harder. You can kill easily with the modded guns.
RPG,GP,G,SF,NADE is bad on the bridge map for example...you get naded in first 5 sec... and you call this realistic game and fair? Just sad ^^

Another topic for discussion would be ways these kinds of issues could be fixed. I know for a fact that I can get rid of this problem in an elegant way. Basically, you lower the "roof" of the map down to a point where the fog still obscures it but 203's can still hit it. Right now, it's super tall so you can arc 203's across the map. When the 203 hits the low roof, there's a surface property in the editor called Delete Projectiles and when a 203 hits the surface, it doesn't explode, it just disappears. The map isn't change dramatically, you can still fire from tower to tower, just not huge arcs like across the map.
Title: Re: mods on servers
Post by: IGC Wolf^ on Saturday, June 29, 2013, 13:16:04 PM
Sounds great:)
Title: Re: mods on servers
Post by: Rob_LD on Saturday, June 29, 2013, 14:43:04 PM
As is stated elsewhere a good solution for both sides would be to keep it as it was since years:
ForceClass = Get your points cut in half
Title: Re: mods on servers
Post by: zoxee on Saturday, June 29, 2013, 15:00:06 PM
Another topic for discussion would be ways these kinds of issues could be fixed. I know for a fact that I can get rid of this problem in an elegant way. Basically, you lower the "roof" of the map down to a point where the fog still obscures it but 203's can still hit it. Right now, it's super tall so you can arc 203's across the map. When the 203 hits the low roof, there's a surface property in the editor called Delete Projectiles and when a 203 hits the surface, it doesn't explode, it just disappears. The map isn't change dramatically, you can still fire from tower to tower, just not huge arcs like across the map.

do it bro, do it.
Title: Re: mods on servers
Post by: Spanky on Saturday, June 29, 2013, 15:19:40 PM
do it bro, do it.

http://aao25.com/general-chat/2-8-5-normal-map-bug-fixes-and-lighting-tweaks/
Title: Re: mods on servers
Post by: [SWISS]Merlin on Saturday, June 29, 2013, 15:27:28 PM
if admins care about the game they must show it and support unmodded gameplay. Does the mods give you realistic game?nope, was it the main objective by previous devs or even an objective to do mods? nope was it to compete with other games? nope

So..., to make the game as a purpose to see what it means to be in the real army?, realism and the aim of purpose to see what is the army? correct:)

To kill the enemy with a rifle is harder. You can kill easily with the modded guns.
RPG,GP,G,SF,NADE is bad on the bridge map for example...you get naded in first 5 sec... and you call this realistic game and fair? Just sad ^^

just one other thing about:
does hacks, cheats, macros do a realistic game. NO
Title: Re: mods on servers
Post by: -Diesel.iNv- on Saturday, June 29, 2013, 18:24:24 PM
Im tired of the fucking gameplay now. Everybody 203's or uses rockets making an unfair advantage to assault on just about all maps. This forces Assault players to camp spawn most of the round which kills the flow of the game. Its a no brainer, get rid of this stupid shit. Im tired of you trying to keep nub ass players happy when the old players are the ones that are going to keep this game alive. If you want to mod, go play counter strike...bring back the old game play!
Title: Re: mods on servers
Post by: zoxee on Saturday, June 29, 2013, 18:34:44 PM
Im tired of the fucking gameplay now. Everybody 203's or uses rockets making an unfair advantage to assault on just about all maps. This forces Assault players to camp spawn most of the round which kills the flow of the game. Its a no brainer, get rid of this stupid shit. Im tired of you trying to keep nub ass players happy when the old players are the ones that are going to keep this game alive. If you want to mod, go play counter strike...bring back the old game play!
Title: Re: mods on servers
Post by: [SWISS]Merlin on Saturday, June 29, 2013, 18:41:11 PM
Im tired of the fucking gameplay now. Everybody 203's or uses rockets making an unfair advantage to assault on just about all maps. This forces Assault players to camp spawn most of the round which kills the flow of the game. Its a no brainer, get rid of this stupid shit. Im tired of you trying to keep nub ass players happy when the old players are the ones that are going to keep this game alive. If you want to mod, go play counter strike...bring back the old game play!

oh, just came back and already gone. yes, good old players.
piss off noob.
Title: Re: mods on servers
Post by: -Diesel.iNv- on Saturday, June 29, 2013, 18:46:24 PM
oh, just came back and already gone. yes, good old players.
piss off noob.

