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Messages - BlueBlaster

Pages: 1 [2] 3 4 ... 150
16
Ban Appeals / Re: Ban reason: Gamehack
« on: Tuesday, July 17, 2012, 18:22:37 PM »
Log file:
Quote
2012-07-14 20:30:04 | 85.14.85.18:1717 | 612081 | WR5ZTNK5ahEi4FF2c5LvHYL3/ha4 | VIOLATION (GAMEHACK) #80023: alechko1 (slot #16) Game File Mismatch: AGP.u [?(-) 95.86.91.134:1109]

17
Ban Appeals / Re: Trufflz
« on: Tuesday, July 17, 2012, 15:56:39 PM »
Go home gentlemen.


18
mAAp Project / Re: Unnamed map WIP
« on: Tuesday, July 17, 2012, 15:48:15 PM »
Big thing I just remembered. Make sure the enemy skins are NOT IBTC otherwise if you ever play test the map, all the enemies look like friendlies. You should set it to the standard Opfor just to make it easy for yourself.

19
mAAp Project / Re: Unnamed map WIP
« on: Tuesday, July 17, 2012, 03:09:26 AM »
Spanky is a man of efficiency. I just state the facts :)

20
Ban Appeals / Re: appeal
« on: Tuesday, July 17, 2012, 03:06:37 AM »
Log file:
Quote
2012-07-14 11:20:28 | 199.15.250.2:1727 | 780039 | W5BDW7iTYv7EXQfGMocB2skb2WMY | VIOLATION (GAMEHACK) #80023: -nR[K!ng^P0w3rs]- (slot #9) Game File Mismatch: Gameplay.u [?(-) 70.188.186.239:60346]
2012-07-14 11:49:09 | 199.15.250.2:1727 | 780039 | W5BDW7iTYv7EXQfGMocB2skb2WMY | VIOLATION (GAMEHACK) #80023: -nR[K!ng^P0w3rs]- (slot #5) Game File Mismatch: Gameplay.u [?(-) 70.188.186.239:56778]

21
mAAp Project / Re: Unnamed map WIP
« on: Tuesday, July 17, 2012, 03:00:13 AM »
Spanky: They are sheets. For some reason, they won't show over the floor when flush with it. It's probably me just being a noob, but I did intend to eventually fix it. I thought about making the gate move, but it's there to show that you can't go back there. And thanks, I just built it real quick.

Ha ha. Okay bear with me because this could cause the editor to spit and flail its arms around. If you've used photoshop, you know how layers work. The top layer will show over the bottom layer. Almost the same story here in unrealed. You want the sheet brush to be "on top" of the brush its intersecting with. I don't have the editor up (and I'm too lazy to bring it up), but I think this is the process. Select the sheet and the subtracted brush it is flush with. Right click on either of the selected brushes so you can bring up the right-click menu. I think in CSG there should be a menu option called Swap grouping, layer, position, order, something. You basically click that option, do a build all and hope it works.

Let me recap that complicated wall of text. Your basically changing the order of precedence for two brushes occupying the same 3d space.

22
mAAp Project / Re: Unnamed map WIP
« on: Tuesday, July 17, 2012, 00:54:38 AM »
Looks like a rich buildings parking garage. I can't put my finger on it but something is off. I guess it's the game engines graphical limitations. It's one of the spiffiest parking garages I've ever seen though, bonus points for that.

23
General Chat / Re: [Pool] Running assist as super user
« on: Monday, July 16, 2012, 19:24:21 PM »
Actually best is to log-in as hyperuser, but if u have problems downgrade to megauser...
Ueberuser is really in case nothin goes ^^

Most excellent.

24
Games & Programming / Re: hackers/Cheaters this is for you all (an me also)
« on: Monday, July 16, 2012, 17:21:32 PM »
Thats true, but the console will only promote exposure. Android runs java, so does almost any computer. Anyone who already made something only has to port it over to work for the Ouya. In a way, anyone who was already capable of making a game would have done it already.

Larger indie developers have already been contacted about the Ouya and have been experimenting with it already. There already is a large base of good developers for it. Truely independent developers will happen very slowly.

But for $99, anyone who can already code in Java can dick around on a nice piece of hardware with touch controls as a bonus.

25
Games & Programming / Re: hackers/Cheaters this is for you all (an me also)
« on: Monday, July 16, 2012, 17:02:34 PM »
Android isn't that great though. Someone is going to end up making their own OS or Linux. Java is a bit a of a weak point for game development.

26
Games & Programming / Re: hackers/Cheaters this is for you all (an me also)
« on: Monday, July 16, 2012, 16:52:21 PM »
I find it a bit funny that it ships running with android.

27
Ban Appeals / Re: Poke
« on: Monday, July 16, 2012, 15:17:44 PM »
So it would be awesome to know the source of your poke information sir.

28
Ban Appeals / Re: Poke
« on: Monday, July 16, 2012, 14:01:32 PM »
There are 2.5 Assist anti-cheat staff members and researchers designated with the task of discovering cheating methods. This is not supposed to be left to regular players otherwise everyone can claim they are doing anti-cheat for themselves, which is silly because why do regular players need to check if the anti-cheat is working? You can go on the forum and ask about that.

29
General Chat / Re: [Pool] Running assist as super user
« on: Monday, July 16, 2012, 13:46:56 PM »
I always run it as a super user.

30
mAAp Project / Re: Unnamed map WIP
« on: Sunday, July 15, 2012, 23:16:31 PM »
You can check the surface properties of the office ceiling tiles and keep punching in numbers to the size scale until it fits the walls. In dockside, devs used a concrete texture for the ceiling in some areas and it worked out alright. You could also use a plain white wall :D So check out the T2-Concrete package basically.

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