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Messages - WraShadow

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31
Media & Art / Re: Behancé gallery
« on: Tuesday, December 26, 2017, 18:20:16 PM »
During Christmas eve I was showing my aunt how my tablet worked and ended up doing this drawing a portrait of myself with a Hydreigon (My Pókemon mascot) crossover from the series and my imagination of what it would be like if it was real. Sadly I wont have time to finish it before the Reveillon so I leave it here so you may share it with your kids for coloring during the holidays.




32
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Sunday, December 17, 2017, 10:59:31 AM »
Damn, Snakeplain. I miss that co-op map so badly  :(

33
Server Support / Re: The server is not running in authorized mode
« on: Wednesday, November 15, 2017, 12:13:05 PM »
Probably lost connection to the tracking/authorization server and stopped working. Sometimes you can have infinite rounds even if you set it up to 16 (or any other number) because of it.

34
Server Support / Re: Links to Server Dowload and ReadMe's
« on: Wednesday, November 15, 2017, 12:09:09 PM »
I find that Ubuntu 16 is not the most stable version even if v15 was almost skipped into v16. I could run on 12, 14, and 17 easily. On Ubuntu 16.x I was having some issues from time to time, in console mode.

35
Background Checks / Re: Who is this guy ?
« on: Sunday, November 12, 2017, 15:52:27 PM »
He's a decent, clean player as far as I can tell. I played him/with him and never saw anything suspicious.

36
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Tuesday, October 03, 2017, 13:46:29 PM »
I'll have to find some of those doors and "hit the dirt" to see the results for myself I guess. ofc I dont expect the doors I'm thinking of to do much against SS caliber riffle I own but I'm almost sure it can withstand/resist some of the weapons in the game. I'll have to ask some friends to test with their riffles. Anyway, that doesnt have to be the first thing to be implemented and its a question of adding 2 variables and 1 formula on top of the game/event loop.

37
Server Support / Re: IPS to block
« on: Tuesday, October 03, 2017, 13:39:10 PM »
when my servers are under attack, then 10'000 different IP's are involved. if someone want a log about, let me know.
I'm not saying it was just those IP's. Those stood out the most. I couldnt be bothered to look at 10 connections per IP per attack. The amount of connections that little list of IPs made feels like Amplified. I've theorized it was happening a couple months ago, therefore blocking those IP's. On top of the general rules, it seems to have stopped.

I've never had the time to configure something but, if you can, you should try. Its easy. Having an echo of the output of the attacks into txt file. Create a bot to run every 60 seconds. This bot could use a regular expression to find lines with the IP's and create queries. Have the bot trigger shellscript batch with the instructions.

38
AA Support / Re: Kicked from every game for resolution issues
« on: Tuesday, October 03, 2017, 06:52:18 AM »
Finally the image opened. Its weird, I uset to have multi screen and didnt have the problem. But I used notebook's one as the main monitor. Could it be related, if you used Windowed mode and it tried to stretch to both monitors?

I'm puzzled by this.

39
Server Support / Re: IPS to block
« on: Tuesday, October 03, 2017, 06:44:30 AM »
sometimes REJECT is better than DROP, but it means sending a "replying" to the source.
I really dont know. Maybe its the best choice. For the record, I dropped and worked fine. Maybe it had worked even better if I rejected. Never tried that.

40
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Tuesday, October 03, 2017, 06:43:02 AM »
It really depends on the material the door is made of, but most doors will be penetrated by bullets.
An example:
I'm not saying the bullets should recoil or hit and drop like cartoon. The doors there, and for what we could assume in a establishment like that, are much thicker and denser. ofc it is a matter of opinion/perspective but I feel strongly about this. Well, if you change the material of the doors you make me happy and buddy Legion would stop talking about asset-flip so much. win-win :D

41
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Monday, October 02, 2017, 19:41:33 PM »
That game launch was definitely not a success but that's beside the point. It could've been the best game ever and I still wouldn't care. The matter at hands focus on the creation of a game based off AA2.

In the matter of the rip-off scene, it can be compared to PU:BG vs Fortnite (https://kotaku.com/battlegrounds-developer-attacks-fortnite-for-replicatin-1818654436). The US Army doesn't own the style of play. Can you imagine the government suing EA for having an army-based game?  I should know this by heart but I dont, not for games anyway: How long can a company claim rights for ripoff?

Ethics really isnt the issue, the army let go of the development and support therefore they should allow other people to take from where they left off. This has happened to a lot of games. In fact, if done correctly, they might even recognize the efforts and jump to help or fund again. I don't know if USA's known to do that but some european governments and high authorities have jumped into similar situations (to help and collect fees eventually). With WW3 fast-approaching, this might pickup again.

