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Messages - MothaGoosE

Pages: 1 [2] 3 4 ... 18
16
General Chat / Re: ww roof
« on: Sunday, February 24, 2013, 01:55:45 AM »
ever since u removed the railing, we now have nothing but a bunch of crybaby little noobs that all cry out roof exploit every time they die

seriously now can u put em back so these crybaby kiddie noob admins will stop cryn like little girls, there worst then my girlfriends crybaby's

HT SERVER , ATAS SERVER , ES SERVER,   POL SERVER, ALL THESE always crys about hti stupid ass roof bug, think they all need to learn how to play a dam free game

No. Sorry, but no.

17
mAAp Project / Re: [mAAp] CS Office
« on: Saturday, February 16, 2013, 12:52:28 PM »
Enough maps wwfrom another games.

Well, I'm going to finish this one, however I think this map will be my last map for AA.

18
mAAp Project / Re: [mAAp] CS Office
« on: Saturday, February 16, 2013, 01:16:05 AM »

19
General Chat / Re: Sound and America's Army
« on: Tuesday, February 12, 2013, 18:16:22 PM »
thats my point, i dont have any equalizer!

Then I recommend downloading a sound driver. I'm assuming you have an on-board sound card, so look up the Realtek HD audio Driver or an equivalent.

20
General Chat / Re: Sound and America's Army
« on: Tuesday, February 12, 2013, 15:15:33 PM »
hello,

thats my idea, but how do i increase it? on windows i can only increase the volume, i cant increase individually the high-mids and treble.. Is there any software that i can install to do it?

thanks

You should have EQ settings on your sound driver dashboard for whatever sound driver you are using.

21
General Chat / Re: Sound and America's Army
« on: Tuesday, February 12, 2013, 13:29:14 PM »
Hello,

As far as I know, the sound counts a lot in America's army.
So I was wondering, how could I adjust the levels of the volume in my pc?
I have a MacBook Pro (laptop) running windows 8, so I think my sound card is inside the motherboard, so I really don't know if I can install some kind of software to adjust the levels, such as treble and bass!

Thanks!

Increase high-mids and treble.

22
General Chat / Re: Mini Map
« on: Monday, February 11, 2013, 18:31:33 PM »

23
General Chat / Re: Offline Play
« on: Monday, February 11, 2013, 18:26:14 PM »
nah, you can use the dropdown menu but it wont let you play them, you have to go through the training stuff for it wich you obviously cant cos they dont save :D

I'm not sure I understand what you are asking, then. Either you play a map by joining a server, hitting the ~ key and typing "open pipeline" (or whatever map name you desire) or you run your own server. Training doesn't save anymore because, as already stated, you automatically qualify for all missions.

24
General Chat / Re: Offline Play
« on: Sunday, February 10, 2013, 17:53:07 PM »
as far as i know you will be on that specific map and you can walk around and use whatever gun you want. but the "original" mission, like medic trainings, weapon familiarisation, obstacle course and so on wont work anymore.

They are no longer required in order to play missions. I believe the only mission requirement that still exists is that you must be at least 15 Honor to play SF missions. Otherwise, you automatically meet training requirements. I'm pretty sure that you can still access the missions through the training tab in the game menu if you really want to.

25
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Friday, February 08, 2013, 13:11:00 PM »
Let's say for the sake of argument that what Spanky did to the roof was a mistake. Fine. But why does everyone need to an asshole and bitch and whine about it? What ever happened to politely addressing the situation or asking for a poll? How come when any mistake is made, people automatically resort to blowing up about it. Show some respect. Spanky's intention was to fix a bug, not make the roof unplayable. If you feel that a change should not have been implemented, post about it without being a dickhead. Do you honestly wonder why Spanky and Killa are pissed off? Really?

26
General Chat / Re: where do i download aa 2.5?
« on: Friday, February 08, 2013, 00:01:24 AM »
Can someone just tell me which site to go to for the download?




                               Thanks,
                                       Dawggie

http://aa25assist.sourceforge.net/

27
Bug Reports / Re: can't load any map
« on: Thursday, January 31, 2013, 17:50:09 PM »
Yes i tried that...but how i said...it was like a screenshot, I didn't see any weapons in my hands...I could only leave a mission when I pressed F2,F3,F4 etc.. :////

I honestly don't know anything except for a few a few things in the map editor. I just thought I'd make sure you tried forceclassing, is all.

28
Bug Reports / Re: can't load any map
« on: Thursday, January 31, 2013, 17:34:33 PM »
Possessed..so what hapenned..I wrote "open bridge"...the map was opened but I couldn't do nothing..I just saw spawn...it was like a screenshot...

did you force your weapon class? When the map loads and you spawn, type class r (r being rifleman class, but you can use any class such as AR or G)

29
Bug Reports / Re: MaaP pipeline bug.
« on: Wednesday, January 30, 2013, 18:41:18 PM »
I wasnt doing any thing in particular selected map it went to AA entrance logo then gave me the error warning.
maybe a reinstall will work but seems strange didnt do it for other maps.

If the error has only happened one time, try loading the map again. If you still get an error, let us know. I'll try to take a loop, but I'm not familiar with mAAp Pipeline like Spanky is. I'll see if Spanky can take a look at it.

30
Bug Reports / Re: MaaP pipeline bug.
« on: Wednesday, January 30, 2013, 18:15:13 PM »
WTF is this?
  and how do i fix it. only happens when i try to load this map.  Thx



 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 650 (1090)

CreateTexture failed(8007000E).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- AAGP_Sun::ApplyGlowEffects <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level [mAAp] Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

what exactly happened before you go this error? Do you get this error a lot?

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