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Assist => Support => Server Support => Topic started by: 82nd_DXO_COL=Shad on Saturday, December 21, 2013, 23:40:12 PM

Title: mapvote.dgcrusadec
Post by: 82nd_DXO_COL=Shad on Saturday, December 21, 2013, 23:40:12 PM
Can anyone provide me a copy of the .u file referenced by ServerActors=mapvote.dgcrusadec (enabled with mapvote option in aa25.ini by Jonny) in the aa25srv.ini file?  It's looking for Class MapVote.dgcrusadec in package MapVote.   I have the original MapVote.u file that Crusader made for 2.5 before he did the ultimate mods package, but that doesn't work.  I also have Ultimateb.u but that doesn't appear to work either.  Perhaps aamods.u?
Title: Re: mapvote.dgcrusadec
Post by: Spanky on Saturday, December 21, 2013, 23:41:30 PM
What are you guys doing to your servers? I seen some interesting mods in there. Care to share?
Title: Re: mapvote.dgcrusadec
Post by: 82nd_DXO_COL=Shad on Sunday, December 22, 2013, 00:15:14 AM
Specify what you mean by mods - the only uscript files we run are authorized by Assist.  Anything else is custom linux c code, mysql handling and server port monitoring.
Title: Re: mapvote.dgcrusadec
Post by: Spanky on Sunday, December 22, 2013, 00:21:27 AM
Hmmm interesting. I think I've seen custom messages in your server with players and points, pretty cool stuff.
Title: Re: mapvote.dgcrusadec
Post by: 82nd_DXO_COL=Shad on Sunday, December 22, 2013, 00:32:37 AM
Hmmm interesting. I think I've seen custom messages in your server with players and points, pretty cool stuff.
C compiled linux code with mysql support, port monitoring (records end of match scores) and feedback to the server using webtool.  Nothing nefarious  :up:
Title: Re: mapvote.dgcrusadec
Post by: zoxee on Sunday, December 22, 2013, 05:51:44 AM
C compiled linux code with mysql support, port monitoring (records end of match scores) and feedback to the server using webtool

nice tho  ;)
Title: Re: mapvote.dgcrusadec
Post by: Spanky on Sunday, December 22, 2013, 12:51:46 PM
Would you be interested in turning it into a UScript mod? I don't know all the features of your code but it seems like something fun and useful to add to Assist.
Title: Re: mapvote.dgcrusadec
Post by: Possessed on Sunday, December 22, 2013, 12:53:45 PM
we can use "pbucon" as well
Title: Re: mapvote.dgcrusadec
Post by: 82nd_DXO_COL=Shad on Tuesday, December 24, 2013, 14:13:56 PM
Would you be interested in turning it into a UScript mod? I don't know all the features of your code but it seems like something fun and useful to add to Assist.
It would have to be rewritten in oop uscript, and would only support score tracking since the server was started.  I don't think there's a way to use a database with uscript, to track average top scores over a long period like we do unless it was with some complicated text file recording. 
It'd just be easier to write the mapchanger mod I asked for  :D
Title: Re: mapvote.dgcrusadec
Post by: Spanky on Tuesday, December 24, 2013, 14:19:26 PM
Shad, it is possible. UScript can pull information from websites, generate HTML files and do all kinds of cool stuff. It wouldn't be too difficult to make something that interacts with a database. Course, it's all up to you, I don't know that stuff :)

I'm sure we can add this mod to Assist for the next version, it's not anything that alters gameplay. I've found the source and will pass it on to ELiZ.
Title: Re: mapvote.dgcrusadec
Post by: Possessed on Tuesday, December 24, 2013, 15:02:55 PM
PBUCON.