What point are you making here?
Title: Re: mods on servers
Post by: zoxee on Saturday, June 29, 2013, 18:52:16 PM
he's not gone, he's just tired to be red bleeding at each modded bridge round beginning
because of fucking spammers. I experienced the same thing 2 days ago at 3 in the morning.
The server was full, i hadn't even reached the assault tower from spawn that GPs & 203s
started raining down, so i took cover under the thickest pine tree and started counting.
23 Projectiles hit the area. Impossible to play the game under those conditions  :down:
Title: Re: mods on servers
Post by: krIz+ on Saturday, June 29, 2013, 18:54:41 PM
Merlin is blind or retarded, let him have modded aa2, seems like admins listen only to him, since its like the 3/4th poll about mods in favor to disable them.
Title: Re: mods on servers
Post by: -Diesel.iNv- on Saturday, June 29, 2013, 19:02:18 PM
I just dont see how its that hard of a decision to make--and why there is a poll to come to the conclusion. Mods fuck up the gameplay...its that simple. AA wasnt made for everyone to run around with a 203 or rocket. It was made to simulate a real army experience.
Title: Re: mods on servers
Post by: IGC Wolf^ on Saturday, June 29, 2013, 20:14:51 PM
So start admins fixing this game because i dont think we going to 2.8 anymore:o
Title: Re: mods on servers
Post by: Spanky on Saturday, June 29, 2013, 20:21:04 PM
So start admins fixing this game because i dont think we going to 2.8 anymore:o

How do you propose that happens? The one active developer for Assist just left.
Title: Re: mods on servers
Post by: IGC Wolf^ on Saturday, June 29, 2013, 20:22:58 PM
How do you propose that happens? The one active developer for Assist just left.


Anyways lets enjoy some playing till it lasts:)
Title: Re: mods on servers
Post by: zoxee on Saturday, June 29, 2013, 20:27:23 PM
funny, usually a coder is needed to pimp up a game but in our case,
we need one to get rid of the pimping and he's gone  :D
Title: Re: mods on servers
Post by: -Diesel.iNv- on Saturday, June 29, 2013, 21:23:19 PM
How do you propose that happens? The one active developer for Assist just left.

I'm sure deleting mods takes no time. If only someone can talk to him and ask him.
Title: Re: mods on servers
Post by: streetshoot on Sunday, June 30, 2013, 05:21:17 AM
what a geziek the MODS [or not] there are plenty of servers that do not have mods you can still play there too.
and let those players who want to play with mod rest
  but why do most players is where mods
Title: Re: mods on servers
Post by: Vanoke on Sunday, June 30, 2013, 05:31:27 AM
Im tired of the fucking gameplay now. Everybody 203's or uses rockets making an unfair advantage to assault on just about all maps. This forces Assault players to camp spawn most of the round which kills the flow of the game. Its a no brainer, get rid of this stupid shit. Im tired of you trying to keep nub ass players happy when the old players are the ones that are going to keep this game alive. If you want to mod, go play counter strike...bring back the old game play!

You can make plenty servers in classic style and wait till all the players come to the server to play the classic game .
there must be enuf members the have the same idears . you can  see how they struggle here to make there point,
to rule the game that all noses must be in the same way.

