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Messages - BlueBlaster

Pages: 1 2 [3] 4 5 ... 150
31
mAAp Project / Re: Unnamed map WIP
« on: Sunday, July 15, 2012, 21:25:13 PM »
Follow up on the door suggestion: you can swap the door textures. In the T-Doors (or whatever the package is called) there are more textures for doors than you see if you browse the static mesh browser.

Another point -- because this is a game and we don't always need to mimic reality, we can instead focus on playability. I've only seen the map through screenshots, so excuse my bit of ignorance here. It is a good idea to color code portions of the map. I don't need to explain why it make it easier for players to get up and going :)

You can color code with doors, walls, different floors can have certain color schemes, etc. Just some general level design information :)

32
mAAp Project / Re: Unnamed map WIP
« on: Sunday, July 15, 2012, 21:17:55 PM »
You've got some time. Do some good work on it, get the important things ready. And if there is a spontaneous update, I'll take the time to finalize it just in case.

33
Ban Appeals / Re: Poke
« on: Sunday, July 15, 2012, 15:46:34 PM »
The logs are fairly detailed but not detailed enough to know how many players were on the server when you used the command. I'll give you this much because you sound like a slightly reasonable guy. The admins will discuss it over and will let you know the final verdict.

34
mAAp Project / Re: Unnamed map WIP
« on: Sunday, July 15, 2012, 15:43:07 PM »
If you finish up the map and stuff, put it on the developers dropbox or hand it to me and we can put it in the 7.2 update.

35
mAAp Project / Re: Unnamed map WIP
« on: Sunday, July 15, 2012, 00:34:35 AM »
Fun fact, I have now added carry objectives into the editor. Those with access to the dropbox, replace your old AGP_Gameplay.u file with the new one in the dropbox I uploaded. I checked out Border in the editor, boom, works.

36
mAAp Project / Re: Unnamed map WIP
« on: Saturday, July 14, 2012, 22:20:44 PM »
Last screenshot, number 63. You'll notice. Oh and about carry objectives...it's possible but laziness gets the better of me.

37
Games & Programming / Re: APB:R
« on: Saturday, July 14, 2012, 22:13:17 PM »
Needs more platforming  :D

38
General Chat / Re: Ok Guys, I have a HUGE problem
« on: Saturday, July 14, 2012, 16:23:00 PM »
The chances of battletracker admins helping is slim. Hopefully you get the e-mail, or you may have to make a new battletracker account.

39
mAAp Project / Re: Unnamed map WIP
« on: Saturday, July 14, 2012, 13:56:29 PM »
That's pretty damn good. I don't think I've ever seen anyone use that texture before in the lower vent access area. There's a couple windows that are unnaturally close to the edges of corners and such, but those are just minor details :D

40
Games & Programming / Re: Counter Strike: Global Offensive Beta
« on: Saturday, July 14, 2012, 13:50:46 PM »
I always enjoyed a bit of CS from time to time. Surf maps oh yeah.

41
Games & Programming / Re: Counter Strike: Global Offensive Beta
« on: Friday, July 13, 2012, 20:14:55 PM »
That one always gets me lol. That is why I usually play with scope weapons. I'm not too fond of shooting without some kind of sight.

42
Background Checks / Re: fap.fap.fap
« on: Friday, July 13, 2012, 20:13:32 PM »
Server could have disabled it. If there was an update, you would know. Updates are not silent.

43
Games & Programming / Re: Counter Strike: Global Offensive Beta
« on: Friday, July 13, 2012, 15:01:32 PM »
So does global offensive still have that terrible circle buy menu?

44
General Chat / Re: Well this game is getting boring.
« on: Friday, July 13, 2012, 12:33:31 PM »
Tell the admins to go home.

45
General Chat / Re: Let's organize some Evening Toruney.
« on: Friday, July 13, 2012, 12:28:39 PM »
If you get everything finalized, I can post it on the news page.

Pages: 1 2 [3] 4 5 ... 150

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