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Messages - atx_mza

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Honor Claims / Honor claim
« on: Wednesday, January 15, 2014, 11:49:47 AM »

Matches & Scrims / Re: Tournament maps
« on: Sunday, December 29, 2013, 00:06:39 AM »
Right. This is why 127 people are playing the game. Still going to download it and im sure I'll be called a cheater for pressing the crouch key too many times, if anyone who used to really play this game sees this pm me.

Matches & Scrims / Re: Tournament maps
« on: Saturday, December 28, 2013, 20:38:49 PM »
Will have a new pc in a week or so. Plan on downloading AA first night so I will be around to help.

Matches & Scrims / Re: Tournament maps
« on: Saturday, December 28, 2013, 20:28:47 PM »

I think we could move forward and modify the maps as long as gameplay stays the same because that's what people miss about AA2, the gameplay. By gameplay, I mostly mean the mechanics of the engine and code, not the layout of the maps. If we were to move ahead slowly and take 1 map at a time, I think we could do the right thing as long as we're careful and completely test each map. There will still be complaining though.

See this is where a competitive community is vitally needed. Testing.

Matches & Scrims / Re: Tournament maps
« on: Saturday, December 28, 2013, 20:13:25 PM »
I never really saw the demise, I always hung back a few versions and just played for fun, plus it seems like I came along after a lot of the other people here did oddly enough.

I think you're being a bit harsh when talking about SF maps, especially Hospital and CSAR which seem to be pretty popular.

What we need is a thread to start fresh where tangible ideas are discussed and listed out. Figure out a direction to take this game and then allow the users to vote on it (which will be a lot easier when the new Assist comes out).

FYI, none of us were ever part of any of the dev teams, we're all just fans :)
You ain't kidding, that's why nobody plays my version of Pipeline...

Don't get me wrong a couple of the SF Maps are good maps sandstorm is really good competive and hospital is very fun to pub on. It's the fact that you need signifigantly higher PC performance to run those maps than you do to run the base maps.. They really should have put out a new game called AA:SF instead of making 2.0. So I am being harsh on the maps themselves when I should be harsh on the changes they made to every other part of the game so they could shove the maps into a game that wasn't equipped for them.

From what I've seen I like your pipeline with the re lighting  :up:

Matches & Scrims / Re: Tournament maps
« on: Saturday, December 28, 2013, 19:58:33 PM »
Graphics and new maps should never take precident over gameplay. That's what the devs made the mistake on and unfortunately it seems the revive may be going to same way

Matches & Scrims / Re: Tournament maps
« on: Saturday, December 28, 2013, 19:56:17 PM »

The issue with Weapons Cache versus SF Hospital is that Hospital came out a fair bit later than WC and thus technology had advanced since then. Weapons Cache is a pretty basic design map that is very easy to optimize and run efficiently. Hospital has terrain and a lot of meshes, lighting effects and complex shapes to cope with and isn't as easily optimized.

Which is why it is shit and killed a blooming game. FPS should be constant map to map. AA was popular when you could download it off file front in an hour and run it on a toaster oven. Its a fact that game started dying day one of 2.0 and only took .5 versions to bury it. If you keep trying to revive the pieces of the game that killed it you'll never succeed. This is not me disregarding your amazing work with trying to keep it alive or being disrespectful to pub players. unless you are actually a member of the original [DEV] team, those guys can suck it. Just the opinions of someone who has played this game at the highest level and saw the demise first hand.

Matches & Scrims / Re: Tournament maps
« on: Saturday, December 28, 2013, 19:15:50 PM »
How old is your computer? Seriously.

You're crones/chris right? I played at Chicago LAN with you I was one of the last who stayed playing.  Are you forgetting how many competitive players had to stop playing because they didn't want to spend 1500 dollars to get a new gaming rig to play the new versions of AA. You would get 100 fps weapons cache and then log into hospital and get 35 fps with a brand new pc let alone a shitty one. No game should have that much of an fps difference for maps. SF maps were never played competitively unless it was on the twl SF ladder lol

Matches & Scrims / Re: Tournament maps
« on: Saturday, December 28, 2013, 18:37:56 PM »
There were 2 things that were promised when this project started. The first being that we would never do anything to change the core gameplay of America's Army. The second being that we would never change any of the original maps that people love. We made that promise to the community and I doubt they will turn back on it now. You're the first person in favor of editing the regular maps I've seen so it is not going to be done.

Look, AA is an old game. News players are going to be hard to come by. Most of the people that play this game now are old timers that just want to play the game they have always loved. If we take that away by changing the game a bunch, what are we left with? No players.

Im more saying getting rid of maps completley and re releasing them when it makes sense for the game to have that many maps. The editing of maps is strictly a competitive idea since I know a lot of the shit talk I'd hear about AA competition was about the multi obj, not knowing what objective to do or being able to call strats. I downloaded America's army in 1.3 and saw it grow to become a very popular game from 1.6 to 2.0 only to have to be present for destruction by the dev team and pub community by 2.6. Games need a competitive scene in order to gain the popularity needed to grow the game for the average users, no one listened to us competive players then and look what happened. Counterstrike was a mod of a game called Gary's mod We need to make our game a mod of Americas army and start from the basics

Matches & Scrims / Re: Tournament maps
« on: Saturday, December 28, 2013, 18:16:57 PM »
The new maps are part of what killed this game before it grew in the first place. Sf maps are shit. Always have been shit, too much graphic demand... Escort missions are terrible for competition.. Etc.. The only thi they did do right with SF was the silenced m4. If there is any chance of getting this game out of the grave it's going to be with original/updated versions of 1.6-9maps. Mout McKenna, insurgent camp, weapons cache, pipeline, collapsed tunnel, hq raid maybe river basin. Maybe modify those maps to simplify objectives to make the maps more evenly sided. Game needs to be dumbed down so the average pubstar can understand how to play at a competitive level. Game is too small to divide the population with 20 its peak it was too small to do that.

TL.DR;    don't make the same mistakes the devs made by adding shitty maps before perfecting the great ones the game already has.

The Lounge / Re: ATAXIA
« on: Saturday, December 28, 2013, 17:15:19 PM »
wheres effingee

He's one of the few army players I still am in contact with... He's on my Facebook

Oh vietnam. There's a competitive player from vietnam look for scrims too.

Lolol nowayy NA INVITE ROOOKS :P

Introductions / Re: hello
« on: Friday, December 27, 2013, 21:11:16 PM »

The Lounge / ATAXIA
« on: Friday, December 27, 2013, 21:09:33 PM »
are any of you guys left? dropouts? any invite players? ordered a new pc for myself on christmas. Leaving the real world and coming out of video game retirement, which naturally led me to pull up aaotracker, when i couldn't figure out what the fuck happened to it i saw a link to this site. would love to scrim weapons cache once i get my new pc...theres at least 8 of you guys left right?!

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