I will repeat myself: if done right, it doesnt even matter. If its done right, the game mutates. If done right the game isnt the same because if it became the same, why pick up the project or why would the players go there? People are afraid of change.

42
Server Support / Re: IPS to block
« on: Monday, October 02, 2017, 15:47:09 PM »
They needed a lot to even try to break my VPS lol

43
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Monday, October 02, 2017, 15:44:14 PM »
well if your using unreal engine 4 and are looking forward to put your game on STEAM be sure to be HIT by a lot of BAD REVIEWS for asset flipping ! STEAM is overloaded with asset flips in the last year ... good luck .. the steam community will debunk your game into peaces if your using unreal engine packs be sure no one will play your game IMHO it will get bashed real hard like all the other games in the kind !  BTW your game looks a lot like BURST THE GAME !!! an horrible asset flipped that flopped on steam last month .. Also I don't see ANY unreal engine 4 games  being in the top sellers or even be on top 100 games on twitch at the moment they are all flopped games IMHO unreal engine 4 sucks real bad for games especially FPS games no wonder all the big game companys don't even use this engine ! IMHO of course !!!!
PU:BG, the best contemporary FPS out there, is built over UE4.

edit: Also, you cant compare to the triple A titles for most of them use internal engines, which Id rather use to develop myself. Thats the battle between time and money.

44
Server Support / IPS to block
« on: Monday, October 02, 2017, 11:27:18 AM »
Hi. Just yesterday my server expiration date came to pass but I've learned how to deal with the attacks. The first rules I applied made so my server would never go down when under attack but we still experienced a lot of lag when it was under. That is, until I blocked most of the IP's doing it.

The list of IPS under were blocked over 3.000.000 times in the last 10-11 days. I hope the list helps. If you need rules to batch, lemme know.

190.129.105.104
183.239.183.68
74.83.81.167
201.254.154.55
190.129.105.124
59.127.32.176
191.80.173.130
202.198.72.253
201.254.21.63
205.209.65.66
216.58.36.108
201.179.209.97
218.111.133.17
190.51.32.131
201.254.191.76
144.92.44.100
191.82.223.38
46.10.56.27
183.237.118.143
181.20.147.98
201.254.181.2
186.61.157.128
190.50.248.211
123.135.226.183
201.178.126.171
27.219.2.201
120.236.136.227
181.27.225.59
190.129.101.42
191.82.200.27
24.97.239.214
216.67.91.94
191.80.143.196
181.20.140.228
59.127.59.53
200.68.73.141
190.129.100.12
191.84.68.202
153.35.85.34
190.175.165.135
191.85.140.24

45
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Monday, October 02, 2017, 10:52:18 AM »
Hi.

First, I don't agree with my old buddy virus, if I read correctly. I often play tactical insurgent IRL with BBguns and the way we spot enemies is totally like using SAI. We use laser with 500m+ range to spot and sometimes we use our comms. Using SAI+Z to spot is perfect. At the same time, when we get flashed, we often lose our north. True, that usually doesnt happen but having a constant grid rotating telling you which direction or facing is even worse than SAI. When we're playing, we know where we all are if in the vicinity at least. We keep track so that's not bad to keep SAI for.

Secondly, will - lets say - 99% the objects still be unbreakable even when using RPG or other bombing? Or when shooting a lot at a door, etc? If so, can we at least have some resistance on the freaking doors? As it stands, every bullets pierces it, even if a slightly skewed angle. That's not realistic and, from a gaming perspective, its annoying and promotes camping and laming practices.

Still on the same topic, can we have more classes with breach explosives - like in 2.8.5 - to use on more/different entities?

I also remember stale explosives, like landmines, being added to maps (mostly on MOUT McKenna) in the latest versions. I think that would be great. They're a huge part of insurgency.

As a toolkit player, I doubt anybody else uses as many flashes as I do. TBH, I think they're overpowered. There should be a way to reduce the effect or even nullify. Maybe the "closing your eyes", on the other hand could have a sort of cooldown so it wouldnt be exploited as well.

Training available? Honor system? Self-medic? Using vehicles in missions like we used to?

Will the spawn points change in some maps like they do on Steamroller, SF Extraction, etc?

As a side note, Im not sure saying Russians will be the enemy is a good practice.

PS: Keep in mind I only touched subjects once taken cared of and now removed or mutated so to keep the AA2.* feel.

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