The developers how make this game,  LOL i can imagine that thay all work now for COD,  Couter strike, Gost recon etz, etz, to make the game better becose the Amerika s Army had there fingers in all of the making of AA ARMY. not the guy s how make that game.
If you call them back to look here they wood say HMMmmmm! yes this is old NOT from this time  BUT HEE there are ?? YES ther Are guy s that try to make this game  a Little better for the players for this time.

NEW AND OLD both can make this game good the player will make the choice Assist needs them all.
Stop making your point here and go on the field make gamers happy respect them and have fun.

Was this understandeble i look t 3 time in google trancelate  for the words!!
thats not bad he for this letter HOOAH .
best regards =PUF=Vanoke

Befor i FORGET you can t make all happy !! thats a fact!!.
 
Title: Re: mods on servers
Post by: Ganja on Sunday, June 30, 2013, 06:31:05 AM
You can make plenty servers in classic style and wait till all the players come to the server to play the classic game .
there must be enuf members the have the same idears . you can  see how they struggle here to make there point,
to rule the game that all noses must be in the same way.There must enough oldschool players to fill up oldschool servers. We don't need to have same opinion, don't try to rule the game

The developers how make this game,  LOL i can imagine that thay all work now for COD,  Couter strike, Gost recon etz, etz, to make the game better becose the Amerika s Army had there fingers in all of the making of AA ARMY. not the guy s how make that game.
If you call them back to look here they wood say HMMmmmm! yes this is old NOT from this time  BUT HEE there are ?? YES ther Are guy s that try to make this game  a Little better for the players for this time.
(not sure about this one) the devs now probably work for games as COD, CS, GR etc. AA made the game, not the guys who made the game (need help for this one). The game needs to adapt to his time, if the devs come back they'd see people try to adapt the game to the time.

NEW AND OLD both can make this game good the player will make the choice Assist needs them all.
Stop making your point here and go on the field make gamers happy respect them and have fun.
We can all live in harmony, assist needs us all, modded and oldchool lovers. Stop talking, start shooting.

Was this understandeble i look t 3 time in google trancelate  for the words!!
thats not bad he for this letter HOOAH .
best regards =PUF=Vanoke

Befor i FORGET you can t make all happy !! thats a fact!!.
Title: Re: mods on servers
Post by: noobslayer on Sunday, June 30, 2013, 06:36:56 AM
ganja nr. 1 translater hehehe
Title: Re: mods on servers
Post by: Vanoke on Sunday, June 30, 2013, 06:43:21 AM
Im tired of the fucking gameplay now. Everybody 203's or uses rockets making an unfair advantage to assault on just about all maps. This forces Assault players to camp spawn most of the round which kills the flow of the game. Its a no brainer, get rid of this stupid shit. Im tired of you trying to keep nub ass players happy when the old players are the ones that are going to keep this game alive. If you want to mod, go play counter strike...bring back the old game play!

You can make plenty servers in classic style and wait till all the players come to the server to play the classic game .
there must be enuf members the have the same idears . you can  see how they struggle here to make there point,
to rule the game that all noses must be in the same way.

The developers how make this game,  LOL i can imagine that they all work now for COD,  Couter strike, Gost recon etz, etz, to make the game better becose the Amerika s Army had there fingers in all of the making of AA ARMY. not the guy s how make that game.
If you call them back to look here they wood say HMMmmmm! yes this is old NOT from this time  BUT HEE there are ?? YES ther Are guy s that try to make this game  a Little better for the players for this time.

NEW AND OLD both can make this game good the player will make the choice Assist needs them all.
Stop making your point here and go on the field make gamers happy respect them and have fun.

Was this understandeble i look t 3 time in google trancelate  for the words!!
thats not bad he for this letter HOOAH .
best regards =PUF=Vanoke

Befor i FORGET you can t make all happy !! thats a fact!!.
 
