AAO25.com

Assist => Support => Server Support => Topic started by: kill-many on Tuesday, June 09, 2020, 13:09:48 PM

Title: Map Cycling On Server
Post by: kill-many on Tuesday, June 09, 2020, 13:09:48 PM
What is the trick? I have the code enablecycling=1 and cyclematches=1 and also a list of  maps to cycle. They will cycle every 30 minutes if no one is in the server, but when players are in the server playing they do not cycle. Am I missing something else?
Title: Re: Map Cycling On Server
Post by: Possessed on Tuesday, June 09, 2020, 14:38:14 PM
What is the trick? I have the code enablecycling=1 and cyclematches=1 and also a list of  maps to cycle. They will cycle every 30 minutes if no one is in the server, but when players are in the server playing they do not cycle. Am I missing something else?
enablecycling=1
cyclematches=1
map=Border
map=MP_Bridge_Construction
map=MP_Square
map=Swamp_Raid
map=Woodland_Outpost
-
map names must be the file name, but without ".aao"
Title: Re: Map Cycling On Server
Post by: kill-many on Tuesday, June 09, 2020, 15:29:05 PM
Thanks. What does the line forcecycle=1 do?
Title: Re: Map Cycling On Server
Post by: Possessed on Tuesday, June 09, 2020, 20:12:34 PM
Thanks. What does the line forcecycle=1 do?
force the map to cycle when the server is empty
Title: Re: Map Cycling On Server
Post by: kill-many on Wednesday, June 10, 2020, 10:13:58 AM
I have everything set like you mentioned above and it is not cycling. Is there a set rule on how many people have to be in the server before it will cycle maps? I played 1 on 1 against my son to test it out and it is not cycling. Does it need to be more players?

Here is the code I am using. I would like the map to cycle after every 5 matches and cycle the empty server every 5 minutes.

map=MP_Bridge_Construction
map=AA3_Alley
map=AA3_Airfield
map=Insurgent_Camp
map=MP_Urban_Assault_SE
map=MP_Pipeline
enablecycling=1
cyclematches=1
forcecycle=1
forceminutes=5