Title: Re: mods on servers
Post by: [SWISS]Merlin on Sunday, June 30, 2013, 08:07:36 AM
and not more players now, right?
Title: Re: mods on servers
Post by: bollie on Sunday, June 30, 2013, 18:47:24 PM
im tired about this discussion

:yawn:
Title: Re: mods on servers
Post by: Ganja on Sunday, June 30, 2013, 18:53:16 PM
im tired about this discussion

:yawn:

why would hosp players care about mods :)
Title: Re: mods on servers
Post by: bollie on Sunday, June 30, 2013, 18:57:25 PM
why would hosp players care about mods :)

true.

But on urban i hate them...
Title: Re: mods on servers
Post by: [SWISS]Merlin on Sunday, June 30, 2013, 19:04:34 PM
then do not play there. or are you a aa2 junkie and you can not decide by yourself.
uuups, sorry then for that. I will stop immediately the urban server with weapon pick.
and sure all of this forum are tired - same as I am - espacialy when now others out of this forum will vote about that all....
lol.

btw: I will ban you there and on all other modded servers. so no problem for you in future :)
Title: Re: mods on servers
Post by: IGC Wolf^ on Sunday, June 30, 2013, 20:10:11 PM
SWISS calm down plz and ty ganja for translation.
Title: Re: mods on servers
Post by: {M}_Exclusive on Monday, July 01, 2013, 03:24:16 AM
Come guys, lets have a simple small just normal discussion and dont act like childrens of 8
Title: Re: mods on servers
Post by: {M}_Exclusive on Monday, July 01, 2013, 03:32:44 AM
Merlin is blind or retarded, let him have modded aa2, seems like admins listen only to him, since its like the 3/4th poll about mods in favor to disable them.

Lol Kritlz, if you know what Merlin does for work for the aa2.5 assist, for the clan or for AA. you would keep your big mouth shut. Come on men, what do you do for the community? You donated? You helping? Bringing up suggestions? No, you only shout with your big mouth and putting on the fire.
Title: Re: mods on servers
Post by: Bart! on Monday, July 01, 2013, 05:07:18 AM
Lol Kritlz, if you know what Merlin does for work for the aa2.5 assist, for the clan or for AA. you would keep your big mouth shut. Come on men, what do you do for the community? You donated? You helping? Bringing up suggestions? No, you only shout with your big mouth and putting on the fire.
I know he does a lot of work, and I applaud him for that. I do however think the random weapons are a bad thing for the game. Since I do not think this game will attract a lot of new players anymore, only the old ones looking to play this game again they once loved so much. And I can tell you most of them do not like the mods on nearly all populated servers and will quit again, and you will not see anymore unless someone else tells them to come back since it has changed.

And no, they will not wait in an empty server for people to join. They did so in the old times when a server could be crowded in just 5 minutes, but that is not the case at this moment, but now they will not have the patience for it because they just want to play this game occasionally, they do not have the same amount of time available which they had 5 years ago.
Title: Re: mods on servers
Post by: krIz+ on Monday, July 01, 2013, 05:41:06 AM
Lol Kritlz, if you know what Merlin does for work for the aa2.5 assist, for the clan or for AA. you would keep your big mouth shut. Come on men, what do you do for the community? You donated? You helping? Bringing up suggestions? No, you only shout with your big mouth and putting on the fire.
Yea I donated in the past, sup? and I'm always trying to help the community, but the truth is I wont play aa2 since its dead for me, I rather play csgo <3
Title: Re: mods on servers
Post by: Darkjello769 on Monday, July 01, 2013, 09:27:00 AM
Just came back about a week ago hoping the modded servers where gone. They arnt. Me and a couple other friends quit the first time because we are tired of waiting around for players to join normal servers because the modded servers already have people in them. Its a stupid arguement to say if you dont like it just leave. Well thats what we will do. Good luck.
Title: Re: mods on servers
Post by: JonnyM on Monday, July 01, 2013, 10:41:13 AM
This issue will be dealt with soon.
Title: Re: mods on servers
Post by: IGC Wolf^ on Monday, July 01, 2013, 10:56:11 AM
There is a clear message to the staff, get rid of mods or make them so they are not tracked.
Title: Re: mods on servers
Post by: [SWISS]Merlin on Monday, July 01, 2013, 11:39:31 AM
There is a clear message to the staff, get rid of mods or make them so they are not tracked.

no hurry about, just wait the 14 days - it is summertime and not a lot (as you can see) players are around.
then you will see how many are pro or cons.
thank you
Title: Re: mods on servers
Post by: IGC Wolf^ on Monday, July 01, 2013, 11:56:16 AM
Im going to vocation too this month to another country for a month holiday, yes i agree but there are complains all the time about mods, we could leave mods but not tracked, would that not be good for u?
Title: Re: mods on servers
Post by: Ganja on Monday, July 01, 2013, 13:59:18 PM
I'm pretty sure what's gonna happen is: mods will be shut down. People on AA will start to wonder what happened and THEN they will come on those forums. So I think a poll would be relevant only after mods have been shut down
Title: Re: mods on servers
Post by: Spanky on Monday, July 01, 2013, 14:19:06 PM
Or if the poll was announced in Assist or Assist required that a user votes before he/she can play AA again.
Title: Re: mods on servers
Post by: [SWISS]Merlin on Monday, July 01, 2013, 14:33:32 PM
no problem. i do not need any mods except open slots and chatlogging. but if some players like to play that crazy part with mods, why not. maybe half points or so for that hard core mods. or none. also ok for me. what not should be is hacks with honors. this should be forbidden for sure.
but others, i still beleave that we are adults enough to select what we like.
so when the voting now do say, no mods, ok for me for sure. no question about.
they have now the chance to vote.. if not, go ahead with no mods.
Title: Re: mods on servers
Post by: Vanoke on Tuesday, July 02, 2013, 18:18:18 PM
Puth it up on home site all 60 guy s i sen t here can t find it.
Title: Re: mods on servers
Post by: [SWISS]Merlin on Tuesday, July 02, 2013, 18:28:09 PM
vanoke, read your personal message in here :)
surprise for you there :D
Title: Re: mods on servers
Post by: Darkjello769 on Wednesday, July 03, 2013, 19:39:04 PM
Lol, just tried playing on a couple servers/only servers with people in them. Couldnt do anything without getting blown up or run into enemy gunfire to try to not get blown up. Stupid. Game is failing and this is the reason why. Stop stalling and just take this shit away already.
Title: Re: mods on servers
Post by: [SWISS]Merlin on Thursday, July 04, 2013, 03:48:10 AM
lol, ultimate mods are not active at all. so what is the problem now?
Title: Re: mods on servers
Post by: IGC Wolf^ on Thursday, July 04, 2013, 03:54:47 AM
lol, ultimate mods are not active at all. so what is the problem now?

Open slot, chat logger. Do you need chat logger so u spam chat and type the rules and info? there are default 3 lines of assist type there should be enough. Open slot, cant u fight without that? you get the gun as how many people are in the server no need for it, the ones that are selectable are the good ones.
Title: Re: mods on servers
Post by: [SWISS]Merlin on Thursday, July 04, 2013, 05:09:16 AM
do you realy have a idea what you are talking about?

explanation of chatlogger (no need for ultimate):
logs every communication you do type in game (was standard built in at 2.8.5)

explanation of open slots (needs ultimate):
you can select all listed guns of a map. this is not weapon picker (was optional built in at 2.8.5)

so maybe you know a bit more about this game :) and you do know now that theese are not really mods....
Title: Re: mods on servers
Post by: [SWISS]Merlin on Thursday, July 04, 2013, 05:15:18 AM
Im going to vocation too this month to another country for a month holiday, yes i agree but there are complains all the time about mods, we could leave mods but not tracked, would that not be good for u?

the official built in multiplayer cheat with god mode and so you can activate as you like on every aa2 version. go tab and select. the points will not count and this is good.

but why cut honors on servers like you can select your own gun? every player can select the gun he likes? why not i am asking again. it is the same challange for everyone, no advantages at all, not one. and because of that in switzerland the most popular cars are vw or audi, o do not drive one of them, because i do not like it. but should it pay double for gas then?
Title: Re: mods on servers
Post by: Bart! on Thursday, July 04, 2013, 05:32:38 AM
Merlin that is NOT true, it is NOT fair for everyone.

Do you even know what impact all weapon slots has on map balance? the map is totally different balanced if you have 2 ARs, or 2 g's, or 4 sf's instead of 2 sf's and 2 if's.

It does change the whole map. You underestimate the impact of weapons on map balance.
Title: Re: mods on servers
Post by: Rob_LD on Thursday, July 04, 2013, 10:33:32 AM
@Bart!

It depends o the map.
As a border geek I would say it doesn't affect the Gameplay adversely (on this map).

The advantages:
-no hikes at round start (from south spawn to north)
-sniper training 1v1
-extended zone of attack


For my part open slots is very welcome.
(As it was in 2.8.5 inherently)



PS:
33 - 12 for a NO

This poll is going to be like its predecessor.

...ohhh wait, its cause of the good weather.
We need to have another one in fall.
[/Sarcasm off]
Title: Re: mods on servers
Post by: IGC Wolf^ on Thursday, July 04, 2013, 11:33:47 AM
Merlin u don't need to double post, there is the edit button. And yes i have played only a few weeks 2.8 and didn't get a chance to know a game better but still no for what you suggest:)
Title: Re: mods on servers
Post by: Darkjello769 on Friday, July 05, 2013, 09:10:57 AM
Well the damn problem is people just sit in pipeline in the main pump room with there 203's/rockets pointed at all the doors. Thats the problem. Its stupid.
Title: Re: mods on servers
Post by: [SWISS]Merlin on Friday, July 05, 2013, 09:26:24 AM
yes, thats bs. but also a regular option built in aa2 - force class :)
i would leave that server and join another one, you not :)
Title: Re: mods on servers
Post by: bvsnipes on Friday, July 05, 2013, 12:15:56 PM
let the mods stay just take of shit like rpg at4 nade and stuff cuz I LOVE the gun sf and no one plays pipeline sf anymore :( keep mods please
Title: Re: mods on servers
Post by: [SWISS]Merlin on Friday, July 05, 2013, 12:23:52 PM
I will put our pipeline server in sf gun force class.
so enjoy it again there.
Title: Re: mods on servers
Post by: [Majestic]tidididi on Friday, July 05, 2013, 12:24:47 PM
I will put our pipeline server in sf gun force class.
so enjoy it again there.

Yes. 1 vs 0 on 26 slot server. Nice fun  :style:
Title: Re: mods on servers
Post by: [SWISS]Merlin on Friday, July 05, 2013, 12:26:03 PM
again, if they like it. let's see now.
Title: Re: mods on servers
Post by: [SWISS]Merlin on Friday, July 05, 2013, 17:50:16 PM
to everybody who likes modded servers:

send me your e-mail address and I will send you a version of ultimate that will work again.

so let's see how may players do use modded servers or not. it's just fair this way I guess.
Title: Re: mods on servers
Post by: whitelabs2 on Friday, July 05, 2013, 18:39:30 PM
For the life of me I don't understand the need to be a communist about telling a server what they have to do.  If their server succeeds well using mods because their members like them, then why do we need big brother dictating... where's the freedom to choose?  That equates to tyranny.  If you don't like mods, then stay off that server (gee that was difficult).  I can tell you now, although PERHAPS more people like no mods, but LEAVE THE REST ALONE!  I can tell you now I have played for three or four years... long before AA# came out, and I for one will not stay.  There are simply other options out there.
Title: Re: mods on servers
Post by: [SWISS]Merlin on Friday, July 05, 2013, 19:05:53 PM
well spoken !
Title: Re: mods on servers
Post by: Jared on Friday, July 05, 2013, 19:30:40 PM
should not only remove mods, but remove some of the old maps.
Title: Re: mods on servers
Post by: pit-23 on Friday, July 05, 2013, 19:40:19 PM
should not only remove mods, but remove some of the old maps.

LOL, sure, let's remove everything
Title: Re: mods on servers
Post by: Jared on Friday, July 05, 2013, 19:48:17 PM
its better than playing the same maps, year after year after year. :wanker:
Title: Re: mods on servers
Post by: Warp on Friday, July 05, 2013, 19:58:29 PM
its better than playing the same maps, year after year after year. :wanker:

*The same side of the same map from the same game (i'd say).
Title: Re: mods on servers
Post by: pit-23 on Friday, July 05, 2013, 20:01:29 PM

:wanker: :wanker: :wanker: :wanker: :wanker: :wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker::wanker:
Title: Re: mods on servers
Post by: IGC Wolf^ on Saturday, July 06, 2013, 04:15:03 AM
should not only remove mods, but remove some of the modded fan players.
Title: Re: mods on servers
Post by: Ganja on Saturday, July 06, 2013, 07:58:42 AM


YES !! REMOVE PLAYERS, THAT'S REALLY WHAT WILL SAVE AA, THERE ARE TOO MANY PLAYERS
Title: Re: mods on servers
Post by: IGC Wolf^ on Saturday, July 06, 2013, 10:22:11 AM
YES !! REMOVE PLAYERS, THAT'S REALLY WHAT WILL SAVE AA, THERE ARE TOO MANY PLAYERS

You got my point;)
Title: Re: mods on servers
Post by: zoxee on Saturday, July 06, 2013, 12:33:38 PM
Remove Merlin then, he is their Guru  :D
Title: Re: mods on servers
Post by: [SWISS]Merlin on Saturday, July 06, 2013, 14:02:13 PM
oh, oh !!
Title: Re: mods on servers
Post by: zoxee on Saturday, July 06, 2013, 14:05:30 PM
oh, oh !!

LOL
Title: Re: mods on servers
Post by: Ganja on Sunday, July 07, 2013, 08:40:14 AM
I have a question.

If I put my server on 'normal', but I got here to use exec mos.txt for example, will it be tracked or not?
Title: Re: mods on servers
Post by: JonnyM on Sunday, July 07, 2013, 08:53:22 AM
Manual admin force class does not effect honor or tracking.
Title: Re: mods on servers
Post by: Ganja on Sunday, July 07, 2013, 09:09:53 AM
Ok ok, so it would be nice if I did like 'friday night fights'.  I'd fix a date and time where I'll be on server during a little time so people could enjoy some fc from time to time. But server will be on normal the rest of the day/week ...
Title: Re: mods on servers
Post by: Vanoke on Sunday, July 07, 2013, 10:59:37 AM
is  the diffrence that on my border server only the jump are 550 in stead of 400 i had it on 630 but that a little unrealistic i have I understood that.
and  whit mutate largefire  I puth  a car and sum tiers and a buiding in fire  for the special effects.
I say
mutate hello all: to say all welcome
mutate  bad  all : to have fun whit
                                                     > you get a text like:you dit a bad JOB you have to shame you self you gonna     
                                                         be cut out of this game if you not working together< (NEW REACTIONS FOR
                                                        ROB _LD ORE the adder kids hooah>>)
mutate hurry :  to say hurry up you guy s your help your m8.

Now i have to, pick your ownweapon for fun  but we do not need that. Players on my server like us and we do our best to quip it that way
But we don t need pick a weapon  we can live whitout it.
But in mod style we can make people happy whit sumtimes a diffrent game that we can t gif in normal classic style .
so  in my  case we only talk about the jump that diffrent.
thats my discussion  !!!  becose i see people like it and we get more players and ther for to in assist to have fun and support this game.


you must understand that last saturday we had 26 players for a long time. whit in a large group who play a lot on our server in a good  honest clan.
good for us and assist.